Modes The Solo vs Open vs Groups Thread [See new thread]

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Open players outsmart/outgun open players.
Solo players outgrind solo players.

Look at the numbers. Two concurent CG attract roughlty 5000-10000 players. It is a huge number in the statistical sense. As long as the CG give no adventages to solo for one side regarding the other there no issue. The side with better mobilisation/numbers will win regarding the way you play open or not. Play the way you like it.

I'd be surprised if there is such a difference between empire/fed proportion of open/solo players. Well ED have the numbers.

If you actually consider grinding a war tactic, than there is not much i can do to help you but, wars were not won with people grinding in parallel universes(cuz they dont exist judt like they should not in ED), they were won with actual tactics and outsmarting your opponent. (Germany and Russia: Germany was mislead to attack when winter was coming. Russians knew it, they retreated and let germans advance. Once winter was there germans failed cuz they were not prepared. Outcome: Europe is now Europe not Germany
 
Other games do it just fine : GW2, Planetside 2, EVE, hell even Cabal did it way back in 2006. And you dont see anyone complaining there about Solo mode affecting their world. Oh wait Solo mode does not exist there or is a completely separate thing....Hmmm I wonder why ? Myabe im just stupid meh, i guess FD know better than pretty much every company out there that tried Powers(or something similar)

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You can play Solo all day. But when it comes to community goals, well you have to actually interract with the community ? It's in the word...COMMUNITY(not exile)
too bad for you solo players and open players payed the same amount of money aka they both entitled to have the same content and influence
 

Robert Maynard

Volunteer Moderator
Other games do it just fine : GW2, Planetside 2, EVE, hell even Cabal did it way back in 2006. And you dont see anyone complaining there about Solo mode affecting their world. Oh wait Solo mode does not exist there or is a completely separate thing....Hmmm I wonder why ? Myabe im just stupid meh, i guess FD know better than pretty much every company out there that tried Powers(or something similar)

Frontier chose to design in the three modes and the mode switching feature from the outset - over two and a half years ago. From the Shroud of the Avatar site: "Selective Multiplayer Modes: You can also play with everyone in a single world with three different online modes (Single Player, Friends Only, and Open)." - so Frontier are not the only ones to think that this is an attractive proposition to gamers.
 
too bad for you solo players and open players payed the same amount of money aka they both entitled to have the same content and influence

Wait so are you saying that Singleplayer and Multiplayer in every game should be the same???? Are you kidding me ? So if i play Assassins creed on MP and you only SP, are you gona rage cuz you dont get to do what i do ?
 
You can play Solo all day. But when it comes to community goals, well you have to actually interract with the community ? It's in the word...COMMUNITY(not exile)

I was not talking about community goals. The comment I was replying to was calling for separate saves. If players have to start again when they switch modes many of them will not, they will chose one and just stay with it. Locking the modes permanently fractures the community for the sake of a handful of players who may or may not use mode swapping to their advantage in CGs (because there is no other aspect of Elite that is directly competitive).
 
open is the only way the game should be played in relation to any community or player participating events/activities.

It is not the game I buy, any change to that will feel like a betrayal. As said earlier solo players counter balance each others. I choose Elite : Dangerous because I could play it like a solo rpg, the open mode is a bonus for me as for others.

Treating solo players like subpar players is, to say the least, very bad taste.
 
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Frontier chose to design in the three modes and the mode switching feature from the outset - over two and a half years ago. From the Shroud of the Avatar site: "Selective Multiplayer Modes: You can also play with everyone in a single world with three different online modes (Single Player, Friends Only, and Open)." - so Frontier are not the only ones to think that this is an attractive proposition to gamers.

I know that, but i have a strong feeling that people who requested Solo and Groups were the people that played the old games. People who want Open are the new generation from what i can see. And i had no ideea Elite even existed until it popped up on steam and maybe some PcGamer articles. My point is that the ones who backed early are generally old people(old enough to have lived in the 80's and not be an infant like me at least :D) who grew up with Singleplayer. I grew up with multiplayer. See now ? :) No offense the game is very good anyway, but some slight changes would make it soooo much better and also atract the modern day gaming community, which right now want MP not SP
 
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Wait so are you saying that Singleplayer and Multiplayer in every game should be the same???? Are you kidding me ? So if i play Assassins creed on MP and you only SP, are you gona rage cuz you dont get to do what i do ?

assasin greed is other game with other rules ...nice try though to compare things that isnt the same ;)
 
How many times in this thread has it been said there's no point to trading in open? 100s I'm guessing. Combat doesn't have that. Now it's also been said certain power will offer bonuses to combat and some to trade, some will be trade oriented and some combat oriented.

And some, probably most, will offer bonuses to both. Look at Patreus, his Power has two combat "perks" and one financial "perk".

942d046d0793c24b7de5ce7e294156e4.jpg


A lot of players will also choose a Power for role-playing or other reasons not just as a way to get perks in a particular field.
 
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I was not talking about community goals. The comment I was replying to was calling for separate saves. If players have to start again when they switch modes many of them will not, they will chose one and just stay with it. Locking the modes permanently fractures the community for the sake of a handful of players who may or may not use mode swapping to their advantage in CGs (because there is no other aspect of Elite that is directly competitive).

Nah that is indeed not an option. Sry from what i could read in your response and some words in the comment you replied too, i thought they were requesting CG Open only not different saves
 
It is not the game I buy, any change to that will feel like a betrayal. As said earlier solo players counter balance each others. I choose Elite : Dangerous because I could play it like a solo rpg, the open mode is a bonus for me as for others.

Treating solo players like subpar players is, to say the least, very bad taste.

Even DB said that but isnt good for them unless they have their way ;)
 
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I know that, but i have a strong feeling that people who requested Solo and Groups were the people that played the old games. People who want Open are the new generation from what i can see. And i had no ideea Elite even existed until it popped up on steam and maybe some PcGamer articles. My point is that the ones who backed early are generally old people(old enough to have lived in the 80's and not be an infant like me at least :D) who grew up with Singleplayer. I grew up with multiplayer. See now ? :) No offense the game is very good anyway, but some slight changes would make it soooo much better and also atract the modern day gaming community, which right now want MP not SP

Well, as you know nothing about the history of this games development, here you go;
(And do pay attention to the KS part at the top - how FD got the money for it - no one asked for it, FD suggested it)

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.
 
Well, as you know nothing about the history of this games development, here you go;
(And do pay attention to the KS part at the top - how FD got the money for it - no one asked for it, FD suggested it)

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Well what would hurt them if they made CG's open only ? So at least you could see a real outcome? Maybe Empire would be better at foghting and their warriors would defeat the indies in Quivira. But apparently the indies have people playing in Solo all day farming. That is not very nice now is it? Fighting a war against someone you cant see ?

Also inb4 you guys bring in pointless arguments to this: yes i also mean changing the rebuy cost at those stations or something to nerf de penalties for dying
 
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I'm sorry I have no idea what you are asking, can you rephrase?
it's about telling me that it's a huge leap, but i'm not sure if people here are not being sarcastic about what they say. it's extremely hard to note the difference (can you?) on this forum.
for the record, i wasn't being sarcastic at all. saying that other MMO games will follow E : D's example isn't exactly the most positive prediction.
 
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If you actually consider grinding a war tactic, than there is not much i can do to help you but, wars were not won with people grinding in parallel universes(cuz they dont exist judt like they should not in ED), they were won with actual tactics and outsmarting your opponent. (Germany and Russia: Germany was mislead to attack when winter was coming. Russians knew it, they retreated and let germans advance. Once winter was there germans failed cuz they were not prepared. Outcome: Europe is now Europe not Germany

I thank you for the history lesson. But may I point that you may have missing the argument : I was just pointing out that the 'grinding war' does not affect the open game. No side should benefit it more than the other.

On the strategical perspective all happen in the meta-game : intelligence, observation, mobilisation. And thrust me, it's the best part ;-)

On a more personal note, since you seem to have an interest in history may I recommend you the following book : History of the Peloponnesian War by Thucydide. A jewel in geostrategic thinking.
 
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Well what would hurt them if they made CG's open only ?

That could hurt FD in 1 way and 1 way only - after removing all that choice of "Play your way" by locking content to Open only, all the annoyed players leave and spend no more money.

Tell me, how deep is your wallet? Can you make up for lots of people who were promised "Play your way" leaving when the promise is broken?
 

Robert Maynard

Volunteer Moderator
I know that, but i have a strong feeling that people who requested Solo and Groups were the people that played the old games. People who want Open are the new generation from what i can see. And i had no ideea Elite even existed until it popped up on steam and maybe some PcGamer articles. My point is that the ones who backed early are generally old people(old enough to have lived in the 80's and not be an infant like me at least :D) who grew up with Singleplayer. I grew up with multiplayer. See now ? :) No offense the game is very good anyway, but some slight changes would make it soooo much better and also atract the modern day gaming community, which right now want MP not SP

The three modes and group switching were there from the beginning of the Kickstarter, not as a result of backer pressure.

I played the original and backed from the very start of the KS - I play mostly in Open but do not see any compelling reason to restrict the choices of some players to satisfy the play-style needs of other players - to do so would say to the player base that one type of player is more valuable to Frontier than others.
 
it's about telling me that it's a huge leap, but i'm not sure if people here are not being sarcastic about what they say. it's extremely hard to note the difference (can you?) on this forum.
for the record, i wasn't being sarcastic at all. saying that other MMO games will follow E : D's example isn't exactly the most positive prediction.

That's entirely your opinion. Once upon a time all games were single player, things changed and now it's expected for just about every game to have some online/multiplayer aspect no matter how hard it has to be shoe-horned in. Things will change again. MMOs won't be replaced, of course not every MMO will have a mode system like Elite, but maybe more and more will and people will get used to that extra choice and buy games accordingly. It'll probably become a new genre of game, MMM, Multi-Mode Multiplayer. Or something.
 
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