Diamondback==Thargoids ????

(sorry if this has been discussed)
I was telling CMDR YDISS in-game that what was the point of the Diamondback ?
It is a combat/explorer , which makes no sense to me. I told him a trader/combat or trader/explorer would be much better.

He said what about the Thargoids ?!?!
Is this why many of you might be excited about 1.3 ?
Or do you think this ship is being brought in, but with no Thargoids at the moment(to be included on a later release) ?
 
Perhaps, although as I said in game that's a long way to go to pick a fight when you can't repair :)

It might end up being the ultimate interdictor/wake scanner ship, though. I'm looking forward to trying it out.
 
Perhaps, although as I said in game that's a long way to go to pick a fight when you can't repair :)

It might end up being the ultimate interdictor/wake scanner ship, though. I'm looking forward to trying it out.

So they might dumb down the explorer bit ?
like 60% combat and 40% explorer ?
 
Well, Asp is also combat/explorer... and convertible to pretty good trader, too. Fact that many of us are not fitting weapons to Asp in order to save weight and get bigger jump range is different matter: I guess that we'll be doing the same with Diamondback. To be honest, I don't see the purpose of that ship at the moment.
 
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Well, Asp is also combat/explorer... and convertible to pretty good trader, too. Fact that many of us are not fitting weapons to Asp in order to save weight and get bigger jump range is different matter: I guess that we'll be doing the same with Diamondback. To be honest, I don't see the purpose of that ship at the moment.

Unless it has a range greater than asp/conda ? (I wish)
 
Well, Asp is also combat/explorer... and convertible to pretty good trader, too. Fact that many of us are not fitting weapons to Asp in order to save weight and get bigger jump range is different matter: I guess that we'll be doing the same with Diamondback. To be honest, I don't see the purpose of that ship at the moment.

I think the Asp is a combat hybrid in the same way that the Clipper is a trade hybrid.

It can do it. It can do it well. But it can't do it nearly as good as other ships that are designed for it.

The Vulture is a combat focused ship. It can do nothing else. But it, along with all of the combat focused ships, has limited jump range.

So where the Diamondback will probably not be as quite a good explorer as the Asp (and probably won't trade at all), it might end up being a better combat ship that can jump further than any other combat ship. If really depends on how well it does either role. If it is good enough at one and decent at the other, it'll have its niche.

A lot of people cried out for the FDL to have better jump range. Perhaps the Diamondback will fill that niche, without quite beating the FDL in combat.

That or it'll be the best Explorer in the game, with its internals cut right down. Not as diverse as the Asp but faster, more agile and capable of longer range.

Who knows :)
 
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When I first heard the mysterious phrase Power Play hinted at, I thought "hmmm, sounds like a galactic domination mini-game, like risk in space"

When I first say the concept art for the Diamondback, I actually thought "hey that looks like a combat-explorer ship"

And, when I first heard that the Diamondback was indeed a combat-explorer ship, my first thought was "Thargoids must be hiding out there in the black"


So take from that what you will. I seem to be on a roll with my guesses though ;)
 
I just though, when the Diamondback was advertised as a Combat/Explorer that you can outfit it as a descent Explorer OR outfit it as a fighting ship, but will have better options in the size class if you want to trade.

I think the expectation of being about to outfit it as a Fighting ship that will still keep up with the explorers might be expecting too much
 
I just want the Courier to have really good range because it looks so sexy and I want one. I want one enough to stick around in the bubble for a few weeks sucking up to the Empire if necessary.
 
(sorry if this has been discussed)
I was telling CMDR YDISS in-game that what was the point of the Diamondback ?
It is a combat/explorer , which makes no sense to me. I told him a trader/combat or trader/explorer would be much better.

He said what about the Thargoids ?!?!
Is this why many of you might be excited about 1.3 ?
Or do you think this ship is being brought in, but with no Thargoids at the moment(to be included on a later release) ?

An explorer ship is basically a light hull with a good FSD. A ship that furthermore can fight well on top of that is a combat ship with a good jump range. An interceptor or a trader escort.
 
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Can you please pm me 6 numbers, between 1 and 49?

sorry my mojo works off of intuition and logic, not random number generation

I just though, when the Diamondback was advertised as a Combat/Explorer that you can outfit it as a descent Explorer OR outfit it as a fighting ship, but will have better options in the size class if you want to trade.

I think the expectation of being about to outfit it as a Fighting ship that will still keep up with the explorers might be expecting too much

I don't think an OR was implied or given by FD. All we can infer from the cockpit view and the concept drawing is a probable size class similar to the Vulture. My guess is that it will fight better than an Asp and not quite as good as a Vulture, while having a jump range that exceeds the Asp, and approx half the cargo space.

For loadout, I guessing (since I'm on a roll):

1 large harpoint

2 medium OR 3 small hardpoints

3 utility slots

Class 5 FSD

Class 5 Power Plant

Class 5 Thrusters

Class 5 Distributor (to support all lasers, can't restock bullets 25,000 LY from a station)

Class 5 Shield Generator (MJ between an Asp a Vulture)

80 Tons max cargo (with no shields)

36 LY range

Cost: 12 Million

Fully loaded Cost: 40-60 Million depending on fuel scoop choice
 
My bet is jump range.....the diamondback is gonna jump more than the conda....mark my words...

By the way, is an explorer - combat, meaning is first a better explorer, then packs a punch....we have too many pew pew oriented ships already...as to add one more to the pile...I don't think this is going to be a great fighter with a lot of range....is going to be a good fighter but the range is where is going to excel..just like teh Vulture excel in one and one thing only...this one will excel in exploration...
 
To be honest, I don't see the purpose of that ship at the moment.


Variety/Vanity?

I want to see hundreds of ship types eventually. Or modular ships/ With as many companies as there are, there should be a wider range of models on the market, each with their own advantages and disadvantages. Asp should not be the one​ to go to for a general all-around. We should have options!
 
Thargoids will most likely not be included in 1.3. There are to much other stuff already included and adding an alien directly on top of the power struggle from the get go, don't think so. But it may be a a first step to prepare us for the future.

For loadout, I guessing (since I'm on a roll):

1 large harpoint

2 medium OR 3 small hardpoints

3 utility slots

Class 5 FSD

Class 5 Power Plant

Class 5 Thrusters

Class 5 Distributor (to support all lasers, can't restock bullets 25,000 LY from a station)

Class 5 Shield Generator (MJ between an Asp a Vulture)

80 Tons max cargo (with no shields)

36 LY range

Cost: 12 Million

Fully loaded Cost: 40-60 Million depending on fuel scoop choice

This loadout makes sense. It packs a punch and will be durable but will not compete with the Vulture in the combat slot. More powerful than the Asp but cost more. Would love this ship.

// G
 
sorry my mojo works off of intuition and logic, not random number generation



I don't think an OR was implied or given by FD. All we can infer from the cockpit view and the concept drawing is a probable size class similar to the Vulture. My guess is that it will fight better than an Asp and not quite as good as a Vulture, while having a jump range that exceeds the Asp, and approx half the cargo space.

For loadout, I guessing (since I'm on a roll):

1 large harpoint

2 medium OR 3 small hardpoints

3 utility slots

Class 5 FSD

Class 5 Power Plant

Class 5 Thrusters

Class 5 Distributor (to support all lasers, can't restock bullets 25,000 LY from a station)

Class 5 Shield Generator (MJ between an Asp a Vulture)

80 Tons max cargo (with no shields)

36 LY range

Cost: 12 Million

Fully loaded Cost: 40-60 Million depending on fuel scoop choice

So that's 12, 33, 5, 31, 24 and 6.

Thanks! ;)
 
My bet is jump range.....the diamondback is gonna jump more than the conda....mark my words...

By the way, is an explorer - combat, meaning is first a better explorer, then packs a punch....we have too many pew pew oriented ships already...as to add one more to the pile...I don't think this is going to be a great fighter with a lot of range....is going to be a good fighter but the range is where is going to excel..just like teh Vulture excel in one and one thing only...this one will excel in exploration...

I hope you are right about the range and wrong about the combat ;) I am against arbitrary constraints for "balance" purposes. There should be a physical or financial reason for every ship design. Not class or role based balance designs. That kind of thinking is for fantasy RPGs, not simulators. No compromises without an engineering reason for doing so. Apart from pure spatial constraints, what other ships have or don't have is irrelevant.

Variety/Vanity?

I want to see hundreds of ship types eventually. Or modular ships/ With as many companies as there are, there should be a wider range of models on the market, each with their own advantages and disadvantages. Asp should not be the one​ to go to for a general all-around. We should have options!


I agree 100%

What the galaxy needs most is variety. I'm all for advantages and disadvantages, but most of them should be overcome with giant wads of cash. The only constraints should be cost, physics, and imagination.
 
Thargoids will most likely not be included in 1.3. There are to much other stuff already included and adding an alien directly on top of the power struggle from the get go, don't think so. But it may be a a first step to prepare us for the future.

// G

They could include a few Thargoid scout ships or convoys in 1.3. It wouldn't have to be space stations or new home worlds. Or even a full blown AI faction. But really, how hard would that be to add? It's just a few extra 3-D models and planetary textures. It's not like they have to meet the standard of player flyable ships with fully realized cockpits, customizable load outs, etc. Not yet ;)
 
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