Possible way to reduce the number of "griefers".

Rafe Zetter

Banned
Aplogies if this idea has been floated before but after reading (again) another thread on the idiots that reside in E:D I had a couple of ideas which may or may not be valid:

Remove the ability for the free sidewinder to carry guns or have any part of it's loadout changed, so that you have to go buy another sidewinder at FULL COST that can have guns and a better modules.

Alternatively add a v basic ship like a shuttle that is little more than a 1 person tin can with no cargo space and minimal shields which is granted to you free merely to get from station to station to buy said sidey.

Another idea is to have a bounty system so that if it gets to a certain point - NPC's spawn in to kill you regardless of where you are, and if that doesn't work because they are using hacks, they get banned without warning. You could have a random setting so that technically any player with a bounty over X can get this - even if it was done legitimately. I know there are those that might think this is unfair on players who are trying to become "E: D's most wanted" but I can't think of another way to deal with the bounty exploiters, as reporting them seems to have had zero influence on their activities.
 
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If your sidewinder had no guns, then you're forcing people into trading or exploring to start off, which isn't a good idea for brand new players. Bounty hunting is probably the easiest concept to understand. (I remember getting my head around the whole refinery business in my sidewinder)

I do know what you mean though, but 1E Pulse lasers is hardly grief material.

The concept itself is a good idea. Maybe new players get a normal sidewinder, but their replacement ones are different?
 

Nonya

Banned
...or you could just go play in that big group that's always being spammed in these threads or play solo and never have to worry about these so-called "griefers" again.
 
i dont understand what you mean by griefers. this game is that way. there is no such things as people causing problems

- - - Updated - - -

not because you always die that you have to label them ''griefers'', because they are parts of the game too
 
Another idea is to have a bounty system so that if it gets to a certain point - NPC's spawn in to kill you regardless of where you are, and if that doesn't work because they are using hacks, they get banned without warning. You could have a random setting so that technically any player with a bounty over X can get this - even if it was done legitimately. I know there are those that might think this is unfair on players who are trying to become "E: D's most wanted" but I can't think of another way to deal with the bounty exploiters, as reporting them seems to have had zero influence on their activities.

Hahahah no, i believe the game you are looking for is eve. We don't have invincible cops who are conjured from the void of time and space in Elite dangerous.

Pirates and killers arent people who are abusing the game, they are players, playing the game their way. That way is also supported by the game developers.
 
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Aplogies if this idea has been floated before but after reading (again) another thread on the idiots that reside in E:D I had a couple of ideas which may or may not be valid:

Remove the ability for the free sidewinder to carry guns or have any part of it's loadout changed, so that you have to go buy another sidewinder at FULL COST that can have guns and a better modules.

Alternatively add a v basic ship like a shuttle that is little more than a 1 person tin can with no cargo space and minimal shields which is granted to you free merely to get from station to station to buy said sidey.

Another idea is to have a bounty system so that if it gets to a certain point - NPC's spawn in to kill you regardless of where you are, and if that doesn't work because they are using hacks, they get banned without warning. You could have a random setting so that technically any player with a bounty over X can get this - even if it was done legitimately. I know there are those that might think this is unfair on players who are trying to become "E: D's most wanted" but I can't think of another way to deal with the bounty exploiters, as reporting them seems to have had zero influence on their activities.

How about this idea, it is 100% better then what you hallucinated together there:

-Change to Solo Mode, number of "griefers" drops to zero, done.
 
Or open mode could be changed into open PvE mode which it should have been in the first place to make E: D a success, as discussed in this thread: https://forums.frontier.co.uk/showthread.php?t=69757

ED is a success, so what are you talking about? And there already is a PvE mode. And a solo mode. I personally dont care if there is an additional official PvE mode.

On Topic:

Griefers are a lie. I have run into 1000 unique CMDRs since launch and NOT ONE of them griefed me. I did not even get attacked. Only nice and helpful or silent people.
I think the "griefers" are only after the complaining type of player.

PS I even returned to the starter systems when ED launched on steam to help the newbies against all the hordes of "griefers". But they weren't there
 
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ED is a success, so what are you talking about? And there already is a PvE mode. And a solo mode. I personally dont care if there is an additional official PvE mode.

On Topic:

Griefers are a lie. I have run into 1000 unique CMDRs since launch and NOT ONE of them griefed me. I did not even get attacked. Only nice and helpful or silent people.
I think the "griefers" are only after the complaining type of player.

PS I even returned to the starter systems when ED launched on steam to help the newbies against all the hordes of "griefers". But they weren't there

Hi! I'm not a complainer, and definitely not that "type of player", but have been rammed and interdicted by the same guys over-and-over with nothing other than "so many tears" and "here comes the insurance screen". Shoot-to-kill and ram-to-kill every time from the same two or three players.

FWIW calling it "griefing" just opens up a definition battle, so if what I described above isn't what you define as "griefing", then hit back with your definition and I'll let you know if I've come across it. I've only played in Open for about 6 weeks out of 6 months, and seen these guys regularly at George Lucas in Leesti and in SuperCruise and around Shifnalport in Diso.

I don't complain because I enjoy it, strangely enough. Escaping from some high-end combat ships in an under-upgraded explorer with only 1,000Cr of damage ("here comes the insurance screen" is meant to scare me, I presume?) is pretty exhilarating. But not everyone will love that kind of interaction.
 
Hi! I'm not a complainer, and definitely not that "type of player", but have been rammed and interdicted by the same guys over-and-over with nothing other than "so many tears" and "here comes the insurance screen". Shoot-to-kill and ram-to-kill every time from the same two or three players.

FWIW calling it "griefing" just opens up a definition battle, so if what I described above isn't what you define as "griefing", then hit back with your definition and I'll let you know if I've come across it. I've only played in Open for about 6 weeks out of 6 months, and seen these guys regularly at George Lucas in Leesti and in SuperCruise and around Shifnalport in Diso.

I don't complain because I enjoy it, strangely enough. Escaping from some high-end combat ships in an under-upgraded explorer with only 1,000Cr of damage ("here comes the insurance screen" is meant to scare me, I presume?) is pretty exhilarating. But not everyone will love that kind of interaction.

I wasn't entirely serious about that. How should the griefers know if someone is the complaining type...?

However if something like you described happens to someone who doesnt like it: There is a PvE group, a solo mode and billions of other star systems. And there will be a major crime update with 1.3 and a ramming fine.
 

Rafe Zetter

Banned
OK - seeing as people once again have the term "griefer" confused with hardcore pvper / RP Pirate and all the rest, I'm referring to ACTUAL griefers - the ones that ram your ship with the free sidey either because they can or to increase their bounty, or attack you inside a station, or ram you then get their mates to finish you off (a person in a real universe would NEVER do this), the only reason they do is because the ship they are doing it with is free and has the capability to destroy larger ships by ramming. However a free 1man tin can, wouldn't.

I know Eve has Concord (NPC instaspawn police) so why cannot E: D have something similar? NPC's spawn around the player constantly - it's how they maintain a lower load and still create the illusion of a populated space - so why not allow NPC police to spawn when some exploiter has accumulated a bounty in the MILLIONS? An NPC passer by has scanned commander X and noticed the ridiculous bounty and called it in as a "concerned citizen" - NPC police hightail it there pronto, it's not exactly far fetched now is it? Why is there a "Most wanted" bounty list on the station bulletin boards if the NPC police aren't going to get involved if the sum becomes ridiculously high?

As for the new starters going straight into pew pew - well an alternative solution would be to allow SOLO players to have a sidey as normal - but OPEN free sidey's are locked as per my suggestion - frankly if you go into open and expect to pew pew right away you'll soon learn that there's plenty of Commanders that will happily eat you and spit out the shrapnel. So make them do some trade runs and stuff first, until they can afford a sidey with guns (and they have learnt how not to become a bugsplat on the side of a station) - consider it some sort of early learning / training wheels intro.

For all those who replied "stop bothering us with this stuff go play in solo you whiner" - or other words with similar sentiments; sure people can go into Solo, but is E: D the better or worse for that forced choice? (and despite what you may think it definitely IS a choice FORCED upon a commander not a preferred one). I'm not a fan of forced PvP, actually that's a lie; I abhor it, I consider it a total anathema akin to cyber bullying. This is no idle statement, I've experienced more than my fair share and dished some out, and in 99% of cases (including when I was the aggressor) it has been little more than bullying, because they can..

However I do think the 8,000+ players in Mobius, plus all the other groups would actually help E: D, become the "dynamic universe"(TM) that DB would like E: D to become.

SO, I was just throwing an idea out there that might mean more people aren't playing Solo or in a group because the choice of playing open is not currently a viable consideration in it's current form for all of them.

I know FDev have a very poor record of actually implementing alternative ideas to the one they have decided upon (unless the community forces them to because it was somehow not what was supposed to happen); pretty much the entirety of the DDF being ignored proved that - but for once, instead of trying to kick FDev's door in for the shoddy things and work they have done, I thought I'd post a positive, possible alternative to current problems.
 
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Not sure it would work. All it would seem to do is punish new players, while the abusive types would have more than enough cash to throw away on disposable Sidewinders. An hour with good spawns in a RES would bankroll entire fleets of throwaway Sidewinders.

You're on the right track, wanting to make it harder on the idiots intentionally ramming newbies, etc..., I'm just not entirely certain if this would do the trick.
 
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Not sure it would work. All it would seem to do is punish new players, while the abusive types would have more than enough cash to throw away on disposable Sidewinders. An hour with good spawns in a RES would bankroll entire fleets of throwaway Sidewinders.

You're on the right track, wanting to make it harder on the idiots intentionally ramming newbies, etc..., I'm just not entirely certain if this would do the trick.

Personally I think a good idea would be to make it so that the front of the ship has a ram de-buff when hitting other ships. Leave it as it is against stations but you always come off worse in a head on collision against another ship. -> Depending on how far you want to go a possibility would be just to make shields not count in head on ram attacks. Be pretty easy to put a few idiots off the idea.
Accidental ram by hitting people whilst manoeuvring up, left or right in station is as normal.

Griefers may not find it as entertaining/funny when their ship explodes and the victim only takes 30% hull damage instead of the other way around...
 
We have to come up with better solutions than telling people to go away or play only Solo. It's like if in Battlefield 4 if a team mate hops into fresh, new tank and just sits there to tick everyone else off, and someone says, "If you don't like it, play single player! Dur hur hur!" Some folks do jump to the conclusion that a player is a griefer too quickly (been guilty of that myself). But in these honestly screwed up situations with rammers, station killers, and folks in Anacondas killing only stock Sidewinders in starter systems, there has to be attempts at solutions. Frontier has been listening, though. They haven't solved these issues yet, but they are making the attempt and will try again with 1.3. So, Frontier does care (even though some folks on both side of this argument would insist otherwise).
 
I'm not following, how effective is the Sidewinder at 'griefing' players by ramming them? I'd thought those 'griefers' are usually in bigger ships with more weight to throw around? Did I miss something lately?
 
I'm not following, how effective is the Sidewinder at 'griefing' players by ramming them? I'd thought those 'griefers' are usually in bigger ships with more weight to throw around? Did I miss something lately?

From my brief experience passing through a starter world they like to hang around starter areas where new players also have small ships. Boost into a ship with 4 pips to shields and even a sidewinder can ram kill another ship.
 
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In the four months I've been playing Elite I've only been attacked three times. First time interdicted for cargo in my starter ship, he let me live. Second time some silent guy attacked me with an Asp with rockets coming out of an outpost, I eventually had to jump through 3 systems to escape. Couple of days ago a player interdicted me, we duked it out, I ran and now he' on my friends list. I never died, knew when to run, and completely understand that in "open" I'm fair game. Griefers only occur in PvE games, not PvP.
 
We have to come up with better solutions than telling people to go away or play only Solo. It's like if in Battlefield 4 if a team mate hops into fresh, new tank and just sits there to tick everyone else off, and someone says, "If you don't like it, play single player! Dur hur hur!" Some folks do jump to the conclusion that a player is a griefer too quickly (been guilty of that myself). But in these honestly screwed up situations with rammers, station killers, and folks in Anacondas killing only stock Sidewinders in starter systems, there has to be attempts at solutions. Frontier has been listening, though. They haven't solved these issues yet, but they are making the attempt and will try again with 1.3. So, Frontier does care (even though some folks on both side of this argument would insist otherwise).

While I am sure there are bad folks out there, there are plenty of in game options without having to change the entire game dynamic.

Solo mode is a VALID option. I don't understand why people say "you can't just suggest solo mode". Why not? Most of us spread out to other parts of the galaxy and unless we are involved in a CG, we rarely see another player. It's a big big universe.
Group mode, is a VALID option. play only with players who play the way you do...

However, I do think it is a bit selfish to ask for open mode to be changed because others don't play like you. There are so many opportunities to "avoid the griefer" and yet no one seems interested in taking advantage of those. The option presented is always to change open mode. Add a complex crime system that doesn't let you clear your bounty. Legacy fines, etc. What a bunch of crap. I am not looking forward to the whole "crime" thing at all. I tend to hunt in RES and sometimes I fire on an enemy before my scan finishes and I get waxed for his "assault". I go back to my friendly station, pay the ticket and have a nice day. It sounds like it's going to be a week before you pay a fine now, which means walking around with a Wanted sticker on my head because I put two shots into an enemies shields.

Stop with all the moaning and b"itch"ing already. Just because you get killed doesn't mean the game is broken.
 
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