And this is why I'm unlikely to ever head to open. I don't fire on other players, and won't accept being fired at by another player, unless we both have agreed beforehand to fight.
I mean, a PvE-only version of open? I would be there in a blink. The current open, where PvP is possible, though? Not a snowball's chance in hell.
It's not about the risk, the loses, whatever. The game could have me respawning for free from the closest station with all my cargo, bounds, data, whatever, intact; the experience would still be unpleasant for me, which means I would still choose to avoid it. I play a lot of PvP, mind, but I can only have fun with PvP when I'm absolutely sure everyone is in there to have fun fighting.
And, thus, why I'm going to defend Solo being equal to open, and having all the content Open gets, until the very end; I was explicitly promised a game where I could just flick a switch and stop seeing everyone else, and it was strongly implied that doing this wouldn't bring any kind of penalty. Not exactly why I backed the game's Kickstart — I did it for the offline mode — but it's the closest remaining thing.
Choice is fine, but again, what is this game trying to be? Why is it trying to be an MMO and then the next moment a Solo game? E-Honor aside, All the player vs player interactions I was in always warranted a justification for doing so. There have only been a few rare cases of the prime definition of Griefing. From what I've noticed, its either "Hey, you want to fight" "Stop pirating/killing our traders" "We're blockading this system", the list goes on. The community of this game, unlike many other, has been really tame and understands the danger and risk of owning an expensive ship. I think players sympathies other players and rarely choose to go out of their way to destroy one another unless it is absolutely necessary.
Having solo players and private groups equally impact the open play style of the game is entirely silly. I thought the whole purpose was "We are tiny and insignificant, our choices essentially mean nothing." Why should one player have insurmountable power as an Open player when there is NO WAY TO STOP THEM.
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