My Thoughts on Community Goals Rewards

Now, this is likely to be an unpopular opinion, but I think the community goals rewards need re-working. Let me explain why. I have participated in about the last 6 or so and with each one I have made minimum effort and made maximum gains. I use a T6 with 104t of cargo space and with the last few delivery goals I dropped off about 400t of goods. That was enough to get me in the top 70% and pocket 4 million credits.
I got that bonus with very little effort. And that was deliberate. But then there are pilots out there in Sidewinders or Haulers moving 8-10t a go and they are at it for hours and hours. They put in a supremely huge effort and only manage top 100% for all their hard work.

Another example is the Sobek boys. I did that with about 15 hours to go. Went there, did around 220K of combat bonds and got into top 70% and made 5 million. It helps I have a Vulture so I was able to pick all the Pythons and Asp's to get the bigger payouts.

I am not sure what the best way is of improving this, maybe some kind of mathematics to calculate the cargo capacity of the ship and the amount of cargo delivered on a kind of sliding scale. Or maybe certain ships are in a class and rewards handed out per class?? It would require someone with more brains than me to do the sums.

If the rewards got changed it would mean no more easy rides for me and I would have to work for my rewards.

What are your thoughts? Change or leave?s
 
Hello Lord_itchybum,

I would say leave as is. People do CGs for different reasons, not sure the pay out is any better than rares in a Type-6 (not done enough rare trading to compare, just gut feeling).

I think you are doing it right for you, which is to maximise income from the CG. Probably true for a lot of players in CGs, as in Lugh it looks like a lot of players did both the Fed and Crimson bounty hunter CG.

I did the Khaka one soon after a reset, just got into a Type-6 and started it early where there was not much heat. The Top 5 list and the position of a player in the top 5% convinced me to do it for days rather than hours. Made about 12Mcr including trading for couple of evening sessions and a weekend. Got top 15%, same stats convinced me I could not get top 5%. It as getting tough to break the blockade towards the end. I started the CG with the aim to make money faster than trading alone. However it rather shaped this character as pro-fed, going back when someone posted here etc. So my reasons morphed, and how the character shaped up affects may game decisions now.

Simon
 
Leave it as is. The guys in the Sideys and pickup trucks got what they were due for their efforts. The rewards aren't based on time put in, they're based on how much tonnage you move. If you're crazy enough to spend hours moving 8 tons at a time, you don't have a lot of room to be grumpy about the payout just because the guys in the bigger ships got paid more.
 
Just finished the 78 Majoris and the Diamondback CG's, on the 78 Majoris CG instead of RES hunting I went after USS (I'd just been RES hunting so I needed a break!) the thing is if you stick to USS's it's doable in starter ships so this kind of CG is open to practically all players for earning bounties and a cash bonus.

The Diamondback CG doesn't appear to be such a good deal but you do have your cargo profit, your bonus and a ship discount, I agree that sub Lakon 6 (or Cobra even) capacity ships are never going to be big players but using a 96 T Asp I hauled just under 2000 T and got an 8 mil bonus in around 20 trips (took a break and went RES hunting ;)), granted a Hauler is going to need around 100 trips to achieve the same result but for someone at that point in the game it's going to be a fantastic payout.

IMO the CG's are fairly well balanced currently as long as the player approached them correctly and finds the correct niche for their ship, in fact I chatted with a Commander in Wolf 406 and he'd found trade route in system 46 LS there and back with a 128 Asp but this would have been a great route for a Hauler.
 
I think it's supposed to be harder for smaller ships because like everything else you earn more money by getting better ships. The game has a good progression curve, you start off making a few thousand credits at a time and save up little by little until you buy a bigger ship and earn more until eventually you start making millions per trip. 50,000 may seem small but it's a lot for a new player and all they have to do is contribute a couple of tons.

I only have one issue with the community goals and that is you earn far too much too fast. I have played a lot since gamma trying to buy a Python, I only managed to purchase one a few weeks ago; it took me months to save up 49 million Credits. Now thanks to the most recent community goals I have 37 million in the bank for maybe a few days work. The CG can often be a bit too generous I feel.
 
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I think it's supposed to be harder for smaller ships because like everything else you earn more money by getting better ships. The game has a good progression curve, you start off making a few thousand credits at a time and save up little by little until you buy a bigger ship and earn more until eventually you start making millions per trip. 50,000 may seem small but it's a lot for a new player and all they have to do is contribute a couple of tons.

I only have one issue with the community goals and that is you earn far too much too fast. I have played a lot since gamma trying to buy a Python, I only managed to purchase one a few weeks ago; it took me months to save up 49 million Credits. Now thanks to the most recent community goals I have 37 million in the bank for maybe a few days work. The CG can often be a bit too generous I feel.

i remember some time back ppl asking for more rewards from cg's loool
 
I think the CG rewards are fine as they are. Remember the big rewards only come when all the tiers are met, there needs to be a motivation to get the CGs finished.
 
Its fine as is, whats wrong with the balance?

It gives the casual low time/small ship players a chance to make a few creds and makes the 5% chasers put the time in, ((what could be fairer than that (gonna regret that statement:))).

Good Luck to all in the CG's
 
If you put in just a little time getting into top 100% in a Sidewinder, the reward will likely be enough for you to buy a Cobra. If you use your Cobra to get into top 70%, the rewards will likely be enough to buy a T6 or Asp.
 
I think the CG rewards are fine as they are. Remember the big rewards only come when all the tiers are met, there needs to be a motivation to get the CGs finished.

There lies another problem, community goals are getting finished on income rewards alone. They always get finished. I want to see community goals get finished based on moral motivation or not get finished at all in some cases. I feel they shouldn't pay as much as they do at the moment.
 
I think it should be left as-is. It encourages new players to chip in and get good rewards back. Yes, some lazy people will profit as well, but there is really no harm done. The game will always end up that those people to stick around will end up with the money to buy 'condas. I actually regret not doing CGs earlier, they are lots of fun, a bit dangerous, and highly enjoyable in open (but can be done solo if preferred).
It means that for those people who prefer role-playing and playing in open, they still get good enough rewards, and it does not become a grind-fest.
BTW, a new player with a hauler and some dedication could have easily outdone you and maybe even gotten into the 40% reward range. The low-ball 100% is just so that you cannot be extremely lazy and do next to nothing.
The only thing I would change is to make the %-tage depend on the final outcome, not a sliding scale over all players. Or only count players who at least contribute 1ppm to the overall goal.

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There lies another problem, community goals are getting finished on income rewards alone. They always get finished. I want to see community goals get finished based on moral motivation or not get finished at all in some cases. I feel they shouldn't pay as much as they do at the moment.
On the current medical run, I get about 1/4 as most other trading runs I could find myself. I do it for the fun (and hopefully making it into the 15% delivered)...
 
Leave it as is. The guys in the Sideys and pickup trucks got what they were due for their efforts. The rewards aren't based on time put in, they're based on how much tonnage you move. If you're crazy enough to spend hours moving 8 tons at a time, you don't have a lot of room to be grumpy about the payout just because the guys in the bigger ships got paid more.

^^^ This reflects my view.

If Party A wants a large amount of something quickly and Party B states (s)he can deliver ten times the quantity in one tenth the time compared with the competitors then they get the big contract/money/reward. Parties C, D, E, F, &c. who cannot compete have to make do with smaller contracts/monies/rewards.

What they receive in-game should be commensurate with expectations of what their ships can deliver, whether it be trading, exploring or killing.
 
Some really good points of view here. One thing I'm not asking for is to nerf the CG's. But asking the question is there a different way of handling the rewards? In the mean time I'll keep doing my half baked efforts and reaping the rewards
 
The great thing about CG rewards, is it makes it much less of a punishing grind fest for people with only a few hours a day/week to play, which can only be good. People with these lesser times can feel like they are progressing. People with a bajjilion hours to play, will ALWAYS make massive credits, no matter what you do, so it's not really a problem they gain huge payouts from these.
 
Now, this is likely to be an unpopular opinion, but I think the community goals rewards need re-working. Let me explain why. I have participated in about the last 6 or so and with each one I have made minimum effort and made maximum gains. I use a T6 with 104t of cargo space and with the last few delivery goals I dropped off about 400t of goods. That was enough to get me in the top 70% and pocket 4 million credits.
I got that bonus with very little effort. And that was deliberate. But then there are pilots out there in Sidewinders or Haulers moving 8-10t a go and they are at it for hours and hours. They put in a supremely huge effort and only manage top 100% for all their hard work.

Another example is the Sobek boys. I did that with about 15 hours to go. Went there, did around 220K of combat bonds and got into top 70% and made 5 million. It helps I have a Vulture so I was able to pick all the Pythons and Asp's to get the bigger payouts.

I am not sure what the best way is of improving this, maybe some kind of mathematics to calculate the cargo capacity of the ship and the amount of cargo delivered on a kind of sliding scale. Or maybe certain ships are in a class and rewards handed out per class?? It would require someone with more brains than me to do the sums.

If the rewards got changed it would mean no more easy rides for me and I would have to work for my rewards.

What are your thoughts? Change or leave?s

I was in top 40% in the Sobek boys CG and I probably spent 3-4 hours. I can make over 2 million per hour just doing normal RESing so I don't think the CG rewards were low. Relatively speaking the payout for a sidey pilot is huge compared to what he can haul or RES comparetively. Ok so he spends more hours, we've spent those hours already getting into our Vultures and Pythons.
 
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