Further I have been progressing my CMDR in ED, the more I have been feeling the game is relatively easy. When starting out you have the challenge of learning the mechanics, getting good at flying and all that sort of thing, you make a lot of mistakes that cost you credits but you learn and improve. At a point I think most players would find that credits are coming in but rarely going out once you get a reasonable ship & experience under your belt. The challenge lessens. For those that have lots of credits, ships etc I think it is hard to loose those without doing it deliberately, and not necessarily by the existing game design/credit sinks.
Other than purchasing ships or modules, I believe the current credit sinks (& correct me if I have missed anything guys) are:
- Repair / Refuel / Ammo resupply
- Insurance on ship destruction
- Loss of cargo (Pirates, Ship destruction etc)
- Fines / Bounties payments
- Rep gain missions (charity missions)
- ...
Experienced players can avoid many of these much of the time. That can primarily leave the ongoing repair/ammo costs as the main credit sink, which in its current iteration is relatively cheap. Obviously, this will depend on how you choose to play the game etc but I am generalising a fair bit here.
My question to the community is, do you think these credit sinks are sufficient & balanced cost wise?
Would you like to see other ways to spend/invest/sink those credits back into the game?
What are your suggestions to expand or improve this in ED?
Feel free to share your opinions below.
Some suggestions from the Thread (and a couple of my own):
- Gambling in stations, betting on races
- Insurance for bounties/data/cargo etc
- Hiring NPCs
- Ship Taxi Service for moving ships
- Bigger risk vs reward
- Bribary of officials
- Donate/Fund/Contribute financially to a Powerplay faction
- Charity Community Goals
- HUD Colour Crystal Modifications or other cosmetic ship alterations
- Pay to access a full featured Black Market for a period at a given station
- Naming Stars/Planets
- ...
Other than purchasing ships or modules, I believe the current credit sinks (& correct me if I have missed anything guys) are:
- Repair / Refuel / Ammo resupply
- Insurance on ship destruction
- Loss of cargo (Pirates, Ship destruction etc)
- Fines / Bounties payments
- Rep gain missions (charity missions)
- ...
Experienced players can avoid many of these much of the time. That can primarily leave the ongoing repair/ammo costs as the main credit sink, which in its current iteration is relatively cheap. Obviously, this will depend on how you choose to play the game etc but I am generalising a fair bit here.
My question to the community is, do you think these credit sinks are sufficient & balanced cost wise?
Would you like to see other ways to spend/invest/sink those credits back into the game?
What are your suggestions to expand or improve this in ED?
Feel free to share your opinions below.
Some suggestions from the Thread (and a couple of my own):
- Gambling in stations, betting on races
- Insurance for bounties/data/cargo etc
- Hiring NPCs
- Ship Taxi Service for moving ships
- Bigger risk vs reward
- Bribary of officials
- Donate/Fund/Contribute financially to a Powerplay faction
- Charity Community Goals
- HUD Colour Crystal Modifications or other cosmetic ship alterations
- Pay to access a full featured Black Market for a period at a given station
- Naming Stars/Planets
- ...
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