If you really think it's abuse of a game mechanic then feel free to report me (or anyone else) to FD whenever I repeatedly kill you and see what will FD's response be.
I see no point in further discussion.
If they killed you once, it's not griefing, it's just PvP, which is implicit in Open play. Much like playing on a PvP designated server, or entering an area in some games where you are flagged for PvP, by playing in Open you consented to the possibility that you might be attacked by another player. If you don't wish to be attacked by other players, yet still wish to interact with them, I would suggest creating or joining a PvE group. While there may be opportunities for PvP in a PvE group, the likelihood of unwanted attacks by other players is significantly less than in Open.
Had you been chased down and killed multiple times by the same player(s), that could constitute griefing. As it stands at present, you were just unfortunate enough to cross paths with someone looking to take out an easy target.
Whole heartedly agree. Griefing is getting killed by the same guy more than once for no good reason.
If you submit to interdiction simply to escape back to super cruise there is nothing preventing your assailant from repeatedly dragging you back down.
So, we've said we don't mind bad guys. In fact, we go further; we have bad guy gameplay options (piracy, smuggling etc.) By default, this includes psychopathic behaviour - randomly attacking other player "because you can".
Offensive behaviour during communication, whether in game or on the forums is always unacceptable.
*snip*
On a personal note. I also find (even mildly) derogatory terms and statements unpleasant and unhelpful. They don't advance arguments and they are used to intentionally insult people/groups. It's perfectly fine to disagree, but it's not fine to insult (just as it's not fine face to face).
I also think that more civil (if not understanding) we can be (in game and on the forums) the more likely we are to grow the community which will be to the benefit of us all.
What about the player who gets repeatedly killed by different players? The difference to them is entirely academic.
Heres a relevant, and recent(Jan 2015) comment from the Lead Developer regarding people who 'repeatedly' interdict the same person:
[snip - justifications - snip]
So, clearly, attacking the same person repeatedly, is an intended and acceptable part of the game design.
Yah, anyone can pull quotes out of context and I can come up with just as many out of context one liners from all sorts of people to back up our side too.
Semantics.
How exactly is it out of context? Accusing people of Griefing and Abuse is indeed mildy derogatory. Your arguments don't have a leg to stand on Sandman. Shame as I read one of your posts earlier and thought you'd put the name calling behind us.
To be accurate, he said it can happen that doesn't clearly prove that it's considered acceptable or intended, or otherwise.
What discussion?
You won't even admit how you force the Devs into wasting limited resources (their time for one) to counter what you know is abusing the game. Until you admit that, there is not a discussion, just you defending your actions.
The way I read his comment, in its context, is that its by design. The main point being, we still need a beneficial system for crime and punishment.
I could be wrong of course.
mobius carebaree
If you consider the term "griefer" derogatory that's your problem... I consider it descriptive. If you can think of a term you'd prefer me to use suggest it and I'll consider it. Really though I'm not here to live up to your expectations, so take a guess how much I care about what you think is a "shame", ESPECIALLY since from my point of view you're trying to justify griefing?
I don't give a rat's if you don't like it that I call it how I see it. The fact that I point out things like that doesn't make me wrong, nor does the fact that you disagree. So really, you can take your opinion and put it where the sun don't shine, chum.
- - - Updated - - -
Not only did I not mention Quake or Unreal at all, it would appear you missed entirely the point of the comment. Some games, not only shooters, have specific servers for PvP and/or zones in the game that automatically flag you for PvP. Like those, playing in Open in Elite Dangerous implies that you accept the risk of being attacked. There is no ambiguity there. If you don't want to be attacked by another player, you opt for a game mode that precludes PvP, such as (in this case) Solo or Group mode (the ED equivalent of PvE servers/zones).
Killing someone once is not necessarily griefing. It can be, in some situations, but is not universally going to be the case 100% of the time. Choosing to play in Open, like choosing to play on a PvP server in other games, when there are alternatives available that reduce or remove the chances of being attacked by other players, means you knowingly chose to be in that mode and accept the fact that you may become a target. Again, there is no ambiguity there. One does not play in a mode that is specifically designed to promote/include PvP and still expect to remain unmolested 100% of the time.
In fact, your assertion that Quake and Unreal are 'PvP-only' is also incorrect. Both have 'PvE' modes available, as does Elite Dangerous. If you don't want to face another player in combat, you simply choose the campaign or bot matches instead.
Griefing, by it's very nature and definition, is intentional. There is no 'accidental' to it at all.
Yea, I can see the problem, its[the game] very different things to each of us. All we can do is accept the decisions made by FD, and work with those mechanics.
Griefing is to me totally unacceptable, just like bullying, etc. Therefore, those terms are derogatory.
However, in my mind, ED is intended to be a cut-throat galaxy where each time you leave the safety of a station, you are at threat of death and destruction by the other inhabitants -irrelevant to me if they are NPC or player.
Further, ED is designed to allow what in many games may be called Griefing or Harassment even bullying.
The difference being, ED has options available to the player to choose Open/Group/Solo -so players can never say 'I cannot escape the harassment'. Each player can totally avoid these situations by using the options when they logon, indeed, each player invites those situations each time they logon.
Please stop being such a bully. I feel abused by you.
Sandman, but the quotes I've already posted leaving no ambiguity, murder "because you can" is acceptable and so is "repeatedly interdicting the same person"...?
The only issue I see here is that the mechanics that address crime and punishment, and as consequence, secure 'civilised' space, simply don't work.