I've searched for an answer to (or reasoning behind) this, but can't find anything.
I'm curious as to why the game is designed to spout you out of FSD mode pointing at something and at speed? I'm talking about exiting hyperspace not just next to a star, but actively accelerating towards it. Or, even better, dropping out of hyper when you arrive at a space station, aimed right at it.
I can't think of a single good gameplay reason for making it this way, and certainly no good lore reason. In fact, I'm pretty sure any manufacturer would have to install significant measures preventing the unwary traveller from frying or pancaking themselves into stars or stations automatically. Health and safety, after all...
Unless, of course, I'm missing an option somewhere buried in the menu that enables exiting hyperspace to a full stop?
I'm curious as to why the game is designed to spout you out of FSD mode pointing at something and at speed? I'm talking about exiting hyperspace not just next to a star, but actively accelerating towards it. Or, even better, dropping out of hyper when you arrive at a space station, aimed right at it.
I can't think of a single good gameplay reason for making it this way, and certainly no good lore reason. In fact, I'm pretty sure any manufacturer would have to install significant measures preventing the unwary traveller from frying or pancaking themselves into stars or stations automatically. Health and safety, after all...
Unless, of course, I'm missing an option somewhere buried in the menu that enables exiting hyperspace to a full stop?