Ship Shop - Real Money

I would have no objection if access to subsequent Betas was sold at the same premium Beta backers like myself paid for it.

I would also have no objection to the original Beta perks (Freagle, small insurance discount) being included.

Heck, i'd buy it myself for my second account.


hmmm.... i wouldn't.
didn't have a single insurance claim since gamma (besides bug related destruction which i got reimbursed for). :D
 
I would love to buy the Kickstarter packages, or to be able to start out in a sidewinder kit for each profession.

One for piracy, one for bounty hunting, one for trading, one for mining, one for exploration, etc.
 
Don't worry, you're free to go and spend hundreds of dollars on p2w items in Star Citizen, and then play it until.. wait, no you can't. You can just p2w, but there's no game to "w" yet. My bad :)

I never said play to win. I get that the anti-real money people in here equate any purchase of in game ships/equipment as pay to win. I don't.
But I agree, sc is frustrating right now.... it has everything ED is lacking, and has so much potential. I hope they don't screw it up. If they don't.... you'll find a floating decked out anaconda near sol with a "for sale" sign on it :)
 
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Don't worry, you're free to go and spend hundreds of dollars on p2w items in Star Citizen, and then play it until.. wait, no you can't. You can just p2w, but there's no game to "w" yet. My bad :)

If SC is as good as it should be, it'll be worth every person who committed far more than they should for daft items, If it is as bad as it might be i agree with you 1000000%!
 
I think it's a good idea for people who don't have much time for farming cr. I'd rather spend some $ than time. But lot's of whiners won't agree i guess
Money IS time.

You're a "pay to winner", and not a "work to winner". This is exactly what we are talking about. You aren't SUPPOSED to be able to go right into an Anaconda... it is supposed to take a lot of work. It is supposed to be something you aspire to, some point out in the future. How fair is it to the guy that doesn't have a lot of extra income, to bust his tail for half a year to get into an anaconda, then some guy comes along his third day in the game and buys one with real money.

Then the question pops up on the ship's values. How much %time% does it take to get into an anaconda, if you did nothing but trade from day one? I am not really sure.. call it 300 hours. How much would an anaconda cost in dollars? What do you go on, the cost of a single dev's salary? Minimum wage? Call it $10/hour... then your ship is going to cost you $3000 in real money. One $10/hour guy spent 300 hours in-game getting his anaconda, and another $10/hour guy spent 300 hours at WORK to get the anaconda.

So what is the net result? The guy who makes the most amount of money working for real, gets more per hour in the game. That's stupid. This isn't a job.. it's a game. Sacrifice something to get more time... like me... I personally choose sleep :D or, If you don't have any free time to play the game, then don't play it.
 
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I never said play to win. I get that the anti-real money people in here equate any purchase of in game ships/equipment as pay to win. I don't.
But I agree, sc is frustrating right now.... it has everything ED is lacking, and has so much potential. I hope they don't screw it up. If they don't.... you'll find a floating decked out anaconda near sol with a "for sale" sign on it :)

I don't understand how SC has everything ED is lacking. It's a janky P2W combat lobby. That's the ONLY thing it is right now. I'll agree that they PROMISE a lot of stuff in the future, but so far none of that has been delivered. I say this as a Star Citizen backer. I was okay with a few ships being sold near the beginning. But it's gotten out of hand. They've been selling everything they can possibly find to sell. And there will be plenty more to monetize. I appreciate that I have to actually play Elite Dangerous to get anywhere.
 
Sacrifice something to get more time... like me... I personally choose sleep :D or, If you don't have any free time to play the game, then don't play it.

or.. just let people have fun the way they want to.
Just because you want to sacrifice sleep to play a video game., doesn't mean I can. I enjoy the game, but also have a family and a career. and games are just that -- GAMES. I sacrifice for work, for family, for other things, but I'm not going to "sacrifice" to have fun.

It wouldn't impact your experience at all, and would enhance mine, to allow in game purchases. And there's a balance here-- this doesn't have to be strictly pay/no-pay. Plenty of other games have achieved a balance, it's just narrow minded to expect people to either spend 300 hours on a game or just don't play it.

Anyway, it's an academic point, because the game is what the devs say it is. and right now it's a non-paid for content game (other than for third parties which are legion, but that's an entirely separate issue) . So, I'm on the losing end of the argument...
 
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Hey guys, bought Elite: Dangerous yesterday and i love it! Now i also ordered Flightstick :)

Anyway, i found out, this game was on Kickstarter and offered "Starting Package"( Like start with Cobra ETC ETC).
I want to ask if you are planning to add such option into shop.

I wouldn't mind to spend reasonable amount of money for it. ( Hate Sidewinder - it's so ugly, i cried my eyes out when i had to play with it for a WHOLE day ) - Now i have Viper ....... love it!!! :)


The Sidewinder was great fun for me. I upgraded it as far as it would go and flew it for a long time.
If you already have the Viper then you will have earned enough for a Cobra in no time. Just find a good RES. You will have a Cobra within an hour.
No need to buy ships with real money.
 
It would send the game down a dark route if they started selling ships. (Even if it's some "starter pack").
If they did that, then they would be going against everything that they have said in previous statements, which they would only be selling cosmetic items.

Ship rewards are, well rewards. They are to thank people for adopting into the game early, help with development by spending more money, and help by getting involved on the forums, and providing feedback.

Now I'm not saying "They shouldn't do it because it's unfair to KS backers" - I'm saying that they shouldn't because it's aiming towards a pay-to-win shop.

There are only a few things you can buy in game with credits. Ships, modules, weapons and commodities. Now if they started selling one of those things with real money, then they are lowering any need for people to even get credits.

You know how the road starts... Starter pack with a cobra. Then later "Advanced pack" with a python... and further down the line "elite pack" with an anaconda.

It's not good.

This is one of the reasons that I am not buying into Star Citizen. That game is extremely pay to win, where you can buy ships with real money, and credits. I don't want Elite to go down that route.

This, this and this.....

Well said sir.
 
How fair is it to the guy that doesn't have a lot of extra income, to bust his tail for half a year to get into an anaconda, then some guy comes along his third day in the game and buys one with real money?

How is it fair that the guy who wants to support development of the game with real money gets less enjoyment from the game than the kid with hours to spare?

How is it fair that people who pay for expansions should get more game than people who don't?

The time = money argument cuts both ways. If it is fair to get something with time, then it is fair to get it with money, because money is time.
 
How is it fair that the guy who wants to support development of the game with real money gets less enjoyment from the game than the kid with hours to spare?

How is it fair that people who pay for expansions should get more game than people who don't?

The time = money argument cuts both ways. If it is fair to get something with time, then it is fair to get it with money, because money is time.

This, this and this....
Well said sir.
 
I really like the idea of not being able to buy any in-game items other than skins, if i see someone in an anaconda, i know they worked hard to get there and I have a deep respect for them. If you could buy the anaconda for real cash, I would always assume that they bought it and have no real respect for them. Plus Elite Dangerous is a simulation. If the game was real life, it would take someone a long time to get in the biggest ships.
 
If those showed up on the cash shop, the Kickstarter backers would lose their collective minds and the resulting merged whine uberthread would dwarf the Steam key and the Solo vs Group threads combined.

I haven't read the thread but I bet they did anyway.
 
This decision to not let FD sell any ships, weapons or credits for real money was made by the Kickstarter backers, us, the players.
You can only buy cosmetics and merchandise. That all it is to say here.

Also i like the Sidewinder. Can't wait to have it inside of my future Anaconda. ;)
 
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or.. just let people have fun the way they want to.
Just because you want to sacrifice sleep to play a video game., doesn't mean I can. I enjoy the game, but also have a family and a career. and games are just that -- GAMES. I sacrifice for work, for family, for other things, but I'm not going to "sacrifice" to have fun.

It wouldn't impact your experience at all, and would enhance mine, to allow in game purchases. And there's a balance here-- this doesn't have to be strictly pay/no-pay. Plenty of other games have achieved a balance, it's just narrow minded to expect people to either spend 300 hours on a game or just don't play it.

Anyway, it's an academic point, because the game is what the devs say it is. and right now it's a non-paid for content game (other than for third parties which are legion, but that's an entirely separate issue) . So, I'm on the losing end of the argument...

I think it's a terrible trend in gaming these days that some people think they should be able to buy their way to the top. And the problem there is that developers have figured that out, and they're happy to sell you in-game stuff for real money. I also have a family and a full time job. I'll never have some of the things that players who have more time to play have. But I don't think I should just be able to buy what they have. It's this sort of covetous nature of humans that make us want what the next guy has. In real life, you can buy a larger house or a fancier car than the next guy. I don't think that should bleed over into gaming.

I cut my teeth on old school Ultima Online, and some of my proudest moments in gaming still involved me being able to afford a small house. There was an entire story to get to that point. Because of the time I put into getting that house, I met friends I still talk to this day. I also made enemies. I went on adventures. I stood outside the bank coming up with catchy jingles to sell ingots to blacksmiths. I saw the same people all the time, I got to know them. I created stories with them. Getting to that point WAS the game. If I could have just popped into the game on day 1 with a castle and GM everything, my entire experience would have been cheapened. I never would have done any of that. And it would have cheapened the experience for everyone who had to play the game to get to that point. What's so wrong with playing a game. So, it's not necessarily from a standpoint of P2W or not P2W (although that's a part of it). It's about lessening the experience. If you want to pay a couple hundred dollars and start ahead, there are (like you said), plenty of other games for you to that in. I'm just glad that this isn't one of them.
 
I think it's a terrible trend in gaming these days that some people think they should be able to buy their way to the top. And the problem there is that developers have figured that out, and they're happy to sell you in-game stuff for real money. I also have a family and a full time job. I'll never have some of the things that players who have more time to play have. But I don't think I should just be able to buy what they have. It's this sort of covetous nature of humans that make us want what the next guy has. In real life, you can buy a larger house or a fancier car than the next guy. I don't think that should bleed over into gaming.

I cut my teeth on old school Ultima Online, and some of my proudest moments in gaming still involved me being able to afford a small house. There was an entire story to get to that point. Because of the time I put into getting that house, I met friends I still talk to this day. I also made enemies. I went on adventures. I stood outside the bank coming up with catchy jingles to sell ingots to blacksmiths. I saw the same people all the time, I got to know them. I created stories with them. Getting to that point WAS the game. If I could have just popped into the game on day 1 with a castle and GM everything, my entire experience would have been cheapened. I never would have done any of that. And it would have cheapened the experience for everyone who had to play the game to get to that point. What's so wrong with playing a game. So, it's not necessarily from a standpoint of P2W or not P2W (although that's a part of it). It's about lessening the experience. If you want to pay a couple hundred dollars and start ahead, there are (like you said), plenty of other games for you to that in. I'm just glad that this isn't one of them.

to each their own. I respect that you enjoy the game your way. I enjoy the game my way. but like I said, it doesn't really matter, because at least for now, I'm on the losing side of this discussion. I've said this a dozen times before, I really like the way WMO has implemented paid for content --- you can buy any mech you want for $$$, try it out, and enjoy it, but it really doesn't give you any advantage. If you like a mech, and want to really be proficient, you have to level it, and the only way to do that is to play. I'd never take a stock direwolf out that I just bought for $$ and expdect to win against a seasoned, old, founders edition atlas that is elite statuts... just never going to happen, even though the wolf is a superior mech in just about every spec. so, I get the benefit of being able to enjoy just about any mech I want, and it doesn't impact any other player until I put my time in and level up--- if I want.
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The grind of this game takes some of the enjoyment out of it for me ... start with a sidewinder, end with a conda. Or an FDL. or whatever. IT's linear, and a bit boring.
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For me, anyway. Like I said, I really do respect the people that look at this as a challenge, and enjoy playing for hours to get that next bump in the linear chain of upgrades. For me, I don't have the time... if what I really want to do is fly around in a conda and explore, but it's going to take me over a year to get there, it's just not going to happen. I simply don't have the time for that.
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I know, don't play the game. And for now, that's actually not as juvenile a response as it seems, because the game is what it is, and either I play it the way it is or I don't. I just don't see the argument that paid for content will ruin the game. To the contrary, I think it will enrich it.
 
Money IS time.

You're a "pay to winner", and not a "work to winner". This is exactly what we are talking about. You aren't SUPPOSED to be able to go right into an Anaconda... it is supposed to take a lot of work. It is supposed to be something you aspire to, some point out in the future. How fair is it to the guy that doesn't have a lot of extra income, to bust his tail for half a year to get into an anaconda, then some guy comes along his third day in the game and buys one with real money.

Then the question pops up on the ship's values. How much %time% does it take to get into an anaconda, if you did nothing but trade from day one? I am not really sure.. call it 300 hours. How much would an anaconda cost in dollars? What do you go on, the cost of a single dev's salary? Minimum wage? Call it $10/hour... then your ship is going to cost you $3000 in real money. One $10/hour guy spent 300 hours in-game getting his anaconda, and another $10/hour guy spent 300 hours at WORK to get the anaconda.

So what is the net result? The guy who makes the most amount of money working for real, gets more per hour in the game. That's stupid. This isn't a job.. it's a game. Sacrifice something to get more time... like me... I personally choose sleep :D or, If you don't have any free time to play the game, then don't play it.

Money is time, yes, and some people have a lot more of one than the other. Allowing both sets of people the ability to invest their available resource in the game is not the apocalypse. What's stupid is one player getting all b*&#hurt just imagining that someone else out there may have more than them after investing less time...
 
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