should i buy armor for my python

so as the title suggests, what are the pros and cons of armor on a python.

Will it for instance make me better at ramming and also i guess take less hull damage from being rammed?

ty in advance
 
so as the title suggests, what are the pros and cons of armor on a python.

Will it for instance make me better at ramming and also i guess take less hull damage from being rammed?

ty in advance

IMO, it will be useful if you mainly fight NPCs, as they don't target subsystems. If you intend to PvP, then the money is better used for potential insurance payouts.
 
It will help with ramming, npc's, and fixed weapons that aren't aimed accurately. But if someone has good aim or is using gimbaled weapons / turrets and isn't ramming you its a waste of money.
 
hmm so 50/50 i guess. i might wait till i have a lot more money and get it then. the credits i've got noiw i gues ill just keep for insurance.

ty
 
Today an FdL rammed me - he had an insurance claim.

Worth it imo.

(when you say armour I'm assuming you mean Military Hull and 5 * Hull reinforcements :) )
 
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not the HRP just the mil spec.

im keeping some cargospace for the drones coming in 1.3.

planning to hoover up all the crap the pirates eject trying to save themselves on my way out of a res.
 
I thought armour was not worth it right until yesterday when I managed to crash my Python just below the station entrance.

Now I think otherwise.
 
I fly a Python with milspec armor, and two 5D Hull Reinforcements. Combined with a 6A Shield, 4A SCB and 2x3A SCB's I have an enormous tank.

In PVP your powerplant almost completely negates the armor. The Pythons powerplant however is most vulnerable from the underside however so if you use turrets like I do it's possible to help reduce the damage to your powerplant by only showing your opponent the top of your ship. If you don't use turrets though this is not easy to do.

Despite the weakness of the power plant, I still fly with the armor tank underneath my shields. When it comes to PVE my shields are strong enough and sufficient enough with the SCB's alone that I can solo any of the SSS', even the one with a horde of hostile vultures. If I make an error and lose my shields, that armor tank is strong enough that I don't even remotely sweat the SSS.

The most constant fire I've taken was while in a CZ. I accidentally friendly fired thanks to a player crossing my turrets line of fire in a manner that appeared intentional. I killed that commander, and proceeded to take a beating from 8 other players who turned hostile, and probably 15 ore more NPC's from both sides. Despite insane mass lock, with tactical manuevering, SCB spam, and an enormous armor tank (740 hull with 50% resists) I managed to last long enough to charge my FSD and escape. However I died due to a bug with "Align to destination" which was verified and refunded upon ticket submission.

Is armor worth it? Not in all circumstances, but when it comes into play, it's very much worth it.

Oh also.... The armor upgrades reduce thermal damage in general, including the damage from overheating your ship. At the minimum it protects your hull. I'm fairly certain it also protects your subsystems but I am not completely sure.

EDIT: Thought it should also be prudent to mention that a 3 player wing of Vultures that were actually intelligent and targeting the powerplant took me out by themselves in under 5 seconds. So do NOT think that this armor makes you godlike, because it doesn't. Learned that the hard way.
 
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The Python actually has a pretty well protected power plant that is really only especially vulnerable from the rear 180 degrees almost directly side on (though the radiators) or from directly below; it's quite difficult to damage faster than the hull from in front or above.

Armored bulkheads can help, but you are better off making sure you have strong shields and solid SCBs.
 
ok so i might settle on reinforced bulkheads cos the mil spec are still a bit expensive for me, and as mentioned armor does nothing to protect modules. i have a class 6a shield and 2 6a scbs, this setup works fine for me in any pve situation, and ive managed to take down fdls in pvp who didnt run away. question though, should i get more scb racks?
 
ok so i might settle on reinforced bulkheads cos the mil spec are still a bit expensive for me, and as mentioned armor does nothing to protect modules. i have a class 6a shield and 2 6a scbs, this setup works fine for me in any pve situation, and ive managed to take down fdls in pvp who didnt run away. question though, should i get more scb racks?

If this is primarily a combat vessel, there may be combinations of SCBs that are more effective.
 
Today an FdL rammed me - he had an insurance claim.

Worth it imo.

(when you say armour I'm assuming you mean Military Hull and 5 * Hull reinforcements :) )

I doubt anyone means five hull reinforcements. If it's a combat ship, they'd be more likely to want some SCBs, if they enjoy winning against other players.
 
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also im a bit confused about the FSDI i currently have a 4D FSDI it range is A. The 4A FSDI is much more expensive, weighs more and draws more power yet its range is also A and u dont get a little down arrow next to the A rating. so why would i get an A4 over the D4, ever?
 
also im a bit confused about the FSDI i currently have a 4D FSDI it range is A. The 4A FSDI is much more expensive, weighs more and draws more power yet its range is also A and u dont get a little down arrow next to the A rating. so why would i get an A4 over the D4, ever?

Umm, use ED shipyard and swap between the two. Look at your range- the difference is obvious. Also- 4A? Yuck. Gives you the jump range of an amputee badger- did you mean 5A?
 
IMO, it will be useful if you mainly fight NPCs, as they don't target subsystems.

How certain are you about that? Maybe I just got 'unlucky' or maybe Asps are total garbage in a fight (though I'd been killing tolerably well before), but one time in a CZ I got killed with >40% hull remaining.


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Umm, use ED shipyard and swap between the two. Look at your range- the difference is obvious. Also- 4A? Yuck. Gives you the jump range of an amputee badger- did you mean 5A?


FSDI != FSD. He's talking about interdictors, not jump drives.
 
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also im a bit confused about the FSDI i currently have a 4D FSDI it range is A. The 4A FSDI is much more expensive, weighs more and draws more power yet its range is also A and u dont get a little down arrow next to the A rating. so why would i get an A4 over the D4, ever?

FSD's usefulness isn't measured by range, its by how much fuel they can use per jump - this is what allows them to get large jump distances, the difference between an A and a D drive will be substantial, infact the wiki has the answer, maximum fuel for a D class drive is 2T, maximum fuel for an A class drive is 3T - so you can jump 50% further with an A drive over a D despite their "range rating" being the same.

Above poster is correct probably if were talking interdictors the difference between A and D is how difficult the mini-game is to escape, if you fit a 4A interdictor its basically impossible to lose unless you are truly terrible or are interdicting an eagle!

Also don't put armour on your python.
 
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FSDI != FSD. He's talking about interdictors, not jump drives.

Ah, thanks, I should lern2read :)

(Though over-abbreviating things so that you have to constantly explain yourself is actually extremely inefficient and saves nothing..)
 
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