Python, A6 shields, 4x A0 boosters: 726 MJ
Vulture, A5 shields, 4x A0 boosters: 705 MJ
Almost the same. Even if you remove one or two boosters from the Vulture, that is still not going to be a difference I would use the word "to dwarf" for.
Reread my post. I said boosters and cells. Good luck fitting four A shield boosters in the Vulture. While the Python can easily carry four A boosters and all the cells you want. With the Vuluture its difficult getting two boosters in there and being able to run your cells with hardpoints deployed.
Edit: Now that I've got a minute to give some numbers I thought I'd throw this out here. Numbers are from StarLightBreaker's shield cell test thread: https://forums.frontier.co.uk/showthread.php?t=137188 Much thanks to him/her, that's a great resource.
Python with A6 Shields, 4x A0 booster, x2 6A SCBs, and x2 5A SCB = 4,282 MJ total shield capacity
Vulture with A5 shields, 4x A0 boosters, x1 4A SCB, x1 2A SCB, and x2 1A SCB = 2,218 MJ total shield capacity
Now that 4 booster/4 SCB set up isn't even feasible for a Vulture and the Python can fit even more shield cells than that. So yes the Python does dwarf the Vulture in terms of total shield capacity.
Now I agree with you Mephane that having all the ships be useful in certain situations would be good for the game. But breaking out the nerf bat is not the way to do it, especially in the long run as the game gets more top heavy and more people are in the more expensive ships. They would be better off to buff the 'starter' ships if they want them to stay useful.
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