No money for insurance -> basically delete your game

If you blow up your ship without enough money for the buyback even with the loan, your character should become a homeless onionhead addict living under one of the support struts of an Orbis station holding a sign begging for credits. Every 30 days of begging adds 1 million cr to a special account that can only be used to buy back a lost ship.

So the habitual risktakers and mathematically challenged don't lose their ship and the rest of us get entertainment from observing space bums. If 2 space bums encounter one another they should be allowed to duel with broken whiskey bottles for the other's credits. Put it on Galnet TV.

Elite: Space Bums? I need this DLC, now.
 
(1) This is not WoW. There aren't tanks or healers in Elite either, and that's fine.

(2) I think harsh punishment for mistakes is part of this game's character. It's sort of like Dark Souls that way. Dark Souls is rewarding because it is difficult. Now, not everyone agrees that every game should be like this! But in today's market most games do not challenge you like Elite. Wanting Elite to be like more mainstream, easier-for-casuals games is wanting to reduce the diversity of the game market, and that is a bad thing. If you want an easier game, play an easier game -- there are plenty. But don't ruin a part of what makes playing ED a unique experience.

(3) I think casual players really need to think and try to understand where the more hardcore players are coming from. From the hardcore player's point of view, a big part of the reward is that they outwitted a difficult setup. It's like feeling rewarded for climbing mount Everest. Now imagine you are sitting on top of Everest looking out over the world, and this dude comes along and says: "well, this mountain is REALLY unforgiving and much too high, and there is no oxygen up there and radiation and people die sometimes... We should level this mountain to maybe half its height." I think the Everest climber would (a) get annoyed, and (b) respond as follows: "go climb a smaller mountain then, and leave us alone."
I don't really see it as a "casual" vs. "hardcore" argument, though. I personally just think it's a design which discourages taking risks, and is far too "grindy", in many ways. If I'm flying a ship with a rebuy cost in the millions, that's potentially hours of gameplay just to get that buffer back after each death, possibly in a smaller, cheaper ship if the rebuy leaves me under the threshold, and I have to grind it back before jumping back into my big ship.

If I'm interdicted by a superior force, it would be more fun to stand and try my odds against them, than to feel compelled to run away because the risk is too great. I'd love to be able to spend hours in a war zone, but as soon as I die I might well have to take a multi-hour timeout to safely go back in while I rebuild my insurance fund. The alternative being I go back in and potentially lose hundreds of hours of time. That's fun? Not in my book.

I feel like FD themselves acknowledged this in the newsletter, with "A bigger cash insurance safety net from the Pilots Federation for higher-ranked pilots so you can fly more expensive ships with reduced risk. We want pilots to be daring."
 
don t know what surprises me more , threads with this topic or that these threads still get hundreds of replies . you call this game hard core ? with solo/open mode , billions of star systems and 5% insurance i don t know how did you get yourself in this situation. rules are so simple but i guess this is what you get when you think rules don t apply to you . in fact looks like there is some cosmic karma punishing players who think they are above the rules . my group mate lost a brand new t9 and cargo which put him back in sidewinder and empy wallet . then he said to me that he didn t know bout insurance altho we talked bout it several times and laughed together to forum posts like this . guess he just couldn t beleive it happened to him . he didn t quit game tho , he is grinding all over but this time he makes sure to have enough insurance and cargo money when he buys new ship .
insurance rule works just fine , i even think its too low . to change it would be unfair to majority of players who know how to play .
 
If you blow up your ship without enough money for the buyback even with the loan, your character should become a homeless onionhead addict living under one of the support struts of an Orbis station holding a sign begging for credits. Every 30 days of begging adds 1 million cr to a special account that can only be used to buy back a lost ship.

This way the habitual risktakers and mathematically challenged don't permanently lose their ship and the rest of us get entertainment from observing space bums. If 2 space bums encounter one another they should be allowed to duel with broken whiskey bottles for the other's credits. Put it on Galnet TV.

I was going to say something about having to work in the station bar. You win. :D
 
I don't really see it as a "casual" vs. "hardcore" argument, though. I personally just think it's a design which discourages taking risks, and is far too "grindy", in many ways. If I'm flying a ship with a rebuy cost in the millions, that's potentially hours of gameplay just to get that buffer back after each death, possibly in a smaller, cheaper ship if the rebuy leaves me under the threshold, and I have to grind it back before jumping back into my big ship.

I look at it as the game teaching some very basic financial management skills, a valuable life lesson for younger players too. Not just in terms of keeping a large enough safety net of credits in the bank should you get killed, but if you're in a position where you can buy and outfit ships that cost many millions to insurance rebuy, you can afford to purchase a large cargo or multi-role one that will recoup lost funds through trading a lot more quickly.
Owning multiple ships is a must in this game I'd say, a way of having additional assets that can be liquidated if need be.
 
Having money for rebuys is of course a must, but I think it's also good to keep your old ships or at least some of them when you buy a new one. Right now I have an Asp, a Viper and a Vulture, so even if I somehow ended up not being able to rebuy my Vulture, I could still get bagk in one of my other ships and not start from scratch.

When I buy my Clipper, I'll probably sell my Asp but still keep the Vulture and the Viper.

Besides, 1.3 will bring scalable insurance, advanced players will have a bigger safety net.
 
I don't really see it as a "casual" vs. "hardcore" argument, though. I personally just think it's a design which discourages taking risks, and is far too "grindy", in many ways. If I'm flying a ship with a rebuy cost in the millions, that's potentially hours of gameplay just to get that buffer back after each death, possibly in a smaller, cheaper ship if the rebuy leaves me under the threshold, and I have to grind it back before jumping back into my big ship.

If I'm interdicted by a superior force, it would be more fun to stand and try my odds against them, than to feel compelled to run away because the risk is too great. I'd love to be able to spend hours in a war zone, but as soon as I die I might well have to take a multi-hour timeout to safely go back in while I rebuild my insurance fund. The alternative being I go back in and potentially lose hundreds of hours of time. That's fun? Not in my book.

I feel like FD themselves acknowledged this in the newsletter, with "A bigger cash insurance safety net from the Pilots Federation for higher-ranked pilots so you can fly more expensive ships with reduced risk. We want pilots to be daring."

Yes it is precisely the "casual" vs "hardcore" argument.

What's fun for you is not what's fun for others, and that's the point. You are not the fun police. You want to level Everest to half its height, and people who actually succeeded in climbing it want you to go away and climb a smaller mountain.

The reason you don't perceive this as a casual vs hardcore argument is because you are casual and you don't seem to be understanding where the other side of the argument is coming from. That is you don't seem to be understanding why some people don't want to make this game more forgiving. Whereas I understand your argument just fine, I just think what you should do is play a more casual game, and leave us Everest-climbers alone.

Personally, I can't wait for harsher game modes (real death ironman, and full cost rebuy "tinman.") I want a bigger Everest!
 
Last edited:
Really? That I feel is unfair towards starting players.

For a starter in a viper, the rebuy cost might very well be a bigger burden on him than someone in an Anaconda. It's not the absolute number that counts.

I disagree this is unfair. Viper's insurance is far less than 600k Cr loan, in the mean time Anaconda's insurance starts from several millions up to tens of millions. Moreover, this will stimulate new players to get higher rank in order to have cheaper insurance.
 
If we are considering a Viper then this means that a player has chosen combat gameplay style. In this case if you know what to do you can get a Viper within 1 hour of the gameplay. As for getting to Anaconda - you will need several weeks to get it.
 
Yes it is precisely the "casual" vs "hardcore" argument.

What's fun for you is not what's fun for others, and that's the point. You are not the fun police. You want to level Everest to half its height, and people who actually succeeded in climbing it want you to go away and climb a smaller mountain.

The reason you don't perceive this as a casual vs hardcore argument is because you are casual and you don't seem to be understanding where the other side of the argument is coming from. That is you don't seem to be understanding why some people don't want to make this game more forgiving. Whereas I understand your argument just fine, I just think what you should do is play a more casual game, and leave us Everest-climbers alone.

Personally, I can't wait for harsher game modes (real death ironman, and full cost rebuy "tinman.") I want a bigger Everest!
And when Everest is the only mountain around? Sure, others are on the way, but they're still a ways off. And I see a lot of potential ahead for this one, it would be nice if it supported more than one type of climber, while offering tougher routes for the more hardcore climbers. If not, I guess when the more casual climbers head for other territory, it's going to be awfully lonely on top of Everest, which is unfortunate for the upcoming systems predicated upon large scale player participation.
 
I don't really see it as a "casual" vs. "hardcore" argument, though. I personally just think it's a design which discourages taking risks, and is far too "grindy", in many ways. If I'm flying a ship with a rebuy cost in the millions, that's potentially hours of gameplay just to get that buffer back after each death, possibly in a smaller, cheaper ship if the rebuy leaves me under the threshold, and I have to grind it back before jumping back into my big ship.

If I'm interdicted by a superior force, it would be more fun to stand and try my odds against them, than to feel compelled to run away because the risk is too great. I'd love to be able to spend hours in a war zone, but as soon as I die I might well have to take a multi-hour timeout to safely go back in while I rebuild my insurance fund. The alternative being I go back in and potentially lose hundreds of hours of time. That's fun? Not in my book.

I feel like FD themselves acknowledged this in the newsletter, with "A bigger cash insurance safety net from the Pilots Federation for higher-ranked pilots so you can fly more expensive ships with reduced risk. We want pilots to be daring."

The game needs consequences to dying, without that it'd basically become quite a cartoonish experience.

Insurance works, although it is a bit too easy I think. Just tweak so that insurance costs rise if you die too often in a short time period and it'd be perfect.
 
And when Everest is the only mountain around? Sure, others are on the way, but they're still a ways off. And I see a lot of potential ahead for this one, it would be nice if it supported more than one type of climber, while offering tougher routes for the more hardcore climbers. If not, I guess when the more casual climbers head for other territory, it's going to be awfully lonely on top of Everest, which is unfortunate for the upcoming systems predicated upon large scale player participation.

But it's not the only mountain around. There are plenty of space sim games to play. For example, there are many games by Egosoft in the X series (ignore X3, it's awful, but others are great. You can build an enormous space factory empire, and have a ship fleet! There are docking computers, and a working external camera that isn't horrible, etc.). I don't want to speak for others, but I personally would not miss a single person complaining about insurance, if they all suddenly disappeared.

One way out is to add separate non-interacting game modes to ED: an ironman mode, a 5% mode, and a carebear mode with no death penalty. But that will splinter the community anyways. I would rather people toughen up or left. I think 5% is too easy anyways.

I think the casual attitude of holding themselves hostage in exchange for gameplay concessions is sort of silly, e.g. "make this easier or we walk.". People don't care about your presence enough to drastically change the game. Just go.
 
Last edited:
But it's not the only mountain around. There are plenty of space sim games to play. For example, there are many games by Egosoft in the X series (ignore X3, it's awful, but others are great). I don't want to speak for others, but I personally would not miss a single person complaining about insurance, if they all suddenly disappeared.

One way out is to add separate non-interacting game modes to ED: an ironman mode, a 5% mode, and a carebear mode with no death penalty. But that will splinter the community anyways. I would rather people toughen up or left. I think 5% is too easy anyways.

I think the casual attitude of holding themselves hostage in exchange for gameplay concessions is sort of silly, e.g. "make this easier or we walk.". People don't care about your presence enough to drastically change the game. Just go.

There are many many more non/difficult games to play. Why do you want to tear the Everest down instead of going on any of the thousand perfectly-reasonable smaller-than-everest mountains? And then telling us to go to Mars and climb olympus mons instead...
 
But it's not the only mountain around. There are plenty of space sim games to play. For example, there are many games by Egosoft in the X series (ignore X3, it's awful, but others are great. You can build an enormous space factory empire, and have a ship fleet! There are docking computers, and a working external camera that isn't horrible, etc.). I don't want to speak for others, but I personally would not miss a single person complaining about insurance, if they all suddenly disappeared.

One way out is to add separate non-interacting game modes to ED: an ironman mode, a 5% mode, and a carebear mode with no death penalty. But that will splinter the community anyways. I would rather people toughen up or left. I think 5% is too easy anyways.

I think the casual attitude of holding themselves hostage in exchange for gameplay concessions is sort of silly, e.g. "make this easier or we walk.". People don't care about your presence enough to drastically change the game. Just go.
Oh, I love the X games...but I've got so much time poured into them, I might go insane the next time I hear, "One of your ships is under attack, Elena's Fortune", heh. Half the reason I initially picked up ED was to scratch that "space sim" itch.

I don't really see it as holding themselves hostage...it's just a simple matter of the fact that people will do what they enjoy. If players aren't enjoying this game, they'll go elsewhere, and perhaps voice what they're not enjoying, particularly when the competition is largely still in development. If the competition is more enjoyable, and that means they flock to the competition, well then maybe players like you will cheer as they go, but I doubt FD really cares for that outcome.

There are many many more non/difficult games to play. Why do you want to tear the Everest down instead of going on any of the thousand perfectly-reasonable smaller-than-everest mountains? And then telling us to go to Mars and climb olympus mons instead...
In the same genre?
 
Last edited:
Oh, I love the X games...but I've got so much time poured into them, I might go insane the next time I hear, "One of your ships is under attack, Elena's Fortune", heh. Half the reason I initially picked up ED was to scratch that "space sim" itch.

I don't really see it as holding themselves hostage...it's just a simple matter of the fact that people will do what they enjoy. If players aren't enjoying this game, they'll go elsewhere, and perhaps voice what they're not enjoying, particularly when the competition is largely still in development. If the competition is more enjoyable, and that means they flock to the competition, well then maybe players like you will cheer as they go, but I doubt FD really cares for that outcome.

Don't hold your breath for the competition, remember Hellgate London all hype and no game.
 
"You better give me what I want or I will flock to your competition and you will lose money!" is basically the definition of holding yourself hostage.

I don't want to speak for FD, and I don't know how their books work, but probably from their point of view they want you to buy the box, and then if you get bored they are ok with that. Elite is successful because of the kind of game it is. I am glad they have a strong design sense and just go with that, rather than bowing to pressure. You can't make art by committee. Especially a committee of people who can't look past their nose to the longer term health and longevity of the game as a whole, e.g. "I lost my python the game must radically change IMMEDIATELY."

Just go. We ll be lonely without you, but somehow we will survive! Or, you know, you can stay and learn, adapt and grow stronger.
 
Last edited:
Back
Top Bottom