Armor for the Power plant. Is it a good idea?

Once you are aware of where your power plant is on your own ship, you should be able to take evasive steps to move your attacker away from this subsystem.
 
Once you are aware of where your power plant is on your own ship, you should be able to take evasive steps to move your attacker away from this subsystem.

It doesn't work like that, most power plants can be hit from multiple angles. The whole mechanic is messed up, it really is just a case of target the plant and boom, no tactics involved at all. Power plant should be the most heavily armoured part of the ship, not the easiest target.
 
Ships are already too strong in general, if you armor everything up fights will just take ages

The way things are now, if your intent is to destroy a target then there's no reason to target anything but the power plant. The whole targeting mechanic is nullified as a tactical choice because of this. And hull upgrades are also 100% nullified.

It's a flaw in the game and it doesn't make combat more interesting just because it makes time to kill faster. It over simplifies combat.
 
Not only that, but critical internal component like power plant would never be exposed like it is now on any military vessel. Targeting system is made trivial by giving all ships two health bars and one of them being shorter than the other. You either shoot the FSD if you are pirating or power plant if you want to kill the target and that´s it.

If powerplants are "exposed" they are ridiculously durable.

I'd say it's more likely that powerplant integrity includes the hull/armour integrity around it, which you have to break through to destroy the powerplant.
 
Imho both armour upgrades should affect internal components, too. After all, the shots need to penetrate that very armour in order to hit the subsystem.
 
Surely then, as now everyone targets the powerplant for easiest kills, then (with this new equipment) everyone (who fights, at least) would take the armor?

It still doesn't diversify the game as everyone would just take the armor.
 
It doesn't work like that, most power plants can be hit from multiple angles. The whole mechanic is messed up, it really is just a case of target the plant and boom, no tactics involved at all. Power plant should be the most heavily armoured part of the ship, not the easiest target.

I've not noticed this, especially fighting larger ships like Python or Anaconda, you can only hit the power plant on the correct 'side', but not from the other side. Maybe it is more of an issue with smaller ships...
 
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Ships are already too strong in general, if you armor everything up fights will just take ages

Indeed, more shielding/armouring also leads further away from Frontiers goal of having exciting circling fights analogous to WW2 fighters. Already many pilots in ED primarily rely on their shields and use tactics resembling the Ironclads of the 19th century. They face each other head-on (jousting) and hammer the other's shields/armour until the ship having the weakest shields has to run or blows up.
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Personally I regret the introduction of shield cell banks, shield boosters and reinforcement packages. The original set of 5 thrusters, 5 shield generators and 5 armour types gave plenty of options to balance shields&armour versus thrusters (weight vs manoeuvrability). The rest should be down to tactics and manoeuvring IMHO.
 
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Just out of curiosity, are you actually bothered to target a Vulture's reactor? I find myself not on anything below Dropship. Which, incidentally, has an extremely exposed plant completely defeating the purpose of its ridiculous armour. Still nothing compared to the Asp though where any random hail of bullets from any angle hits the power plant with zero effort. It's almost laughable.
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I'd like to see something done about it. Either introduce a greater benefit / penalty scale on modules or remove the 'headshots' altogether. E.g. cripple the target rather than making it go pop straight away.

There´s definitely big differences in degree of vulnerability.

Anacondas, Vultures, Asps and Dropships are easy to destroy like this. Asp especially, you seem to be able to hit its power plant from every direction including head on.

On the other hand, Cobra can serve as an example of a ship that seems to have right degree of PP vulnerability. CZ Cobra does not always lose itss power plant before it runs out of hull hit points, but sometimes it happens when player manages to keep the flat side of the ship targeted at right time.
 
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Its dumb having a mechanic where it doesnt matter how expensive your ship is - they can be destroyed with ease just by blowing up the PP. Since I found this - all NPCs die very quickly now as ship size isnt really a factor - its just how quickly you can blast their powerplant.
 
Once you are aware of where your power plant is on your own ship, you should be able to take evasive steps to move your attacker away from this subsystem.

You can hit a dropship power plant from pretty much any angle. Side, top, even front dead-center.
 
Surely then, as now everyone targets the powerplant for easiest kills, then (with this new equipment) everyone (who fights, at least) would take the armor?

It still doesn't diversify the game as everyone would just take the armor.

If the armour makes it so in terms of raw kill speed, it doesn't really matter all that much whether you target the ship itself or its power plant, then we will mostly stop going for the power plant. Which means even without armour, you are not up against opponents who always exclusively target the power plant only. Immunization by proxy, basically. :D
 
Many thanks! I was totally unaware about this!!! Rep for you sir!

Are you surprised? The whole game's workings is more secretive than JFKs love life!

Fancy the thought of players actually knowing how to play/test the game.


Its dumb having a mechanic where it doesnt matter how expensive your ship is - they can be destroyed with ease just by blowing up the PP. Since I found this - all NPCs die very quickly now as ship size isnt really a factor - its just how quickly you can blast their powerplant.

Agreed! It also means yet issue between fixed and gimbled weapons...

IMHO, there should have been one or the other... Not both. It's created an unnecessary headache for gameplay ever since.
 
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Are you surprised? The whole game's workings is more secretive than JFKs love life!

Fancy the thought of players actually knowing how to play/test the game.




Agreed! It also means yet issue between fixed and gimbled weapons...

IMHO, there should have been one or the other... Not both. It's created an unnecessary headache for gameplay ever since.

Maybe gimballed should just not auto-target subsystems - then it would actually be a further downside because you can't reliably target subsystems anymore - so fixed gets damage and precision at the expense of time on target and aiming difficulties, while gimballed gets time on target and ease of use at the expense of precision and damage.
 
then it would actually be a further downside because you can't reliably target subsystems anymore

I can reliably hit subsystems with many fixed weapons and the best weapons for subsystem damage (rails and PA) only come in fixed variants.

Turrets used to not be able to target subsystems, but they can again as of at least 1.2.
 
Agreed that something needs to change, there's something wrong when you always target the same subsystem without thinking. If you're out to destroy a big ship you just do it out of habit, there's no alternatives, no reason to think.
 
I don't think armor for specific modules is necessary, though I would not be opposed to armored bulkheads reducing penetration by a modest degree.

Ship selection, module selection, and piloting/tactics are the best ways to avoid getting your PP shot out, and should remain so. Anaconda and Asp have very exposed PPs, but most ships aren't nearly so bad.



Not exactly, but B grade modules generally are listed as having higher integrity values, and are actually more durable when tested.

Morbad don't you always find you can damage powerplants from any angle? I did, the only exceptions were on ships where another module was in the way, for example I could never shoot a pythons powerplant from directly behind as thrusters always took the hits, I could damage it from above however, and the sides, its just is there anything between you and it other than hull? If yes no dice, if no pp damage achieved
 
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