Love my Vulture, but that thing is way too OP (PvE)

Python, A6 shields, 4x A0 boosters: 726 MJ
Vulture, A5 shields, 4x A0 boosters: 705 MJ

Almost the same. Even if you remove one or two boosters from the Vulture, that is still not going to be a difference I would use the word "to dwarf" for.

Reread my post. I said boosters and cells. Good luck fitting four A shield boosters in the Vulture. While the Python can easily carry four A boosters and all the cells you want. With the Vuluture its difficult getting two boosters in there and being able to run your cells with hardpoints deployed.

Edit: Now that I've got a minute to give some numbers I thought I'd throw this out here. Numbers are from StarLightBreaker's shield cell test thread: https://forums.frontier.co.uk/showthread.php?t=137188 Much thanks to him/her, that's a great resource.

Python with A6 Shields, 4x A0 booster, x2 6A SCBs, and x2 5A SCB = 4,282 MJ total shield capacity
Vulture with A5 shields, 4x A0 boosters, x1 4A SCB, x1 2A SCB, and x2 1A SCB = 2,218 MJ total shield capacity

Now that 4 booster/4 SCB set up isn't even feasible for a Vulture and the Python can fit even more shield cells than that. So yes the Python does dwarf the Vulture in terms of total shield capacity.

Now I agree with you Mephane that having all the ships be useful in certain situations would be good for the game. But breaking out the nerf bat is not the way to do it, especially in the long run as the game gets more top heavy and more people are in the more expensive ships. They would be better off to buff the 'starter' ships if they want them to stay useful.
 
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LOL, poor comparison. vulture can store 4 shield bank cells, python 8 in bigger compartments.

That's not the biggest reason it's a poor comparison.

The Vulture is a combat specialist. The Python is not. As such, the Vulture gets much better shields relative to its size than the Python does.

Compare the Vulture to its big brother Fer-de-Lance, instead.

The Vulture has very impressive shields for its size. It also has a weak hull and it has power issues, just like other combat specialist ships do.
 
I don't have a Vulture, but I can say that it's two big guns *hurt*.

For most of my exploration and trade roles, the Vulture is not a good fit for my playstyle.

I would like the two big guns on a Cobra or an Asp, though... :)
 
Reread my post. I said boosters and cells. Good luck fitting four A shield boosters in the Vulture. While the Python can easily carry four A boosters and all the cells you want. With the Vuluture its difficult getting two boosters in there and being able to run your cells with hardpoints deployed.

Hey,
its nearly impossible to run 2 boosters and cells with your hardpoints deployed. I tried many different outfittings and ended with an A5 shield, 1 A0-Booster and 1 A2 Shield-Cell-Bank. Guns are 2 gimballed E3-Pulses. With that I am at 108 % power consumption and need to turn off several modules when deployed. I had to reduce grading of thrusters, life-support and to be able to run the Cells.
So how on earth do you fit in 2 boosters? ;)
 
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I got 2x A0 boosters and 1x 3B cells on mine. Mostly A grade stuff and 2x gimbaled pulses C3

550MJ of shields
 
Hey,
its nearly impossible to run 2 boosters and cells with your hardpoints deployed. I tried many different outfittings and ended with an A5 shield, 1 A0-Booster and 1 A2 Shield-Cell-Bank. Guns are 2 gimballed E3-Pulses. With that I am at 108 % power consumption and need to turn off several modules when deployed. I had to reduce grading of thrusters, life-support and to be able to run the Cells.
So how on earth do you fit in 2 boosters? ;)

I can't myself, I don't want to give up my A thrusters. In mine I'm running an A and D booster. I either retract hard points to use a cell, or turn off the boosters once the first ring of my shields is down and then turn on my shield cells.
 

xkjacob

X
The NPC combat will be adjusted.
Right now we are seeing Beta type combat where there isn't much in terms of difficulty of diversity. The main different between novice and elite is outfitting and maybe some slight behavioral mods. Honestly I have more difficulty with Master or Expert than Elite. Elite tends to keep within my fire range more and doesn't run so much.
They also said the ability to make NPCs harder than players is already developed, so at least that is possible.
I'm hoping they set difficulty as follows;

High security = harder cz easier RES.
Low security = harder RES lower cz.
Then the next level will be low or high intensity.

High security
Low CZ = VULTURE
High CZ = FDL
Low RES = sidewinder
High RES = Viper/Cobra

Low security
Low CZ = Eagle
High CZ = viper/cobra
Low RES = VIPER/COBRA
HIGH RES = Vulture

Or maybe they'll keep the random instancing with a little variance.
I hope they ditch the random instancing.
I'm tired of having to hop in and out to get Anacondas.
 
This thread appears a lot lol.

Vulture is a great dedicated combat ship. This is the way it was designed.

I actually found some C3 Burst lasers and im loving those to bits. Ill be honest i dont care if x or y is better, i love the pew pew pew sound and audibly make this sound when flying and shooting.

RES are a bit easy unless im in beta-1 tucanae where the local resistance hates me. I usually look for CZ's and ply my trade there. more fun and when you have a conda targeting you whilst trying to kill an asp with a few cobras on you its a lot of fun.
 
I disagree the Vulture is not Over Powered, it's a decent midrange combat vessel but, it's also very slow for a dedicated fighter, and the Eagle has a better FSD jump range.

If you really want a challenge, repeatedly hit one RES until you make enemies.
Then see how you go when 5 ships immediately engage you on site. When those powerful shields go down you'll realise your hull is light weight.. (it's how you can have those class 3 and still manoeuvre)
Soon as your cockpit blows you'll be wishing you were in a faster ship. ;)

Don't get me wrong I love that Vulture but it's not as hardy as you think Commander.

[EDIT]: I forgot to mention juggling the power issues... Gah* I don't miss that at all.

I disagree with the armor statement. I have a vulture and I am hostile with the systems brotherhood, and I get mobbed by sidewinders and eagles (with the occasional cobra or viper thrown in) left and right. my shields do go down after a while, but my hull barely gets scratched. (that could be because I have military grade composite and 3 hull hardeners)
(edit: I also have 2 C3/G beam lasers so I can cut through any small ship in seconds, and therefore get the mob off my back before I'm engaged by a second)

(In a Python) anything smaller than a cobra can be rammed without even scratching your shield.

I saw that in action. I was in a wing at an RES and a python showed up. My wingman boosted at it in his cobra and did not judge the approach correctly. He slammed into the python and the impact killed his full shields, brought his hull down to 30% and broke his canopy. His next move was to boost back into the asteroid field to get to the other side and escape. During the escape through the belt, the python and his wingmen of sidewinders brought his hull down to 1%. At that time he jumped out and I followed him. I wanted to see this play out with 1% hull. He then successfully exited supercruise and docked with 2 minutes of air left. I told him that was a stunt Han Solo would have been proud of. By far the most insane escape I have ever seen. We then had to take a few minutes and stop laughing, then spend a few more minutes getting our breath back.


Had the same happening to me yesterday. Those shields dissapear very quickly when attacked by 5-6 enemies at the same time. I survived, but got a lesson. :)

I was once attacked by two clippers, an Anaconda, and 4-5 sidewinders at once. I s**t you not. If it weren't for the federal security, my full chaff, and my full shield cell bank, I would have been toast. (I probably still would have been toast either way) I'm still confused about how I survived. (I didn't even have shield boosters equipped)
 
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Decided to hit the High Intensity Conflict zone in Quivira, so I modified my Vulture for heavy conflict zone combat (doing Solo to maximize profit). Two Pulse lasers, Three A0 shield booster, and one C0 shield booster. Literally flying through that place with usually 2 pip in shield (with the occasional switching to 4 pip when selecting next target), and first shield ring NEVER even turn red. And I was pretty much just targeting Asp, Python, and Anacondas...Crazy.

Yeah, but OP compared to what? How much money did you get from the zone? ED can't tell it's left from it's right, hard for anything to be OP.
 
Its not slow with A5 thrusters, turns on a dime and boosts to 390

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LOL why would you use C1 weapons in a C3 slot?

Here is my loadout, getting miltary grade alloys soon. (not trading in my python atm, using vulture to earn her own upgrades)

http://www.edshipyard.com/#/L=60N,5TP5TP01Q0mI3wo0-I,306Q7_6Q5K7_6u5A,7Sk7gy12G10i10i


I derped that. Using the stock pulse lasers it came with. >_> Everything else is good, though. No cargo bay, so I shut down the cargo hatch. That is the only thing that's off.
 
Was thinking the same for my vulture.

Then I upgraded to a python.

At first I was so kinda disappointed from its turn rate, almost felt like turning back.

Then I realized that 2 pips in weapons for the python equals to 2 of your class 3 beam lasers firing for almost twice as long as the vulture with 4 pips. Which means I could have equal firepower while having 4 pips in shields. And the other 3 weapons can be turned to cannons to burn a power plant within a few shots.

Then I equipped 4 shield boosters.

Then I winged with some players for strong signals and I could stand in front of 3 anacondas without getting melted.

The vulture is op, until you get more than 1 person shooting at you and you either have to go 4 pips in shields, meaning that your firepower is now toast because of low class distributor, or you just lose your frail shield in seconds and then you die. In fact, you might die in both scenarios, just faster in one of them.

And being power deprived is not fun either. You can either have good shield boosters or good thrusters. Never both.
 
Had the same happening to me yesterday. Those shields dissapear very quickly when attacked by 5-6 enemies at the same time. I survived, but got a lesson. :)

...and this is exactly what happened to me when making my first test in a vulture, that I barely survived. Besides the shields take forever to recharge. I found it so unreliable that I inmediately went back to my yellow viper and I´m still there. Also don´t like at all the weapons placement

I´ll try the python when I gather the credits :\
 
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