I agree, however ED has been designed in such way that strict specialization of ships is not easy to achieve.
Which is why everyone is using combat Type 9's and Cargo vultures right?
I think this is patently false, specialization is EASILY achieved in this game. A type 9 can be fitted for some combat but it will never be a dedicated combat vessel, and the vulture can haul a few tons but its never going to be a freighter, period.
There are ships that are better at multi-role (sideys cobras asps anacondas) but there are most assuredly specialist ships.
This is a good point, but I think what Murishani is saying is that small ships need to be useful despite a lack of large class slots. There are several ways to implement this without breaking the game, or even altering the ship models. It could be small changes such as hit box detection, reduced heat signatures, increased speed, increased durability, a slight boost to smaller class weapons damage, etc. You could even add extra utility slots with items that boosted power output or distribution.
A million kinds of this.
I think one of the biggest problems is the forum we are debating this in. After reading Ziljans other post it occured to me that even the ASP
explorer doesn't feel like one. Every ship I've explored in had to be adapted to that role from another intended purpose (haulers, type 6's Adders etc.).
Even the ASP, ok, good jump range, little bit wobbly on the handling, that's fine its a bigger ship I can deal with that. Fits a huge jump drive, this is making sense it looks like an explorer. Yes multiple utility slots very good, not sure why I need all this cargo. Capable of holding a big shield... ok Im not sure Id need that in the black but ok, hang on what is with all these hard points? Why is it capable of powering six railguns? This doesn't looks like an explorer it looks like a multirole!
We have dedicated combat ships: Eagles,Vipers, Vultures, etc. Good defenses(shield armor or both), great weaponry, good handling, terrible jump range, bad cargo.
We have dedicated freighter ships: T9, Hauler, T6 etc. Great cargo, ponderous, decent jump range, minimal weaponry, good defenses
We have multirole ships: sidey, cobra, ASP, decent jump, decent cargo, decent weapons, decent defenses, all rounders.
Even the ORCA has a serious bite and acts a bit like an all rounder.
Can we not have?: Bullsnake, Boa and Cottonmouth, Decent defenses, little to no weaponry, terrific jump range, decent handling, moderate cargo. for generally non violent/scout/scientific roles?
If we cant have that, can we have something ELSE to stick on all those six gun slots on an ASP "explorer"? Something to boost scanner range perhaps? Built in heat vents? Jump drive extenders? some freaking Yaw thrusters?
Literally ANYTHING to make an "explorer" vessel more than a gutted out ship of any class with two kinds of sensors in it. When even the ship with "explorer" in the name is framed up like a gunboat, I have to ask where the nonviolent specialization is.
Before the calls of "but murishani, its elite DANGEROUS everything is supposed to be combat capable" I preempt with: The many many many players who paid for the game, are contributing to the community, and are buying skins to go fly their ships in the 99% of the game world with no violence, no NPC's and no conflict would tend to disagree with that assessment, no matter what the original intent or expectation was.
I understand that there is room for many other ships and I cheer loudly for that, but from my perspective, the scientists, explorers, scouts and other far-rangers and wanderers don't even have ONE ship of their own yet, we're making due with the leftovers of the traders and all-rounders.
Mossfoot, you fly a modified trade vessel, Jackie has adjusted a multi-role for his purposes, Ziljan and I are flying the "explorer with a nose full of guns". Weve got ranks for combat, trading and exploration, maybe we could get ONE ship that actually fits that third category and doesnt have to be shoe horned into it?
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