Destructible asteroids are a must

Destructible asteroids will add to the richness of gameplay and even possibly to specific dog fighting tactics. It would be great if large and small chunks of asteroids exploded outwards when enough energy is fired upon one.

Even smaller pieces should destroy into several more smaller pieces and so on.
 
Destructible asteroids will add to the richness of gameplay and even possibly to specific dog fighting tactics. It would be great if large and small chunks of asteroids exploded outwards when enough energy is fired upon one.

Even smaller pieces should destroy into several more smaller pieces and so on.

First, due of MP nature destruction of asteroids (and any changes initialized in universe by players) is still up in the air, and currently there's no confirmation of such feature.

Second, most of those asteroids are huge. Players doesn't stand close power required to break them or break off pieces.
 
If SC has it why can't Elite have it. They just released an image from the dog fighting module, the asteroid looks rather large that is getting destroyed.

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I think for them to be destructable (at least permanently), you would have to save the changes server side (assuming it's an online game). But with a to-scale procedural galaxy that would just get ridiculous :p

SC has a MUCH smaller universe which works more similar to Eve. Which is totally different.
 
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I think for them to be destructable (at least permanently), you would have to save the changes server side (assuming it's an online game). But with a to-scale procedural galaxy that would just get ridiculous :p

SC has a MUCH smaller universe which works more similar to Freelancer or Eve. Which is totally different.

+1 The network mode used in E:D is a peer2peer based model, meaning state of world objects are not saved, if at all, in the same way as in SC, hence you can't do it in E:D
 
Breaking up asteroids that easily looks cartoonish to me. That's seriously not how firing at an asteroid would look.

It would be nice to be able to have some effect on asteroids in ED, but I understand that with the multiplayer universe it would be difficult to track everything. Plus it could easily lead to every asteroid getting shot at pointlessly so everyone can etch in their initials, their mum's name, etc. We'd end up with a graffiti galaxy pretty quickly.

Ultimately I don't see it affecting gameplay much regardless. How often will you be fighting in an asteroid field?
 
Breaking up asteroids that easily looks cartoonish to me. That's seriously not how firing at an asteroid would look.

It would be nice to be able to have some effect on asteroids in ED, but I understand that with the multiplayer universe it would be difficult to track everything. Plus it could easily lead to every asteroid getting shot at pointlessly so everyone can etch in their initials, their mum's name, etc. We'd end up with a graffiti galaxy pretty quickly.

Ultimately I don't see it affecting gameplay much regardless. How often will you be fighting in an asteroid field?

Even just basic destruction would make a good bit of difference towards keeping game play more dynamic. Space is already so empty, there needs to be some dynamism and asteroids are a big component in that regard.

I believe Elite should put a great deal of focus on asteroids and interwine them into the key aspects of gameplay. For example, high velocity asteroids, destructible asteroids, huge asteroids, asteroid storms etc..

Another example, you would see your enemy using boost trying to evade you by going close to an asteroid, you shoot the asteroid instead and a chunk breaks away hitting your enemy and disorienting them. Why keep the game boring, we need to include more dynamic elements!
 
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I understand it's not a reason to include it, but you cannot deny the fact that it's a welcoming addition to making the universe feel more alive.

But you specifically made the statement as a reason to include it. And yes I can deny the fact that the fact you reference is in fact opinion, we all have those.
 
I understand it's not a reason to include it, but you cannot deny the fact that it's a welcoming addition to making the universe feel more alive.

Forgetting the technical difficulties (what if someone is mining the asteroid when it breaks up/how to render the same tiny bits of broken asteroid at the correct x/y/z axis to potentially loads of other player's screens) I don't think it'd make that much difference to me personally.
 
first I don't understand what this adds to gameplay.
Second it would be unrealistic, asteroids are not so easy to break.
 
First, due of MP nature destruction of asteroids (and any changes initialized in universe by players) is still up in the air, and currently there's no confirmation of such feature.

Second, most of those asteroids are huge. Players doesn't stand close power required to break them or break off pieces.

Based on the procedural nature of these asteroids, I think the multiplayer aspect is not a problem, since asteroids move in their orbits, too, and not every single asteroid will be tracked persistently, but probably more an asteroid field with specific, also procedurally determined properties (at least that's what I'd do), and only when approaching the asteroid field individual rocks are generated based on these properties. You'd then never see the same asteroid twice, which also give a better impression of the vastness of the field without having to persistently track them all.

In this setup, destroying an asteroid is of relatively little consequence beyond the current instance. The field may have a property "chance that an asteroid spawns as a cloud of debris" which increases ever so slightly with each destroyed (or mined-out) asteroid. Thus, if many, many asteroids are destroyed within the same field, over time the effect will become gradually visible.

If however FD decrees that the weapons are not strong enough to completely destroy an asteroid it would still add to the immersion if missile impacts or collisions with spaceships would fling out rock and debris, even if it is not persistent beyond the current instance.
 
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I believe Elite should put a great deal of focus on asteroids and interwine them into the key aspects of gameplay. For example, high velocity asteroids, destructible asteroids, huge asteroids, asteroid storms etc..

What in space is an asteroid storm? :-/
 
If FD decrees that the weapons are not strong enough to completely destroy and asteroidit would still add to the immersion if missile impacts or collisions with spaceship would fling out rock and debris, even if it is not persistent beyond the current instance.

That is already the case in the Alpha.
 
What in space is an asteroid storm? :-/

Imagine you're flying and dog fighting in PvP. Suddenly you get an alert of a category 5 asteroid storm heading your way. With your Rift you look to the right and see 100's of asteroids flying right towards you.

This is what I call fun gameplay, vs going into a circular loop over and over again.
 
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