I know! For some reason I have a brain spaz and keep calling Open, OnlineFor clarity, and because you keep referring to Open play as online - all three modes are online. Of course you can expect a welcoming committee - that's what Open players seem to want to do.
We are not expected to be able to crossplay with consoles (unless something fairly miraculous happens) - so their whole populations, regardless of the play modes that they are in, will not be able to be directly affected by players in PC/Mac-Open. We then get into considering disparate groups fighting / opposing goals. It is unlikely that all players (or even most players) in Solo / Private Groups will support the same goal - the same as XBone players, the same as PS4 players.
Anyway, the fact Console players will be invisible to PC/Mac players is a very different matter to the one I'm concerned about. So I'm afraid I'll repeat myself once again to clarify. I'm worried many elements/goals in Powerplay will be most productively played in Solo (not Open). My previous example is a trading goal and that it will almost certainly be easier (& more productive) for CMDRs to do it in Solo, away from other (more challenging) CMDRs who will get in their way.
The issue being brought up that some players will always be invisible to others, most obviously console players to PC players, is a different matter. In Open mode you are vulnerable to other CMDRs spoiling your productivity. In Solo you are not. Obviously a XBone player will not be attacked by PC players, but if they play in Open they are vulnerable to other CMDRs (on XBones) at least.
So to sumarise, my fear is simply I suspect Powerplay will result in many players simply ducking into Solo to *grind* away as "effectively" as possible for a goal. And although I have no issue with people playing in Solo, it seems a mechanic gone slightly wrong when people are possibly choosing Solo to play safetly away from the community for goals affecting the community.
If Frontier had wanted CGs and Power Play to be in Open only, they would have implemented them that way - they haven't (nor did I expect them to). I understand that there are players who thrive on competition and direct interaction with their chosen opponents - I also understand that the game design of E: D means that this player type will only ever meet players who choose to meet them - that is a consequence of the choices that Frontier have made available to all players. We are not all corralled in the same area for less combative players to provide content for the more combative players - long may it continue.
I think Frontier are in a tricky place. They're trying to offer the community the option to play in what ever guise they wish, amongst other players, or tucked away by themselves. This of course is fine. But where I see the problem is these two two modes of play do not sit comfortably togethor when we get competing community goals. If people benefit from being in Solo it just seems contrary to the desired goal.
Anyway, PP will be out in the coming few weeks and I think we'll soon see if my concerns are valid or not. It could be the goals are such that they negate my concerns. However, the moment I see a goal and realise, if I play in Solo I can be noticably safer/more productive, I'll be a touch alarmed personally...
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