400 billion star systems of what?

True, but there is nothing like that in game. A moon is either perfectly round or not exist.

How about a cracked planet?
How about comets?
How about a massive asteroid belt around a star?
 
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That's fair enough, but I think OPs point is that it's all static.

In terms of Fermis paradox, what is there to discover ?

Braben keeps hinting that there are some big things out there that haven't been discovered yet, and I don't think that's a lie. They KNOW which star systems have been visited.

In such a big universe, we have explored far to little to start making bold statements like "there's nothing else out there". The beauty of the game is that someone could find one of these secrets and deliberately withhold it from the rest of the community. It's an open and free Universe, and if you want your share of it, you'll have to put the effort in to find something new.

So yes, there definitely is more out there but we can't tell you what it is until someone finds it.
 
The problem with super novas is that you only know they happened from the light of the explosion, and systems are several light years apart. So a super nova event could have happened already inside the human bubble and we wouldn't even know it because the light is several years away from reaching the next system, and everyone in the system is dead and couldn't be bothered to pick up an ansible to let anyone know.
 
I feel a bit like this guy, for other reasons. I maybe judging too early, since i only had the game for a couple of days and someone perhaps can tell me why. One example of why i feel the lack of motivation to explore: So far every ring ive been to has no variation, its all the same blackish brown shiny resource thing. Will i ever find something cool, like a hidden city-station on a large asteroid? An asteroid belt that has multiple types of resources in it, say like rare, valuable crystal formations? Will i ever find something not called resource extraction point? I feel like ive already seen everything there is to see so far with gas giants, someone can disillusion me of that notion if he wants.

It doesnt feel like a complete game on multiple levels. No way to store the equipment you bought? The cartographics aspects seems tacked on as a mindless grind. Just hop some light years away or nobody will buy it. No way to sell this to other players? Is there stuff like say, discovering a hidden pirate base somewhere and selling this to the local space cops?

For an early access game that is reasonably cheap, i would not complain. But i just paid 80$ for this game, its labeled released, thats a big chunk of money.

Dont get me wrong, im enjoying my first few days flying alot, but it will get stale quickly if its most of what i can do, fly around.

What are the multiplayer aspects that made it worth not having tons of people mod the crap out of it and having much more content fast, like examples i mentioned?
 
O.k. 400 billion star systems....

What's in them??

I mean come on other than just varying degrees of different coloured planets?? Whats there???

What reason could I have to actually go to any of them?? There are no Mysteries and nothing to really discover...

What's in them? I don't know, I've still yet to visit them all, but I do know this, I will know that there are mysteries to discover when I discover them.
 
O.k. 400 billion star systems....

What's in them??

I mean come on other than just varying degrees of different coloured planets?? Whats there???

What reason could I have to actually go to any of them?? There are no Mysteries and nothing to really discover...

Nothing. Well, nothing more than a rounding error anyway, just how many decimal points do you want to go to? :) Assuming that there are "just" 1000 systems with anything of particular interest in them, that's 1000 / 400 billion - or 0.00000025% of the galaxy is "interesting".

While DB has hinted that there are things yet to be discovered, I suspect that the truth of this is that there will be things that have yet to be discovered. I know that's cynical but given the state of the rest of the game I doubt that these things are actually in place yet. However picking a star system at random in the galaxy and having a 0.00000025% chance of finding anything interesting is pretty long odds so the difference between something being in the game now and something being put in the game in several months time and the chance of discovery of this something won't be very different.

I'd love there to be multiple space-faring alien races out there, but I don't think this is really in DB's / FD's view of the galaxy therefore this is unlikely to be the case. I live to be surprised though.
 
Its a bit frustrating to see them sell 20$ paint jobs (or whatever) when part of the content in-game for my 80$ i already paid, could for example be looking out for rare paint job experts that can paint rare cool decals for my spaceship.

Everything in the works seems great but feels alot like they are talking about the expansions but the "Classic" game is barely into beta, to take an Everquest analogy.
 
Its a bit frustrating to see them sell 20$ paint jobs (or whatever) when part of the content in-game for my 80$ i already paid, could for example be looking out for rare paint job experts that can paint rare cool decals for my spaceship.

Everything in the works seems great but feels alot like they are talking about the expansions but the "Classic" game is barely into beta, to take an Everquest analogy.

"20$ or whatever" is a very cheap example of writing when real prices are a click away. Paint jobs are completly optional. Are you sure you spent 80$ for the game client? Even with the worst dollar/pound exchange it seems a little bit exagerated.
If we are making comparisons with Star Citizen... the paint job becomes a joke: buy your ship and its fitting with your credit card, drop few hundred $ for a top tier outfitted ship and begin the game like a boss...
 
"20$ or whatever" is a very cheap example of writing when real prices are a click away. Paint jobs are completly optional. Are you sure you spent 80$ for the game client? Even with the worst dollar/pound exchange it seems a little bit exagerated.
If we are making comparisons with Star Citizen... the paint job becomes a joke: buy your ship and its fitting with your credit card, drop few hundred $ for a top tier outfitted ship and begin the game like a boss...

https://store.elitedangerous.com/game-extras/viper-impression-paint-pack.html 10 pounds = 20 Canadian dollars. 40 pounds = 78$ Can. My point is that its a bit cheeky to charge for that when the game is bare bones enough that searching for nice paint jobs could be something to do while we wait for more content. I dont really care what SC does. The selling point of no single player (hence, no modded content) was that the multiplayer component was so awesome the game would suffer greatly from not taking that route.
 
And now i cant insta-post in threads (getting the youre getting moderated message now) for voicing this opinion? (Hmm this message wasnt moderated, but the one i wrote just before, that isnt appearing yet, was...)
 
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"20$ or whatever" is a very cheap example of writing when real prices are a click away. Paint jobs are completly optional. Are you sure you spent 80$ for the game client? Even with the worst dollar/pound exchange it seems a little bit exagerated.
If we are making comparisons with Star Citizen... the paint job becomes a joke: buy your ship and its fitting with your credit card, drop few hundred $ for a top tier outfitted ship and begin the game like a boss...

Its 78$ Can conversion from 40 pounds. 10 pounds paint jobs = 20$ can. Your argument is a bit like saying red corvettes are completely optional for GTA V. Heres some DLC paint jobs if you want something else than a blue corvette. Again i would not care about this if the price wasnt so high for the initial game and that it lacked content, which makes me wish i could go shop around in-game for paint jobs on my new cobra.
 
O.k. 400 billion star systems....

Yes, impressive that innit.

What's in them??

Largely nothing.

I mean come on other than just varying degrees of different coloured planets?? Whats there???

This and that, not much really.

What reason could I have to actually go to any of them?? There are no Mysteries and nothing to really discover...

Honestly, there's none. I don't think you should even leave the hanger bay because even the orbital interiors all look the same. I'd wait until Frontier hand crafts 400 billion custom made and exciting systems for you. Just stay there and keep your eye on your PM's. I'll message you when they're done.
 
Star Citizen should just copy the two maps 200 billion times each and release the game tomorrow -DONE

then onto an Xbox and Mac port :D

THEN FRONTIER SHOULD CHARGE £10000 A SHIP AMIRITE

You do realise what "space" involves don't you
 
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Yes without planet landings it is almost a complete waste of space. The sooner FD can get that update out the better. Then there may be that scan you performed on the dark side of that planet that shows a high yield of rare resources you can take a chance at mining with the right equipment, as long as you have the thrust to negate the gravity. So much more gameplay can and will be opened up once this update is complete and goes live.
 
I keep seeing these "Elite should have this" threads and yes, I agree with most that "this", in a perfect world, would be nice to have.

However, Frontier have a limited staff and are focusing on larger issues. They may get to it in time but dedicating effort to making everything look prettier is probably low on their list of things to do and I'm fine with that. I'd rather see effort put into the many existing bugs before any art projects were started.

Explorers (the deep space >2,000 LY bunch who will see these things) are what, 3 - 5% of the player base at best? Heavily revamping the graphics code to include dynamic gas giant surface motion and binary/trinary star interaction plus other things would benefit a relative few. Those things may not even be possible on the MAC and Xbox platforms given their inherent graphics challenges so that may also be a limiting factor. Yet, the videographers of the game are able to produce stunning images with what we have in-game today. It's a huge leap from the wireframe of the eighties.

Edit: Having seen the SweetFX thread, Frontier could add that technology in the actual code to make things incrementally better in the short term.

I agree, from all evidence they appear to have a limited staff. Which is why they should create a toolkit and mechanism for fans to create and submit new galaxy assets. All assets would adhere to the physics rules the devs specify, etc. All submissions would go through the staff for review and final approval. Any assets can be purely cosmetic up to and including physical dangers that require action by pilots. Build a pricing model around these assets so if players want to see they can pay FD (a small percentage goes to the creators) to encounter them in game. This way the limited staff doesn't have to do everything. Just a thought.
 
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