I played Elite on the C64 not long after it came out, and poured an unhealthy amount of my life into it.
I played Frontier on the Amiga when it came out, but I could never get really hyped about it. Both combat and navigation were hard to do properly, and there was a whole lot of ridiculous overshooting going on.
I never played the third game, somehow.
Playing ED (oh dear) in the context of the other two, it has a few shortcomings:
* Docking is way too easy with all those thrusters and rotational correction and whatnot. Docking successfully in Elite took skill, courage and/or patience (pick two). Docking in ED is easier than parking a car, and I don't even have a license.
* Speed caps, sound and those engines combine to make the thing feel more like flying motorbike combat. We can casually FTL across a star system, and yet the engine goes chugga-chugga? You can hear things a mile off? The combat is hugely enjoyable and playable, but it just doesn't feel like space.
* Farming zones just feel a bit cheesy. Why, when I were a lad, pirates came to you whether you wanted them to or not, and always at the worst possible time - and what they left behind was yours to take. They didn't head down to the Cop Zone to get mopped up by 37 System Authority Vehicles and scavenging bounty-hunters.
On the other hand:
* Holy crap, it looks magnificent.
* Just physically flying the thing feels awesome.
* Huge amounts of stuff - hopefully moreso in 1.3
If I had my druthers, I'd like to see:
* Stronger AI, much rarer but much nastier pirates at RES, with the ordinary tryhard scum mugging you in supercruise instead.
* Much more challenging docking procedure.
* Legal salvage (I paid the iron price; it is mine)
* Different station interiors in different station models.
I played Frontier on the Amiga when it came out, but I could never get really hyped about it. Both combat and navigation were hard to do properly, and there was a whole lot of ridiculous overshooting going on.
I never played the third game, somehow.
Playing ED (oh dear) in the context of the other two, it has a few shortcomings:
* Docking is way too easy with all those thrusters and rotational correction and whatnot. Docking successfully in Elite took skill, courage and/or patience (pick two). Docking in ED is easier than parking a car, and I don't even have a license.
* Speed caps, sound and those engines combine to make the thing feel more like flying motorbike combat. We can casually FTL across a star system, and yet the engine goes chugga-chugga? You can hear things a mile off? The combat is hugely enjoyable and playable, but it just doesn't feel like space.
* Farming zones just feel a bit cheesy. Why, when I were a lad, pirates came to you whether you wanted them to or not, and always at the worst possible time - and what they left behind was yours to take. They didn't head down to the Cop Zone to get mopped up by 37 System Authority Vehicles and scavenging bounty-hunters.
On the other hand:
* Holy crap, it looks magnificent.
* Just physically flying the thing feels awesome.
* Huge amounts of stuff - hopefully moreso in 1.3
If I had my druthers, I'd like to see:
* Stronger AI, much rarer but much nastier pirates at RES, with the ordinary tryhard scum mugging you in supercruise instead.
* Much more challenging docking procedure.
* Legal salvage (I paid the iron price; it is mine)
* Different station interiors in different station models.