Killed FOR NO REASON in Diso!

Still waiting for the first "you should play in Mobius" comment. I don't understand why people take it so personally when another player shoots you down. Is it ever really that big of a deal? The times I've been killed by other players have always been the most memorable events in the game for me and that, to me, makes each of them worth it (as was the one time I actually contributed to another player's death in 'Betapocalype' the night before the Gamma release).
..... Fine.....
You should play in Mobius.
 
Not all of them. There are a few vinegar/water types in that group that live only to make things go boom.

Most of them are pretty cool, but every barrel has a few bad apples.

Or was it griefers pretending to be under the CODE banner? Either way CODE should be clear about who is associated with them to avoid any misunderstandings.
 
Well done OP. Fantastic attitude.

Too many CMDRs are limited by their fear of ship destruction, but you are free to fully enjoy everything about open play.

Also, ram him next time. Even a fully shielded cobra still has no chance against an unshielded T7.
 
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I wasn't expecting the OPs ending and its good to hear - its a game after all. Yet you know I must say I think FDev needs to come up with something so that more feel okay about trading in Open. Back in the DDA one of the proposals was to be able to hire AI wingmen and I think this is something worth developing coz I think the temptation for most traders is to do it in solo or private group.

I want them to be there in Open, it certainly spices up the experience, but who just wants to be a sitting duck all the time.
 
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Maybe CODE could expect all their members to fly in Pirate skins (sans Conda), or some other identifier... Might only be a couple of quid, but it would be better in FDev's pocket if people want to impersonate them for greifing? ;)
 
There is currently a gross imbalance in CG's. I will give an explanation based on current game mechanics and how by altering a specific mechanic that might alter the outcome.

1. If we take CG's as they are:
1.1 Traders play in open
1.2 Pirates/CODE whoever intimidate traders into giving up cargo
1.3 Traders move to solo to avoid pirates
1.4 CG succeeds

2 What if traders are forced to use open for the CG?
2.1 CG succeeds if there are too many traders for the pirates to cope
2.2 CG fails if there are too many pirates for the traders to cope

3 What about bounty hunters though?
3.1 That gets interesting since pirates will be harrassed by bounty hunters
3.2 Balance of power will depend on how the pirate to bounty hunter conflict goes

Its difficult to come up with a set of game mechanics that would finely balance the outcome of a CG. The only way this could happen is where participation is more well-structured, perhaps thats what "Power-Play" will give us? So players choose a role in the CG and they get to influence the outcome. At least thats what I think I read between the lines with the recent announcement.
 
I wasn't expecting the OPs ending and its good to hear - its a game after all. Yet you know I must say I think FDev needs to come up with something so that more feel okay about trading in Open. Back in the DDA one of the proposals was to be able to hire AI wingmen and I think this is something worth developing coz I think the temptation for most traders is to do it in solo or private group.

I want them to be there in Open, it certainly spices up the experience, but who just wants to be a sitting duck all the time.

I love the idea of hiring (AI or human) wingmen. However, I think a large part of the problem is that many traders simply do not want to deal with risk in any way whatsoever. If traders already rather go to Solo than install a shield generator, having more options to defend themselves won't entice them to play Open as they already don't want to make use of the options they have. From my perspective the fundamental problem is that many traders consider *anything* that limits their profits/hour as a negative experience. To each his own ofcourse, but to me that is not what Elite is. If getting blown up once every two weeks is enough to make you complain and go to Solo, maybe that is for the better...
 
I love the idea of hiring (AI or human) wingmen. However, I think a large part of the problem is that many traders simply do not want to deal with risk in any way whatsoever. If traders already rather go to Solo than install a shield generator, having more options to defend themselves won't entice them to play Open as they already don't want to make use of the options they have. From my perspective the fundamental problem is that many traders consider *anything* that limits their profits/hour as a negative experience. To each his own ofcourse, but to me that is not what Elite is. If getting blown up once every two weeks is enough to make you complain and go to Solo, maybe that is for the better...


exactly this. FDev NEED to put more danger into solo, so people cant hide there. I hope Sarah does a decent job in 1.3.
 
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Cool thread. I met them today in Diso twice in my basic Asp. I had a holdful of rares and about 415Cr in cash (my other ships are parked up, and the Asp was an experiment), so I had some fun with one of them trying to ram me in his Clipper before jumping. He chased/found me in SC and Interdicted me with his friend a few minutes later. "Prepare for the insurance screen" was all they said and then opened fire. I ran. My damage bill was 1200Cr, so I had to sell a cargo bay to have my ship fixed.

My protip for dealing with ANY kind of interdiction is to set up a hyperspace system destination nearby when you enter a dangerous system using the "set route" option in galaxy map rather than the "destination" option, even if it's one jump away. The route is persistent, so if you're interdicted you can boost away, spin to a tangent (those Clippers are sluggish at full throttle remember), then tap "next system in route" and "engage hyperspace" to avoid the masslock delay. It's mega fast, and even nice guys in Clippers will struggle to do much damage in the time it takes to flee.
 
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I wasn't expecting the OPs ending and its good to hear - its a game after all. Yet you know I must say I think FDev needs to come up with something so that more feel okay about trading in Open. Back in the DDA one of the proposals was to be able to hire AI wingmen and I think this is something worth developing coz I think the temptation for most traders is to do it in solo or private group.

I want them to be there in Open, it certainly spices up the experience, but who just wants to be a sitting duck all the time.

AI is no match for a player. They may help you get away, but it would depend on how much the wingmen cost, i.e. cost of a decent combat kitted ship + pilot then multiply by how many will protect you. How would that balance against the cargo you could lose? Such a mechanic would need a trade-off of cost/benefit.

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Cool thread. I met them today in Diso twice in my basic Asp. I had a holdful of rares and about 415Cr in cash (my other ships are parked up, and the Asp was an experiment), so I had some fun with one of them trying to ram me in his Clipper before jumping. He chased/found me in SC and Interdicted me with his friend a few minutes later. "Prepare for the insurance screen" was all they said and then opened fire. I ran. My damage bill was 1200Cr, so I had to sell a cargo bay to have my ship fixed.

My protip for dealing with ANY kind of interdiction is to set up a hyperspace system destination nearby when you enter a dangerous system using the "set route" option in galaxy map rather than the "destination" option, even if it's one jump away. The route is persistent, so if you're interdicted you can boost away, spin to a tangent (those Clippers are sluggish at full throttle remember), then tap "next system in route" and "engage hyperspace" to avoid the masslock delay. It's mega fast, and even nice guys in Clippers will struggle to do much damage in the time it takes to flee.

+Rep, I like the advice:)
 
Hmmm, just yesterday night (21-23gmt) we had two full battle-wings lurking in Diso, but found no pirates kill. Plenty of players around, but we did not witness a single interdiction we could intervene in - much less get our own pirate-bait interdicted.

Shame the OP got popped. That is not how proper Pirates work. Perhaps send off the name of your killer to the head of Code in a PM - if it was one of their members, he'll probably get a refresher-course in the, well, code. And if not, I am sure Code would like nothing better than to hunt down murdering maniacs :)

A few of us were doing a similar thing trying to protect traders. The CODE came and went throughout the day. The bigger menace was the interdictors who shot on sight, no asking if trader or not.
 
AI is no match for a player. They may help you get away, but it would depend on how much the wingmen cost, i.e. cost of a decent combat kitted ship + pilot then multiply by how many will protect you. How would that balance against the cargo you could lose? Such a mechanic would need a trade-off of cost/benefit.

Doesn't have to be a match. A single Vulture will look far less favourably on attacking an L9 with 3 Vulture escorts, than it will a lone L9.
 
This game would be boring in solo.

Obviously not for the people that enjoy playing in Solo... Or do you think they are unenlightened and need to embrace the light that is Open, for them to find true happiness?

Everyone has different ideas on what constitutes fun, happiness, misery, frustration, etc. If someone has a different perspective to you, neither of you are "wrong" and the game design allows for these two points of view to mutually, or indeed exclusively co-exist within the Elite Universe :)
 
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