Once you are aware of where your power plant is on your own ship, you should be able to take evasive steps to move your attacker away from this subsystem.
Ships are already too strong in general, if you armor everything up fights will just take ages
Not only that, but critical internal component like power plant would never be exposed like it is now on any military vessel. Targeting system is made trivial by giving all ships two health bars and one of them being shorter than the other. You either shoot the FSD if you are pirating or power plant if you want to kill the target and that´s it.
It doesn't work like that, most power plants can be hit from multiple angles. The whole mechanic is messed up, it really is just a case of target the plant and boom, no tactics involved at all. Power plant should be the most heavily armoured part of the ship, not the easiest target.
Ships are already too strong in general, if you armor everything up fights will just take ages
Just out of curiosity, are you actually bothered to target a Vulture's reactor? I find myself not on anything below Dropship. Which, incidentally, has an extremely exposed plant completely defeating the purpose of its ridiculous armour. Still nothing compared to the Asp though where any random hail of bullets from any angle hits the power plant with zero effort. It's almost laughable.
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I'd like to see something done about it. Either introduce a greater benefit / penalty scale on modules or remove the 'headshots' altogether. E.g. cripple the target rather than making it go pop straight away.
Once you are aware of where your power plant is on your own ship, you should be able to take evasive steps to move your attacker away from this subsystem.
Surely then, as now everyone targets the powerplant for easiest kills, then (with this new equipment) everyone (who fights, at least) would take the armor?
It still doesn't diversify the game as everyone would just take the armor.
You can hit a dropship power plant from pretty much any angle. Side, top, even front dead-center.
Many thanks! I was totally unaware about this!!! Rep for you sir!
Its dumb having a mechanic where it doesnt matter how expensive your ship is - they can be destroyed with ease just by blowing up the PP. Since I found this - all NPCs die very quickly now as ship size isnt really a factor - its just how quickly you can blast their powerplant.
Are you surprised? The whole game's workings is more secretive than JFKs love life!
Fancy the thought of players actually knowing how to play/test the game.
Agreed! It also means yet issue between fixed and gimbled weapons...
IMHO, there should have been one or the other... Not both. It's created an unnecessary headache for gameplay ever since.
then it would actually be a further downside because you can't reliably target subsystems anymore
I don't think armor for specific modules is necessary, though I would not be opposed to armored bulkheads reducing penetration by a modest degree.
Ship selection, module selection, and piloting/tactics are the best ways to avoid getting your PP shot out, and should remain so. Anaconda and Asp have very exposed PPs, but most ships aren't nearly so bad.
Not exactly, but B grade modules generally are listed as having higher integrity values, and are actually more durable when tested.