Anti-cheat device

It seems the Kickstarter was cancelled.

The device itself would secure the machine you play on. It would work by comparing the data the game is sending out with the input the player is putting in. It's designed to detect Aimbots and applications which make keypresses without the Input's specification. If a bot were to simulate an X key press, the device would check to make sure that an X key press was recently sent by the keyboard. If not, cheating. Similar mechanics could be implemented for Mouse Delta X and Y movement, but it's a little more complex than a keyboard example.
 
It simply won't work. It cannot work.

This device is intended to act as a middleman. The device works on the principle of "If an Input is detected by the computer that didn't first pass through this device, call hax".
It would certainly "work", in that regard.

In any case, it seems to be cancelled, no show here.
 
It didn't make sense. Why would I suspect there was cheating going on on my own system? I'd have installed it, if that were the case.

The place to protect against cheating is in the servers, either by designing your protocols so that tampering becomes evident, or by retroactively detecting traces of cheating. Usually the latter; there are plenty of very good techniques for doing that.
 
I strongly suspect that this was intended to cheat people of their money, ironically, as it simply cant do what it claims.
 
The way I read the campaign, it was intended as another layer of security for Tournament level gaming. There would be no way to ensure that the majority of gamers are using these devices, making their implementation for regular players relatively pointless. This in turn, makes the idea of a Kickstarter kinda silly, too.

EDIT:
Hardware is tough to get right, and Game:ref needs to be adopted by both gamers as well as engineers. In other words, this won't be easy. The long-term goal is to not only provide these for LAN tournaments and professional tournaments, but provide them to all gamers so indie games and open-world games can also take advantage of a better gaming experience for their players.
But this is exactly why I'm turning to Kickstarter. With community support and validation, we can start seeing Game:refs at LAN tournaments, online tournaments, and even in every-day gaming.

Sounds like their intentions were definitely towards Tournaments and LANs, at least while uptake was low.
 
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