Idea: One use emergency jump

Hi everyone.

I've read a thread about somebody was killed at Sgt A* and lots of people having an intense debate about if it's ok or not.

I don't really care much the moral part because it's part of the gameplay: you can choose be a bad guy or not (Blaze your own trial, remember, and I never ever killed a human player, and I won't like it if I have to do it in the future). But I share the fear of being destroyed during a very very long exploration trip. So, I've got an idea:

A unique-equipped module that uses ammo (and with only 1 very very expensive shot*) and if you use it you'll perform an emergency jump to a random near system (inside your ship possibilities: fuel, jump range, etc). That won't put you completely safe because the other ship could follow your wake but it give you a chance (and only one) of run away.

It's just an idea, meanwhile I always go on an exploration trip in a fully armed asp.

* Even it could damage your ship heavily in order to avoid with lots of money spam it

PS: I hope you understand my English... :)
 
Or you could just, i don't know, jump into another system using your FSD.

Yes of course, but it requires a cooldown, it could be masslocked...

I was thinking in something like a panic button but... nah, maybe it wasn't a good idea. :p
 
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So any time a player gets attacked, there is a never fail. "Run away" button? No, not a good idea!

Yeah, that's why I said very expensive, one-shot, the damage and all that. But it sounded better on my head :p

Aaand it's a very bad thing for "honest" pirates (I mean no-badass players). Bad idea, my fault :)

It's better option go in a ship with weapons or a faster ship to run away easily.
;)
 
Or you could just, i don't know, jump into another system using your FSD.

Emergency jump could just be a built-in function with a dedicated button, where the ship computer targets the closest viable jump target, immediately selects it and, if not hard-mass-locked (e.g. among asteroids), start charging the FSD. :)
 
Emergency jump could just be a built-in function with a dedicated button, where the ship computer targets the closest viable jump target, immediately selects it and, if not hard-mass-locked (e.g. among asteroids), start charging the FSD. :)

Yes, I really like this idea.
 

Ace_Garp

Banned
You could to make it more of a last ditch act of desperation have some kind of risk involved with using it.
Chance of damage from landing too close to an orbital body or something like that.
 
I like the idea, though I can already see it being unpopular among pirates, since traders could use it, if willing to give up the slot, depending on size and such.
 
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You could to make it more of a last ditch act of desperation have some kind of risk involved with using it.
Chance of damage from landing too close to an orbital body or something like that.

Or because its an unplanned emergency jump, severe damage to ships systems. It has to be made last resort.
 
Emergency jump could just be a built-in function with a dedicated button, where the ship computer targets the closest viable jump target, immediately selects it and, if not hard-mass-locked (e.g. among asteroids), start charging the FSD. :)

You can incorporate this same operation to your own procedure... when jump to an unknown system set a new target system in your computer, and if you get in trouble just press the FSD (I do this when in combat zone, I point to a system with a station that have repairs and a viable landing pad)
 
Yes of course, but it requires a cooldown, it could be masslocked...

I was thinking in something like a panic button but... nah, maybe it wasn't a good idea. :p

If nothing else, this thread is refreshing for someone gracefully admitting that they're wrong. Fair play to you :)
 

Ace_Garp

Banned
Or because its an unplanned emergency jump, severe damage to ships systems. It has to be made last resort.

My thoughts exactly, to keep those happy who would see it as a "get out of jail free" type of device, if you will.
Chance of getting away from combat high, chance of getting away unscathed not so high.
Wouldnt be too hard to make it that way.
 
I don't think this is a good idea. We can already set a system on left panel and jump in a few secs.

However, if it does come to pass then the system you jump to should be RANDOM within your max jump range, fuel usage tripled and the FSD cool down on arrival should be ten times longer than normal.

You might end up somewhere worse.
 
This reminded me of the hyperspace option in the old arcade game of Asteroids. It'd be funny if the ED version did similar, placing you slap bang in front of a large rock with no chance of avoiding it.
 
You could to make it more of a last ditch act of desperation have some kind of risk involved with using it.
Chance of damage from landing too close to an orbital body or something like that.

Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it.
 
Well, OP idea is not silly. Not THAT silly. Remember the "Forced Mis-Jump" in Elite 2 and 3?

I do- and put it in good use a time or two. The self adjusting quality of the Mis-Jump was being dropped possibly *ANYWHERE* within your ship's Hyperdrive.

Usually deep in space. DEEEEP space.
 
My thoughts exactly, to keep those happy who would see it as a "get out of jail free" type of device, if you will.
Chance of getting away from combat high, chance of getting away unscathed not so high.
Wouldnt be too hard to make it that way.

Repair costs are next to nothing, and with the reboot function, having your ships sysstems damaged means nothing.
 
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