Clipper bounty hunter failed vs the Viper.

So I was doing my usual run in my Viper at Eravate, with a nice juice bounty on my head 35,000. So I went head to head with a bunch Cmdrs but none cashed me in, even with the police help to make it a better challenge. Eventually, they ran away wondering why they couldn't bring down my shields. If they only knew I'm a FAOFF :D pilot. Anyway, finally a big threat showed up in a Clipper with beams and cannons, but we all know chaff is the Clipper worst enemy and forget about hitting me the cannons. Five minutes into the fight the Cmdr was forced the fleet the scene with 55 hull with his weak ass shields,lol. Another fun day of role playing, and back into my Python off to Lave to start my own eagle fight club. No Cmdrs were killed btw.
 
So I was doing my usual run in my Viper at Eravate, with a nice juice bounty on my head 35,000. So I went head to head with a bunch Cmdrs but none cashed me in, even with the police help to make it a better challenge. Eventually, they ran away wondering why they couldn't bring down my shields. If they only knew I'm a FAOFF :D pilot. Anyway, finally a big threat showed up in a Clipper with beams and cannons, but we all know chaff is the Clipper worst enemy and forget about hitting me the cannons. Five minutes into the fight the Cmdr was forced the fleet the scene with 55 hull with his weak ass shields,lol. Another fun day of role playing, and back into my Python off to Lave to start my own eagle fight club. No Cmdrs were killed btw.

I like you. When its time to have fun its time to have fun.

Nice to see players in this game doing exactly what the game is for, clean fun.
 
Thank you, I like the thrill of PVP but at the same time I wont ruin people's fun just because i can. Usually when they start running I disengage, no need to force them to solo.
 
I don't understand the connection between the FA-OFF and shield strength. Can FA-OFF somehow jam the gimbaled beams?
Juicy bounty of 35k? Try 350k. or 35mil.
 
I don't understand the connection between the FA-OFF and shield strength. Can FA-OFF somehow jam the gimbaled beams?
Juicy bounty of 35k? Try 350k. or 35mil.
when you fly with FAOFF you make yourself a hard target, therefore my shields stays strong. And bounty of 35,000 might seem like nothing for us, especially me I had been playing since Beta days, but for new players just starting their quest is a nice paycheck.
 
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You don't play with FA off all the time do youl just for quick evasive actions right? I try from time to time for regular flight but can't imagine controlling all pitch/roll/yaw during evasive combat maneuvers. I would think it would be just as hard for you to know where you are going as it is for the other CMDR.
 
So I was doing my usual run in my Viper at Eravate, with a nice juice bounty on my head 35,000. So I went head to head with a bunch Cmdrs but none cashed me in, even with the police help to make it a better challenge. Eventually, they ran away wondering why they couldn't bring down my shields. If they only knew I'm a FAOFF :D pilot. Anyway, finally a big threat showed up in a Clipper with beams and cannons, but we all know chaff is the Clipper worst enemy and forget about hitting me the cannons. Five minutes into the fight the Cmdr was forced the fleet the scene with 55 hull with his weak ass shields,lol. Another fun day of role playing, and back into my Python off to Lave to start my own eagle fight club. No Cmdrs were killed btw.

What was your tactic? Did you hit'n'run and then speed off at 400 km/s? Keep them at a distance and let turrets annoy them?
 
You don't play with FA off all the time do youl just for quick evasive actions right? I try from time to time for regular flight but can't imagine controlling all pitch/roll/yaw during evasive combat maneuvers. I would think it would be just as hard for you to know where you are going as it is for the other CMDR.
I use flight assist off when fighting and flying from point A to B. I put flight assist back on when I fly into the station with my Python or the Clipper. And you could adjust your flight stick sensitivity, if you want to learn more type Look inverted in YouTube, and follow his tutorial, I learned from him.
 
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What was your tactic? Did you hit'n'run and then speed off at 400 km/s? Keep them at a distance and let turrets annoy them?
My tactic is simple keep my nose on the enemy while moving past my target, you could only achieve this maneuver with FAOFF. And soon your target lines up to shoot, boost past him to avoid getting hit, and line up your nose again, while gliding through space and having fun. Key factor is using boost to change direction quickly.
 
Gimbaled or turreted beams don't care if you do FA-OFF. You can maneuver better and stay out of one guys fron arc. But if there were 2 of them, the 2nd guy would toast you from a distance.

1v1 on a Viper, you can route CMDR Anacondas. I did that several times. The problem is, the Viper don't have the firepower to kill. When the shield goes down the big game just hits FSD and there is nothing you can do about it.
 
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Gimbaled or turreted beams don't care if you do FA-OFF. You can maneuver better and stay out of one guys fron arc. But if there were 2 of them, the 2nd guy would toast you from a distance .
And that's why I have chaff on the viper, and obviously i do not want to get in a fight witht two Cmdrs, unless Im flying my Vulture. And where is the skill of a pilot flying In a wing? If that's the case I could bring friends to back me up. But I am just having fun.
 
Also, FA-Off is not the only way to keep your nose/sights on a target while traveling in a direction that passes or strafes the target. Combining the momentum of the main thrust with pitch and lateral thrust allows for the same thing without the need to counter every single movement. It takes getting used to and some ships are better at it than others, but once you do get the hang of it, flight feels so much different.

I also agree with Pendra, that FA-Off does not save you from Gimbaled or Turreted weapons. And at range, even Fixed have little problem hitting, but this is a close up tactic so unless there are enemy wingmen, range should not be an issue.
 
Also, FA-Off is not the only way to keep your nose/sights on a target while traveling in a direction that passes or strafes the target. Combining the momentum of the main thrust with pitch and lateral thrust allows for the same thing without the need to counter every single movement. It takes getting used to and some ships are better at it than others, but once you do get the hang of it, flight feels so much different.

I also agree with Pendra, that FA-Off does not save you from Gimbaled or Turreted weapons. And at range, even Fixed have little problem hitting, but this is a close up tactic so unless there are enemy wingmen, range should not be an issue.
i agree. But, why this thread is turning into a FAOFF debate if that's the way you guys like to fly that's is your style. I didn't say it makes easier to kill or avoid getting hit gimballed or not. That is you guys assuming I just like the extra difficulty.
 
And you can run out of chaff quickly. This is one of my tactic. I play safe and try to make my target use up his chaff/cells whatnot. I count the usages. They tend to be more liberal with that if they feel they are winning. But when he is out, I suddenly stop being one step from dead.

And fixed weapons are not affected by chaff. They have some gimbaling that starts to make a difference around 1.5km out. PERFECT for long range snipering.
 
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FA off gets hate because a lot of pilots try to learn it and fail miserably so they blame the flight mode instead of practicing to get better.

You can and will make tighter maneuvers with fa off and proper secondary thruster controls than without it.
 
And you can run out of chaff quickly.
And fixed weapons are not affected by chaff. They have some gimbaling that starts to make a difference around 1.5km out. PERFECT for long range snipering.
Run out of chaff? Flying without insurance, lost brand new ships to space bugs, been there and done. And did I mention I have been playing since Beta I know how the game mechanics works. Also, I know there is no real advantage with FAOFF, you in the other hand like to assume too much.

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FA off gets hate because a lot of pilots try to learn it and fail miserably so they blame the flight mode instead of practicing to get better.

You can and will make tighter maneuvers with fa off and proper secondary thruster controls than without it.
Thank you, finally somebody who knows what I'm talking about.

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Thank you, finally somebody who knows what I'm talking about. And it takes a lot of practice time I still do around space stations.
 
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I don't judge those who use FA-Off, its not an 'easy button' in my mind at all. I agree it comes down to flight preference and that is it. I just find that alot of people play it off as a much better flight model and I disagree with that. Tighter turns, yes. But I find that maintaining a more controlled arc and speed is better done with FA-On.

I played Jumpgate back in the day, that was my ideal flight model, minus the lack of laterals. It had an FA-off flight model, but you didn't need to counter every pitch, yaw, and roll, only momentum. FA-Off here is more micromanaging orientation along side the benefits of momentum slides. Here, I can emulate the flight model I liked by leaving FA-On and fully utilizing the laterals.
 
I played I-War a lot. That flight system was great and realistic at the same time. Compared to that, the FAOFF here is a bad joke.
No instrumentation that shows my trajectory vector vs my heading? Or vs a reference grid or anything. I tried to use the particle system around the ship, but it doesnt seem to be helping a lot. It shows, I'm flying straight forward, when I'm, in fact, flying straight back.

The single speed shows only the product of the 3 vectors I move along.
So I need to kill my speed one axis at a time. Or hit FA-ON, because that thing knows the telemetry, just doesn't want to show it to me.

And lets not get started on the thrust in general. How come my non existing front thrusters can stop me as effectively as my big a** rear thrusters? How come I have capped speed in space? How come if I hit FAOFF, I still slow down? Air friction or what? FA-OFF is a joke and I think it is bugged a little, too.

If I want to play something with better physics, I fire up Kerbal Space Program and land on stuff without landing support. You know, on the thruster cone only.
 
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