
Heh, probably not QUITE like that!

Notifications don't have to be very intrusive, but they are important. I was only giving examples, but I'd love to see the game feeding the pilot much more information about what's happening in real time in a centralised, consistent way to do with ALL updates and warnings. Clever notifications design is something that Volition Inc., Microsoft Gaming Studios and especially Firaxis have done immensely well. ED is at the end of the day a simulation rather than "just a game", so that has to be taken into account, but we already have a ship computer that notifies us of stuff, so why not hone that so that it's clever and consistent, rather than stuff overlaid in the wrong bits of the screen, or hidden in different panels? Sure, have toggles for things. I'd love for the Landing Gear warning to be disabled, as I usually deploy the landing gear around about the time the message is triggered. Oh, and THAT's broken too. You get three separate notifications about the Landing Gear deployment, and only one of them (voice) tells you when it's actually safe to land. Simple, clever and consistent really is missing...