Stations should only show friends and wings. No more ramming if we are zoned when we enter.

As you approach the letter-box, you could still see friends and wings.
Even NPC traffic inside the station would be there.

But inside the station you can't see other unknown players.
They have no benefits of doing that, they are exploiting a loophole in the system to make sure
someone has a bad experience. (It's so funnnny)

I'll keep playing in Solo-Private for a while longer I think :D


That's all!
 
We actualy need more players near stations or at least NPCs that look like they were there before we jump in , it kind of hurts the immersion when you jump in and then the AI pops into the game and pretends to live
 
NEAR station is not inside. I agree on that, you would be zoned as you enter the letterbox.

- - - Updated - - -

It needs a solution, you are not solo. Only on a landing pad which is fine. Frontier can't code real people watching if you are ramming into someone and if you are so against it, you like ramming others don't you?
 
NEAR station is not inside. I agree on that, you would be zoned as you enter the letterbox.

- - - Updated - - -

It needs a solution, you are not solo. Only on a landing pad which is fine. Frontier can't code real people watching if you are ramming into someone and if you are so against it, you like ramming others don't you?

"If you don't want to be yanked out of your instance with other players whom you may be chatting with or scanning, you must be a griefer!"

Seriously? Stick to solo. A solution to this problem is on the way - a real solution that makes sense in-universe.
 
Last edited:
We actualy need more players near stations or at least NPCs that look like they were there before we jump in , it kind of hurts the immersion when you jump in and then the AI pops into the game and pretends to live

Definitely!! Building an instance is critical. Games like Forza Horizon 2 do it brilliantly. The other day I was at Lave Station, and for some reason the NPCs that patrol the station and usually appear around it had spawned about 20km away, and had to zoom up to the station from that far away. I watched in awe as they zoomed up to the station and then went into their hexagonal formation. Brilliant, but about as immersive as booking a holiday on The Truman Show. :)
 
Stations are just landing pads, you have a zillion system to have fun in. In GTA Online, people can't come over to your house and break your cars unless you invited them in. It's the same thing.

- - - Updated - - -

"If you don't want to be yanked out of your instance with other players whom you may be chatting with or scanning, you must be a griefer!"

Seriously? Stick to solo. A solution to this problem is on the way - a real solution that makes sense in-universe.


Well you don't seem to understand what zoning is. You don't change server, you can still talk with others. If you played world of warcraft then you know you can enter a spot on the map and this will be an instance for you only. It doesn't break anything.
 
Last edited:
Saying "it worked in GTA Online" is dumb and irrelevant because this isn't GTA Online nor is it aiming for a comparable experience. In GTA Online it's necessary because there cannot possibly be enough unique properties to allow every individual player to own his own individual home. "Zoning" or re-instancing players as they enter stations is a nonsensical non-solution to what's about to become a non-problem, and only creates more serious gameplay issues than ramming by making it impossible to target, scan, or chat with docked players.

If you don't want to encounter or interact with other players, play in solo mode. I do, so I play in open. Do not suggest making open play worse to suit your solo preferences. If you don't like open play, don't play in open. It's really that simple.
 
Last edited:
Exactly. I agree with everything in this thread, except that we need spacestation cribs like Saints Row. *ducks* With stripper poles and grand pianos.

Seriously, the "stage 1" solution to the station problems is imminent. To paraphrase: If your only solution is Solo then all of your problems look like they're in Open.
 
It's the job of the local security to do that. If they are wanted in another system, you would have to follow them anyways which you can do outside the station.

Who decided it was the job of local security to deal with that, just you? If I am bounty hunting I'll do it wherever I like including stations. I also don't have to follow anyone anywhere. If someone is wanted I will shoot them upon leaving the station. The no fire zone is irrelevant and racks up only a tiny fine that is easily dealt with. Depending on the ship type I will even open fire if they are wanted outside of the current system, as long as I can kill them quickly and move away from the station.
 
Last edited:
One of the big points of Elite is relative freedom to do what you please with the tools you're given. Any "metagame" solutions to in-universe problems is the wrong way to go about it. Slavery is worse than ramming but I don't see you asking the devs to remove the slave commodity because it's the moral thing to do. FD has devised an in-universe solution to this in-universe problem and it will be implemented in 1.3.

This post is not particularly eloquent but you know what I mean so don't pick at my syntax like it will make you right.
 
Last edited:
Except people scanning ships INSIDE THE STATION, there is no gameplay issue there. If you do know some, just tell us.

You guys are really picky. You expect Frontier to deliver real life solutions. Of course most people never had to code anything. If they say it's a REAL PAIN to code a solution for the impact when you ram into another ship, then don't expect a solution that is not a limitation. It's the sad thing in the world, we have to pay because they are some really dumb people doing dumb things.

Also, every game has some comparable experience. Dealing with trolls in the best way possible. I'm not saying it's the best solution, but it doable right now. Maybe they can rethink the whole thing latter but ramming into others seems to be even worst now that trolls know they are looking for a solution.

It's also possible to scan people outside of stations, I did it so many times. Don't act like it's the end of the universe. Not as effective for me, but I will gladly do it if it stops people from getting mad or broke and leaving the game. Go on steam and read a bit about people who lost their final insurance money, they quit the game. You may think it's just people who are crying about it. But it still reduce the number of people playing the game which is EXACTLY NOT WHAT WE NEED.
 
Except people scanning ships INSIDE THE STATION, there is no gameplay issue there. If you do know some, just tell us.

You guys are really picky. You expect Frontier to deliver real life solutions. Of course most people never had to code anything. If they say it's a REAL PAIN to code a solution for the impact when you ram into another ship, then don't expect a solution that is not a limitation. It's the sad thing in the world, we have to pay because they are some really dumb people doing dumb things.

Also, every game has some comparable experience. Dealing with trolls in the best way possible. I'm not saying it's the best solution, but it doable right now. Maybe they can rethink the whole thing latter but ramming into others seems to be even worst now that trolls know they are looking for a solution.

It's also possible to scan people outside of stations, I did it so many times. Don't act like it's the end of the universe. Not as effective for me, but I will gladly do it if it stops people from getting mad or broke and leaving the game. Go on steam and read a bit about people who lost their final insurance money, they quit the game. You may think it's just people who are crying about it. But it still reduce the number of people playing the game which is EXACTLY NOT WHAT WE NEED.

What do you not understand? 1.3 beta goes live in 5 days with an in-universe solution for station ramming. Why do you think this half-baked drivel is better than FD's solution? Do you realize that coding an entirely separate system for instancing that doesn't currently exist in the game is a significantly greater challenge than issuing fines for collisions?
 
One of the big points of Elite is relative freedom to do what you please with the tools you're given. Any "metagame" solutions to in-universe problems is the wrong way to go about it. Slavery is worse than ramming but I don't see you asking the devs to remove the slave commodity because it's the moral thing to do. FD has devised an in-universe solution to this in-universe problem and it will be implemented in 1.3.

This post is not particularly eloquent but you know what I mean so don't pick at my syntax like it will make you right.

I will not tease anyone about syntax, I'm french so English is still hard to write for me.
I don't care about morality here. I did not create the game, Frontier did. It's their decision not mine.

It's like playing WoW on a PVP server and losing your level 100 character because someone STEP ON YOU WITH THEIR HORSE and you did not have enough golds to buy it back at that time. If you want realism, then when I blow up your ship, you should die and lose it all. Do you see now why things need to be balanced between realism and practical.
 
If anyone thinks that fines for collisions will make any difference to the ramming situation they are lying to themselves. At the bottom end of the scale where people are still trying to scrape every credit together, sure it will work.

However, for those of us with hundreds of millions or billions sitting at the ready these fines change nothing. There will be plenty of players who will gladly pay the fine for the satisfaction of thrashing a ship off of the letterbox. As time goes on there will also be more and more millionaire players to whom credits sinks make absolutely no difference.
 
I will not tease anyone about syntax, I'm french so English is still hard to write for me.
I don't care about morality here. I did not create the game, Frontier did. It's their decision not mine.

It's like playing WoW on a PVP server and losing your level 100 character because someone STEP ON YOU WITH THEIR HORSE and you did not have enough golds to buy it back at that time. If you want realism, then when I blow up your ship, you should die and lose it all. Do you see now why things need to be balanced between realism and practical.

Yes, I do see that, I have seen that, but your solution is one of the worst that's been offered up. There is already a solution for this problem in the pipe. You are thinking in absolutes. I have slipped up and lost everything and while it sucked, and the insurance system could be a bit more reasonable, the bottom line is I made a bad call in the first place. There shouldn't be an all encompassing safety net.

If anyone thinks that fines for collisions will make any difference to the ramming situation they are lying to themselves. At the bottom end of the scale where people are still trying to scrape every credit together, sure it will work.

However, for those of us with hundreds of millions or billions sitting at the ready these fines change nothing. There will be plenty of players who will gladly pay the fine for the satisfaction of thrashing a ship off of the letterbox. As time goes on there will also be more and more millionaire players to whom credits sinks make absolutely no difference.

It's considered assault so if you ram someone you get spaced by the station. It's not a petty fine. If you're in a ship large enough to cause significant damage to others via ramming, you're likely to take a hard hit to the wallet. The reworked crime system will also make it increasingly inconvenient to habitually ram other players for no reason.
 
Last edited:
Back
Top Bottom