Just wanted to try it out but the game only runs in direct mode for me. when starting in extended it switches between my monitor and the rift forever and I can't set up the rift as a primary display on windows anymore.
Edit: I hope the powerplay update will be compiled with the 0.6 SDK for better compatibility
Any specifics as to why?Installed it.......
Yeah, you want to avoid this one!
so how is ED performance in direct?
yes this one may be the one to eliminate or start breaching that gap between direct/extended
From what I remember of the talks at GDC earlier, as as the release notes seem to indicate, is that OR is essentially making the HW invisible to the OS hence the removal (or merge?) of the extended mode.
As they progress the drivers, making the rift accessible to the drivers API only will permit them to ensure stability (and code uniformity). Unfortunately, it appears that as I suspected in my op that it breaks the current extended SDK mode that FD is using - as FD is probably doing client based rendering currently.
Be nice if they at least conversed before they do this. Lots of good hindered by no communication.
It would be nice if someone from the team could enlighten us on that
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Can Raptoid or another "tester"confirm that there is no longer a direct / extended mode setting in the rift config tool?
Not sure if confirmed but yes I cannot seem to go one way or the other. Tried Direct thinking ahh WTH and that was not it. Double image although I will say I really like the black startup screen and the image even though doubled looks pretty good
From what I remember of the talks at GDC earlier, as as the release notes seem to indicate, is that OR is essentially making the HW invisible to the OS hence the removal (or merge?) of the extended mode.
As they progress the drivers, making the rift accessible to the drivers API only will permit them to ensure stability (and code uniformity). Unfortunately, it appears that as I suspected in my op that it breaks the current extended SDK mode that FD is using - as FD is probably doing client based rendering currently.
Be nice if they at least conversed before they do this. Lots of good hindered by no communication.
It would be nice if someone from the team could enlighten us on that
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Not sure if confirmed but yes I cannot seem to go one way or the other. Tried Direct thinking ahh WTH and that was not it. Double image although I will say I really like the black startup screen and the image even though doubled looks pretty good
I am going to say YES blows that up maybe somebody more aquainted can respond
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As it stands Stay away from this driver for now unless you are brave![]()
As it stands Stay away from this driver for now unless you are brave![]()
Yep, P me off I really wanted to play on my 1/2 day. C'mon Talk to each other please!
A recompile for Powerplay could come, but I wouldn't count on a rework to actually use the new stuff. It would be amazing to have the text and other 2D elements render at 2x since that's one of the biggest areas of improvement when using super sampling. They can roll an update to 0.6 SDK in a minor update since it only affects a relatively small portion of users.Glad I didn't update but thanks to those that had the nuts to test.
I'd be keen to know if FD intend to roll this in to Powerplay.