Ships hostile if THEY hit YOU!

Hi guys,
I've been having great fun just buzzing around the last scenario, taking in the sights. If I get hit by too much laser fire, then either one or both sides become hostile! Surely I should get to decide if I want to be friends or not :p!
 
Hi guys,
I've been having great fun just buzzing around the last scenario, taking in the sights. If I get hit by too much laser fire, then either one or both sides become hostile! Surely I should get to decide if I want to be friends or not :p!

Perhaps they're deciding for you. I like unpredictability like that. A trigger happy npc, I like it. :)
Shok.
 
This actually sounds like a bug, like the code not checking for the players themselves initiating combat, but combat being initiated regardless of who shot first.
 
This actually sounds like a bug, like the code not checking for the players themselves initiating combat, but combat being initiated regardless of who shot first.

Sure, it might be a bug, but it's could just as easily be look on as a feature. Think about it. Imagine you are in a real life shoot out in a war and bullets are flying everywhere. Suddenly one of your friends fires at a person you haven't seen before. You don't know who it is, you only know that this person isn't on your side. What would you do? ;)
 
Sure, it might be a bug, but it's could just as easily be look on as a feature. Think about it. Imagine you are in a real life shoot out in a war and bullets are flying everywhere. Suddenly one of your friends fires at a person you haven't seen before. You don't know who it is, you only know that this person isn't on your side. What would you do? ;)

Ask my friend?:D

I understand the idea, but from a gameplay perspective it just feels wrong to be hit accidentally and then suddenly have an entire fleet against you for doing basically nothing.

What would work, however, is a clear warning ahead, like "unidentified vessel, leave the combat zone or we must consider you part of the enemy". Then give the player enough time to decide whether they want to join either side of the conflict, or back off and get some distance between themselves and the battle.
 
Same thing happened to me the other day as did the OP. I merrily continued shooting up the cobra's I chose to attack and once all spacedust, even though the whole screen was red with angry anacondas et al for some reason, the mission ended successfully.

On this basis I think it has to be a bug.
 
Hi guys,
I've been having great fun just buzzing around the last scenario, taking in the sights. If I get hit by too much laser fire, then either one or both sides become hostile! Surely I should get to decide if I want to be friends or not :p!
When a ship is highlighted red does it mean you consider it an enemy or does it consider you an enemy? If a friendly ship attacks you by accident and then turns red, that could simply mean that your ships computer has painted them hostile. It may have no hostile intentions to you at all and if it worked that way you would need a way of clearing this "flag" and reset them to neutral. Mere speculation on my part!
 

nats

Banned
This was always an annoying thing in Frontier as well. Where you could 'accidentally' fire a laser near a spaceport or station and suddenly the entire police force and their friend was out to get you = end of game. You should be at least given the benefit of the doubt the first time I think depending on who you shoot - if you shoot a police craft then yes you should be in almighty trouble immediately, but if you acccidentally shoot an incidental you should be spared their immediate unremitting wrath at least initially.
 
This was always an annoying thing in Frontier as well. Where you could 'accidentally' fire a laser near a spaceport or station and suddenly the entire police force and their friend was out to get you = end of game. You should be at least given the benefit of the doubt the first time I think depending on who you shoot - if you shoot a police craft then yes you should be in almighty trouble immediately, but if you acccidentally shoot an incidental you should be spared their immediate unremitting wrath at least initially.

The OP is about the player getting hit by accident, not firing their own weapons.:D
 
Just waiting for a build.

Michael

This might have been done before as a switched on crowd round here but couldn't resist...

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