Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Robert Maynard

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The modern version of Elite certainly has competition between players, whether direct through combat or indirect through making credits or advancing a CG/Powerplay objective.

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Thanks Jorlin. I will try my best.

For a win to be relevant to others, they would need to be taking part.
 
The modern version of Elite certainly has competition between players, whether direct through combat or indirect through making credits or advancing a CG/Powerplay objective.

I din't fall for your try of "runner up" provocation and i won't fall for this attempt to set up a trap too...
 

atak2

A
When I want competition I play a game designed for that - World of Tanks or Mortal Kombat X at the moment. I don't load up Elite, which has terribly unbalanced PvP (Vultures vs Sidewinders? Really?) due the aforementioned lack of design in PvP. Playing Elite as a PvP game, then believing you've "won" a competitive contest of skill, is indulging in delusions of grandeur, however tiny those delusions are.

I view it as a survival game like DayZ or H1Z1. The "winning" is about surviving and prospering and advancing your goals where players and npcs oppose you.
 

atak2

A
well, others might view it as "hello kitty" or "the sims".
i for my part view it as the game it is.

Exactly. I don't compare it to symmetrical PvP games like Mortal Kombat X because clearly you should not expect equal PvP battles. That's why I see the game model has more in common with a survival game.
 
Exactly. I don't compare it to symmetrical PvP games like Mortal Kombat X because clearly you should not expect equal PvP battles. That's why I see the game model has more in common with a survival game.

then just play it that way.
no problem.
others play it as "space truck simulator"
no problem.
list could carry on...
 
Exactly. I don't compare it to symmetrical PvP games like Mortal Kombat X because clearly you should not expect equal PvP battles. That's why I see the game model has more in common with a survival game.

Here's something to contemplate. Consider the issues with PvP balance, mode switching, etc.. Community GOALS, not Community CONTESTS. Do you think, on balance, that Elite better fits the idea of a game designed for competition or cooperation?
 

atak2

A
then just play it that way.
no problem.
others play it as "space truck simulator"
no problem.
list could carry on...

I think that's a great description for the solo game. This has really been productive :)
 
Here's something to contemplate. Consider the issues with PvP balance, mode switching, etc.. Community GOALS, not Community CONTESTS. Do you think, on balance, that Elite better fits the idea of a game designed for competition or cooperation?

As the game is at the moment, it to my mind certainly works better as a coop game than a competitive game. However, we do have a sizable population of players here who would like it to cater to their preference for competition. So, to please them, the game design would need to change. The problem is, that most suggestions i've seen so far to improve things for the competitive types would degrade the experience for the coop types. But anyway, that's more or less what this threadnaught is about anyway.
 
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atak2

A
Here's something to contemplate. Consider the issues with PvP balance, mode switching, etc.. Community GOALS, not Community CONTESTS. Do you think, on balance, that Elite better fits the idea of a game designed for competition or cooperation?

I honestly think neither. It is sitting in the middle ground with no clear direction. With Powerplay I would say the game is starting to favour competition. Really, I think the devs need to make up their mind on what they want the game to be. Its quite ambiguous at the moment and I think for my and your sanity I would like the devs to come out with a clear statement on this topic so it can be settled once and for all. I really don't want another 10,000 posts on this topic.
 
As the game is at the moment, it to my mind certainly works better as a coop game than a competitive game. However, we do have a sizable population of players here who would like it to cater to their preference for competition. So, to please them, the game design would need to change. But anyway, that's more or less what this threadnaught is about anyway.

But why should he game change to please them? You might argue that it should if they are the majority of players. We don't know that though. You might also argue that the game should only have to please the developers.
 
I think that's a great description for the solo game. This has really been productive :)

Not what i intended to say but i'm used to your word twisting already.
But this time you really got me, since i don't understand what point you're trying to make...
 
I honestly think neither. It is sitting in the middle ground with no clear direction.

Really? Don't think about how the game is being played, think about how it has been designed. Think about what type of play is calling for the majority of changes. Power Play doesn't count because we haven't actually seen it yet.
 
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Really? Don't think about how the game is being played, think about how it has been designed. Think about what type of play is calling for the majority of changes. Power Play doesn't count because we haven't actually seen it yet.

I don't call it "no clear directions" but "options".
 
Really? Don't think about how the game is being played, think about how it has been designed. Think about what type of play is calling for the majority of changes. Power Play doesn't count because we haven't actually seen it yet.

Always how designed is different to what ppl do though ;p
 
I honestly think neither. It is sitting in the middle ground with no clear direction. With Powerplay I would say the game is starting to favour competition. Really, I think the devs need to make up their mind on what they want the game to be. Its quite ambiguous at the moment and I think for my and your sanity I would like the devs to come out with a clear statement on this topic so it can be settled once and for all. I really don't want another 10,000 posts on this topic.

I'm struggling to see how it's ambiguous - FD have repeatedly said that CGs are for all modes and Powerplay will be also.

The only people who are undecided are those that bang on about how great open is and how everyone should play together then switch to solo because they think it gives them some kind of advantage in certain situations.

I play in open all the time - mostly trading - when I do RES stuff I accept that I can't earn as much as I do trading but I do it anyway because I enjoy RES stuff.

Other times I go to CGs and accept that I won't earn as much as I would in a RES because I'll have to fight for it with other people but I do it because at that moment I want to be with other people in that situation.

Choices.
 
But why should he game change to please them? You might argue that it should if they are the majority of players. We don't know that though. You might also argue that the game should only have to please the developers.

Well, the general direction as we understood was David Braben was creating the game he wanted to make, and poo-poo to the players if they don't like that :D

And i've never been particularly fond of the tyranny of the majority or the tyranny of the vocal minority.

So best thing i think for the game is for DB to keep going in the direction he wants to go. It might work out ok, it might be a disaster, but the direction and vision will at least be consistent.

The thing that has annoyed me most about development so far is when FD have actually listened to the players. For example, the massive reduction in price of the Vulture and FdL. Perhaps a reduction was in order, but the amount they lowered it by was (in my opinion) too much.

I'm not saying devs shouldn't listen to their player base, but take what they say with a pinch of salt, because everything we tend to say is exaggerated to the n-th degree. The Python nerf was a good example of this. People cried and cried about how it was going to kill the python, and yet, the python still remains a very popular ship. Just showing that players really don't know what they are talking about half the time (myself included ;))
 

atak2

A
Really? Don't think about how the game is being played, think about how it has been designed. Think about what type of play is calling for the majority of changes. Power Play doesn't count because we haven't actually seen it yet.

Hang on. You are telling me to disregard a large game update that the devs have been working on for months. That it should not be counted for the direction they are pushing the game?

I will answer your question though:

In the beginning I feel the game was designed for space trucking (as Jorlin calls it). I believe the developers then realised that they could tap into a larger market by giving the game more elements to appeal to PvP players which started with Wings and now Powerplay which will certainly attract the PvP market. So now the game is in a kind of limbo - do the developers prefer their PvE audience or their PvP audience?

I think quite frankly we are both in a period of uncertainty and we can argue our respective viewpoints (and I do respect that you have fun in Solo/Group) but one way or another the devs will have a choice to make which will alienate some of their audience.
 
Look at the wording of Community Goals. Help. Assist. Aid. Contribution. Community Goal - a goal for the community. The higher the tier the more rewards everyone gets. They are designed for cooperation. Not competition. Yes they have a leaderboard and higher rewards for higher contributions because they are the people who have helped the community reach the goal the most. Well done to those people, you've done us proud. Work together not against each other and everyone benefits.

You can't count PP for the reason I said. We don't know yet which way it will actually lean. It's guesswork. Ask three people what they think PP will be and you'll get four different answers.
 
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