Newcomer / Intro What is the etiquette for playing in Open mode?

Rofl, I meant no offence. Do you see the irony in asking about the etiquette of Open then when I give you an example of etiquette you disregard it?

Fly safe CMDR.
If the open/solo comment was meant as an example of etiquette, you perhaps might have worded it better.

I just read it as a burn, and thought the response was entirely justified.
 
Yeah I agree. There's no "right" or "wrong" way to play as far as I am concerned.

To clarify I play without any 3rd party crowd sourced tools exclusively in Open, if there was an active Ironman mode then I would play that! So play as you want completely! I am an Elitist though so to have respect, I would not switch modes at all as I explained above. The OP has already said that they don't give a fig about what I think and that amused me in a thread about etiquette.

Again apologies if the impression anyone has is not "wry humour". Imagine all my post spoken in a cut glass accent.

For those of you who need distracting from work or who have time to kill I heartily recommend reading this http://www.sirlin.net/ptw - it's a free online book about using all means necessary to win and not having hangups about using any game tools to do so.

The tl;dr version is - anything permitted by the game or engine is a fair tactic, so in Elite Dangerous terms:-

- switching from Solo -> Open is fine
- ramming as a combat tactic is fine
- killing for no reason is fine

What wouldn't be OK:-
-hacks (defined as changing game files to gain an advantage - so a 3rd party tool is OK as it just reads the files, but infinite shields is not)
-combat logging or cheating in another way (so trade beacon trading has been confirmed as an exploit, as has combat logging)

Playing in Open means that you accept that some people may adhere to this doctrine, and that is all tickety boo as I have said, and good luck to all CMDRs who do.

What makes it exciting for me is knowing that I have some self imposed rules (as the aforementioned non-crowd sourced 3rd party tools and Open only) competing against players who don't.

Which as an elitist person means I can look down on people who don't play by the same, self imposed rules & hence the respect comment. Further and quite rightly, the OP can say they don't care about what I think or do.

Play your own way.

To bring this back to the OP's question about etiquette, well we already have some fine answers here, and I think the final answer must be - "Play within the boundaries of the game, the only constraints and etiquette are those you place on yourself"

Good Hunting CMDRs!

p.s. yes reading back I could have worded it better - I hope this explanation is better!
 
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Philip Coutts

Volunteer Moderator
Treat others as you would wish to be treated by them. Serves me well. Also remember it's just a game, don't get too wound up by the actions of others, it really isn't worth it.
 
The rules of engagement is if it's a trader kill it, if it's a combat ship kill it, if it's a sidewinder kill it BUT don't mention that to the forum.

Due to the "gun-ho" nature i'm sticking to solo or private. But i do do stints in open to see how bad the pirateing is.
 
Attacking clean ships and destroy them will make you a criminal and you will be treated as one.

For the two minutes it takes you to fly to a station and buy yourself clean, anyway.

OP: As ye sow, so shall ye reap. There are poorly-endowed donkeynozzles out there, look out for them. Whether you want to be one of those, or a reasonable human being is between you and your conscience. Blaze your own trail :)
 
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Chrisfs, you're funny - you're totally allowed to kill anyone but there are consequences. If a clean pilot interdicts you and you kill them, you'll get an assault bounty for attacking them and a murder bounty if you kill them. Of course, this may change with the next release but until then, it still holds true.

This is interesting, actually. Maybe interdicting should be a crime? Only the police and navy should be able to pull you over legally. Someone else mentioned this, but it also does damage to your ship which is an attack, really, regardless of if they are damaged too.

Also, when you consider that a good technique when you get interdicted is to submit and then immediately attack, it's a bit annoying that you have to wait for them to fire the first shot. If someone is going to pull me out of SC I'm going to try and blow them away before they have a chance to do the same to me; I shouldn't be penalised with a bounty for doing this. If they want to experiment with interdiction then try it on an NPC; if they want to scan me for bounties then wait at the nav beacon or a station like everyone else.

The exception could be if you scan a ship near a station and discover it has a bounty then it jumps away; if you KNOW it's wanted (just like firing weapons) then you can pull it out of SC without it being a criminal act.
 
This is interesting, actually. Maybe interdicting should be a crime?

It already is, as of 1.1 or so. Try interdicting a clean target in a non-anarchy, and see what happens. Most of the time.

Which will be fixed in 1.3 with a timer preventing you to pay off your bounty.

Which of course is hugely relevant and helpful for everyone right now. It has been "jam tomorrow" for quite some time. Moreover, if it works as well as the current much simpler system (which is riddled with bugs), then I'd advise most people to think twice about holding their breath for it.
 
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I understand you, I am used to playing Battlefield and all sorts of other Multiplayer games so like you by default I will attack another player, but I have settled down a bit now, I started feeling bad, it was like seal clubbing, no one ever fights back and if they do they are suicidal.. also you don't make many friends! So my latest strategy is Attack everyone in warzones but I don't finish them off unless they are fighting to the death and I am at risk. Usually I message them at 1% hull and say scram!
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Outside of warzones I will attack wanted ships (not near stations, i tried that and the station open fire on me) but to benefit from this you need to Inderdict them, and I dont have an Interdicter. Not tried this style of gameplay yet, but I will re-design my loadout for PVP and perhaps go looking for targets...
 
Hi commanders. So far I have been playing ED in Solo mode, developing my skills and building up a bank balance which is now at 4 million credits. I had one sortie in Open play last night, someone interdicted me and I eventually blew his ship up. Usually when I play games in multiplayer mode it is destroy everyone in sight or everyone who is not on your team - there is no great subtly. However from reading posts on the forum I suspect this is not the accepted method of play in ED. So how does one play in Open mode? I am not a member of a wing, just a lone ship in space. I have no hesitation in engaging with wanted pilots if the conditions are in my favour, but otherwise is it considered bad form to attack human players who are clean? I am trying to establish what is the advantage in Open mode play. Yes I will encounter other human players as open squares or triangles but what can I do that I currently cannot do in Solo without causing offence to other players and breaching the etiquette that the majority of players follow?

I have been playing since Beta. I have only been interdicted once, and that was over this past weekend. Stay away from the know baddie area and you will be fine. nearly 95% of the people I chat with are nice and helpful. Most are open to joining you in a wing (safer). If you want you can always request to join the Mobius group, thousands of Commanders and all for PVE. I go into this mode when scoping out new trade routes. Also, if you find a nice chat, see their playing times relevant to yours. If its a good match, friend the Commander. Then wing up and have some fun. You can see them and where they are in the galaxy map as green icons.
 
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I understand you, I am used to playing Battlefield and all sorts of other Multiplayer games so like you by default I will attack another player, but I have settled down a bit now, I started feeling bad, it was like seal clubbing, no one ever fights back and if they do they are suicidal.. also you don't make many friends! So my latest strategy is Attack everyone in warzones but I don't finish them off unless they are fighting to the death and I am at risk. Usually I message them at 1% hull and say scram!
.
Outside of warzones I will attack wanted ships (not near stations, i tried that and the station open fire on me) but to benefit from this you need to Inderdict them, and I dont have an Interdicter. Not tried this style of gameplay yet, but I will re-design my loadout for PVP and perhaps go looking for targets...
Interesting - I've played Battlefield since BF2. The only time I ever attack another player in Elite is if they're on the wrong side in a conflict zone or if they steal my kill in a RES.

The way I see it, FPS are predicated on PvP/TvT, so if I see a player with the wrong colour icon, I just shoot them; Elite is different in that it isn't based on Red Vs. Blue. My way of thinking is ask questions first, shoot later.

All's fair in love and warzones - if a player is in a CZ and they're red, I kill them. They had to enter the arena deliberately, so it's just like clicking "join server" in BF3 (BF4 is an abomination that needs to FOADIAF.)
 
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Treat others as you would wish to be treated by them. Serves me well. Also remember it's just a game, don't get too wound up by the actions of others, it really isn't worth it.

So it's fine if you're in a sidewinder killing newbies if you are happy that others kill you every so often?

Treat others as you would be treated doesn't account for the fact that other people may be different from you.
 
If you're going to kill someone, kill them for a reason. Like if they're on the opposing side in a battle, wanted, or have cargo you want but are unwilling to give it to you. If you interdict someone for their cargo, only open fire if they start shooting or running away. At least give them the chance to bargain for their lives, but considering how little time it takes to run away, just bust out the hardpoints the moment they start running. This should at the very least not have people label you a 'greifer'.

Just don't think of this game as deathmatch in space. Simple as that. Just look at DayZ, used to be a great open-wrold survival game where co-op was possible, but is now just deathmatch with zombies. Seems every game where you are free to co-op or kill other players eventually just turns into a deathmatch as it increases in popularity.
 
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Interesting - I've played Battlefield since BF2. The only time I ever attack another player in Elite is if they're on the wrong side in a conflict zone or if they steal my kill in a RES.

The way I see it, FPS are predicated on PvP/TvT, so if I see a player with the wrong colour icon, I just shoot them; Elite is different in that it isn't based on Red Vs. Blue. My way of thinking is ask questions first, shoot later.

All's fair in love and warzones - if a player is in a CZ and they're red, I kill them. They had to enter the arena deliberately, so it's just like clicking "join server" in BF3 (BF4 is an abomination that needs to FOADIAF.)
well, just to clarify, its not really possible to attack every player you see, what I meant was every player I saw in early days was a potential target first and foremost, which is as a result of playing first person shooters, I didn't explain that very well. Even now when I see players the first thing I do is scan them to see if I have any valid reason for attacking them. Combat is the main interest for me in this game...trading is boring, exploring is boring, mining is boring, missions are broken...what else is there to do?
 
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