Well-hung and snow-white tan, eh?I am. Playing guitar and jamming good with Weird and Gilly.
Well-hung and snow-white tan, eh?I am. Playing guitar and jamming good with Weird and Gilly.
The future of the game is NOT based on 566 votes. It's based on FDs vision and roadmap.
A roadmap that the developers have said does not include clans.
The roadmap never included powers either. Yet here they are, at our doorstep. Getting closer to guilds you cant deny that. Next up i suspect they will add in some kind of constructible space stations for powers. And then player factions
We're all good then. Shall we just close this now?
Whatever mechanisms they implement in-game they will not be able to do anything about groups of players organising via other means.
Why should they? Nothing bad about that. Even better: these groups cannnot decide how I will play, I can do what I want, and other people can group up and stuff. Its fantastic, everybdoy wins.Whatever mechanisms they implement in-game they will not be able to do anything about groups of players organising via other means.
A bunch of players in Solo or Group modes can just circumvent blockades and wrest control of resources from their former owners without encountering anything other than NPC resistance. I presume that the guild lobbyists realise that fact, and that they want to stop it from happening.
If so, this is just the same people in the "Open vs Groups vs Solo" thread, but arguing for separate saves per play mode from a different angle. The group comms thing is a red herring, an implementation detail that is being blown up so that people overlook the real effect that guilds would by necessity have on the game.
The Guild lobbyists are not one single entity arguing for one single thing. You presume too much - please try not to infer motives for other members. I want improved social tools to allow me to communicate and manage a player group inside the game. Other people want corps, player-owned and managed entities - which I do not. The discussion is more subtle than your comment warrants.
I don't think Powerplay is the answer that I'm looking for, but it could be a foundation for it.
Working on the basic principle of:
- I'm looking for a set of tools that will allow myself and affiliated players to more easily communicate, manage membership and coordinate from within the game engine.
- Powerplay alone is too large. I have no ability to control who else is associated with the power that I and my friends are affiliated with (and nor should I have any) and I may well not wish to communicate with other people outside of my chosen group.
- All these "Guilds" should be are informing groupings of players who choose to associate with each other. Their ability to impact other players should be constrained in exactly the same way that exists currently - in order to preserve the game experience for players not associated with the Guild.
So - what if a Guild had to be registered with a selected Power. All members of that Guild are automatically in that Power's sphere of influence, but the Guild layer just gives the functionality to socialise more elegantly across more than four players. (I'm thinking specifically of membership control and a closed chat channel - but other tools may be useful.)
All other players would see is the Power membership. No tags, no L33Tness. No Guild domination.
You are a pilot, not Ming the Merciless. All the emphasis in your post is about controlling other players.
Down with this sort of thing.
You're trolling, right? Just in case you're not - all of the control (which would be about controlling membership, not actions) is exerted on the members of the guild. Not random players.
You're trolling, right? Just in case you're not - all of the control (which would be about controlling membership, not actions) is exerted on the members of the guild. Not random players.
That's why Frontier's forthcoming implementation Power Play is quite enlightened, in my opinion, it allows players who need / want to be part of a larger group to do so without the few dictating what the group will do. The actions of the Power will, from what I have read, be voted on weekly - with players higher up in the Power rankings having more sway (but still not the ability to dictate).
You're trolling, right? Just in case you're not - all of the control (which would be about controlling membership, not actions) is exerted on the members of the guild. Not random players.
That's why Frontier's forthcoming implementation Power Play is quite enlightened, in my opinion, it allows players who need / want to be part of a larger group to do so without the few dictating what the group will do. The actions of the Power will, from what I have read, be voted on weekly - with players higher up in the Power rankings having more sway (but still not the ability to dictate).
The future of the game is NOT based on 566 votes. It's based on FDs vision and roadmap.
A roadmap that the developers have said does not include clans.
The Devs never said there wouldn't be clans. FD said they were looking at it. They just dont want them to take over.
HELLO!?!? 400 billion systems! Let me put that in perspective. If every EVE player were to join this game and form one big alliance they could not take over the game. Not even put a dent in it. Its 400 billion systems large!!! There is plenty of room for all guilds to get what they want. Yes, organised and controlled fleets using complementing loadouts on ships to form a very efficient fleet. Strip mining as an org to build big things as a team. What ever they want to do. They want it all in the game and the freedom to do what we want.
You my friend have the freedom to play in solo mode. problem solved! Those who have hate for team play can play solo mode. Those who have hate for team play can play solo mode. Should I say it again?
THOSE WHO HAVE HATE FOR GUILDS, TEAM PLAY AND LARGE SCALE PEW CAN PLAY SOLO MODE!!!
Oh yea, if you dont contribute to our goal as a group your out!!! Straight up!
OMG, it just dawned on me. These guys that are afraid of being told what to do are the same kind of people that just want to mine a belt while their alliance is in a CTA! They want the benefit with out contribution. If there are no alliances they wont be forced to contribute. They can fly around squishing single players like bugs.
Hmmm, Lets roll play, shall we? Not!
SOLO PLAY! Hate alliances and orgs all you want while playing solo!!!
THOSE WHO HAVE HATE FOR GUILDS, TEAM PLAY AND LARGE SCALE PEW CAN PLAY SOLO MODE!!!
I think everyone should be limited to only four friends in real life. That would solve everything. I blame Facebook.
The Devs never.....
....Hate alliances and orgs all you want while playing solo!!!said there wouldn't be clans. FD said they were looking at it. They just dont want them to take over.
HELLO!?!? 400 billion systems! Let me put that in perspective. If every EVE player were to join this game and form one big alliance they could not take over the game. Not even put a dent in it. Its 400 billion systems large!!! There is plenty of room for all guilds to get what they want. Yes, organised and controlled fleets using complementing loadouts on ships to form a very efficient fleet. Strip mining as an org to build big things as a team. What ever they want to do. They want it all in the game and the freedom to do what we want.
You my friend have the freedom to play in solo mode. problem solved! Those who have hate for team play can play solo mode. Those who have hate for team play can play solo mode. Should I say it again?
THOSE WHO HAVE HATE FOR GUILDS, TEAM PLAY AND LARGE SCALE PEW CAN PLAY SOLO MODE!!!
Oh yea, if you dont contribute to our goal as a group your out!!! Straight up!
OMG, it just dawned on me. These guys that are afraid of being told what to do are the same kind of people that just want to mine a belt while their alliance is in a CTA! They want the benefit with out contribution. If there are no alliances they wont be forced to contribute. They can fly around squishing single players like bugs.
Hmmm, Lets roll play, shall we? Not!
SOLO PLAY!