Be very wary)) when using Geforce DSR.
I've got a high spec (ish) gaming desktop from last year (gtx780), and it runs E: D smooth as silk in 1920 x 1080, 60 fps v-sync on. Inside stations as well.
But Geforce Experience interface recommends that I use their DSR (Dynamic Super Resolution) feature to make the game even smoother. While in fact the feature does the exact opposite.
In stations, while noticing arguably smoother surfaces, the fps is chopped from fluent 60 to choppy 30. I quickly removed DSR again, and can only warn others to look out if trying this feature.
I think we can all agree that frames per second are more important than resolution, eh? (Let the war begin...)
You're completely misunderstanding the tech here. By smoothing things out, they don't mean the frame rate. They mean the jagged lines of textures. DSR, or Dynamic Super Resolution, basically uncaps the resolution limit so the game is running at a higher, more demanding screen resolution that your monitor is capable of, and then scales it down to your monitor's resolution. As shown in Anvh's post, it results in smoother textures at the cost of performance. So if you don't want your GPU's working a lot harder, don't use it. But if you have a GPU powerful enough to render the game at those resolutions without breaking a sweat, it's a great way to increase the texture resolution.
Also, of course you're going to dip down to 30fps with V-Sync on. That's what V-Sync is DESIGNED to do. Keep the frame rate at a factor that's evenly divisible by your monitor's refresh rate to avoid screen tearing when the GPU and the monitor can't stay in sync with each other. This keeps things in sync, but as you mentioned, as soon as the fps dips below 60, it won't drop to 59. That'd cause a screen tear because it becomes out of sync. Since most monitors are running at 60Hz, or 60fps, It'll drop it all the way to 30 just to avoid the tear, because 60 divided by 2 is 30.
V-Sync also adds a pretty significant margin of input lag. So much so that I decided pretty quickly in my gaming career to just always leave V-Sync off. The tearing bothered me a lot less than the inconsistent frame rate.
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