Couldn't agree more.
Gaming has changed a lot over the years, and people expect progression routes, rewards for time spent and some sort of achievements.
Issue is that ED follows the classic old school way of gaming.
Here's the galaxy, here's a spaceship, go have some fun.
Unfortunately the newer generation of gamers don't understand how to have fun in that environment, because there's nothing in the game pointing them towards the fun.
"Oh Hey! You can go to this <insert system name> now! Since you're uber awesome and the saviour of our galaxy, you should head there and do some jobs for people, then come back here when you're done for a hug and some biscuits"
That's what the newer generation of gamers expect from games these days, and it's a shame... really. As if people need hand holding through every game they play.
If there's no hand holding, then it needs to be a corridor game, with no freedom and you can only go from A - B, with only slight divergence.
If people don't understand how to enjoy themselves in this type of game, then I feel sorry for them.
But they shouldn't be demanding that ED head down that path, when it's pretty clear already, that the game is trying to keep to it's roots and stay open for everyone.
I can't think of a more politely derogatory way of describing gamers than the above. I'm not a new generation gamer nor I suspect am I alone or anywhere near it by saying that but I DO demand more and it's got nothing at all to do with hand holding or being made to feel like a special little cupcake.
Games have moved on and this game should also especially if it is to secure its future and do the important thing of selling copies funding further development.
In one way I'm really sad that people are seemingly genuine when they say they are perfectly happy with it as it is and in another way I'm glad for those people because they'll have something to play that doesn't overly tax them to much.