War in Gilya - Help "Unlock" a new rare comodity fight for the Gilya Law Party

Hi Cmdrs,
The Gilya Law Party needs you! - after several weeks of work by a few dedicated cmdrs we have finally managed to start a civil war in Gilya :D
It is believed that this system holds a rare commodity that due to legality reason doesn't appear on the commodities market (Gilya Signature Weapons) , It seems to be a weapon type commodity so is banned in federation space.
Gilya is currently held by Gilya Vision Organisation a fed faction, hence the banning of weapons, we are backing the Gilya Law Party a Independent Dictatorship which doesn't ban weapons :D
This is the final push please come and help! - Cmdr Monkey D Luffy
 
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Locals have begun calling the small loose coalition of cmdrs gathering in Gilya the Unsung Hero's
 
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Overthrowing a legitimate government in order to install a dictator with illegal weaponry? Have you thought this plan through?
 
A proper dictator doesn't allow the free-market sale of guns to its populace. Unless they're all zealots an armed populace has to be governed with care as they maintain the capacity for armed uprising.
Kick the feds out.
 
here's the other 2 known banned rare commodities:
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Kh1oYCU.jpg

I expect this one to be just as nice......
 
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Overthrowing a legitimate government in order to install a dictator with illegal weaponry? Have you thought this plan through?
Most people only read. "Complete to get rare good" so yeah, reading texts in game is something alas a lot don't do.
 
Thanks for the help! there's still a few of us in the system if anyone else wants to join us :D
Bell Orbital or Gilya 4 conflict zone
 
Do you guys know which tactic helps "win the civil war" faster?

Is it CZ or is it bb missions?

I realize doing both helps, but is it slanted one way or the other?
 
Joined with my little Eagle first, but after a while I realized that this was a job for the all-pulse Python. A quick testrun gave 700k in bonds and I will be back for more tomorrow!
 
Do you guys know which tactic helps "win the civil war" faster?

Is it CZ or is it bb missions?

I realize doing both helps, but is it slanted one way or the other?

I could be sorely mistaken, and please do correct me if I'm wrong but, I thought missions are just a faster way for a faction to gain influence while it is Conflict Zone casualties that determine the outcome of a war.

In either case, I've rapidly lost faith in my Federal Government's ability to govern and if a dictator wants to allow more freedom, then that's what I'll fly my Vulture for.

That and they'll pay me.
 
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Do you guys know which tactic helps "win the civil war" faster?

Is it CZ or is it bb missions?

I realize doing both helps, but is it slanted one way or the other?

I have absolutely no idea. its the first time I've tried this and its very difficult to find any information, especially on winning civil wars.
 
I have absolutely no idea. its the first time I've tried this and its very difficult to find any information, especially on winning civil wars.

Again, I could be mistaken but, once a faction reaches, iirc, 70% influence and isn't the controlling faction, one of three things happens:

Election - different factions of the same type, that are both from the same system
Civil War - different factions of different types from the same system
War - different factions of different types from different systems

So, since you and your team boosted a local dictatorship against the controlling local faction (which I assume was something like a democracy) to, at most, 70% or whatever the threshold is (aand there's a chance it could happen before the threshold but it's automatic once it reaches said threshold), a civil war was started.

The two factions in question will cannibalize each other's influence until the war ends, and if the contesting faction is the winner, they'll gain control of the system's controlling starport.

Make any sense?

Any corrections?
 
Again, I could be mistaken but, once a faction reaches, iirc, 70% influence and isn't the controlling faction, one of three things happens:

Election - different factions of the same type, that are both from the same system
Civil War - different factions of different types from the same system
War - different factions of different types from different systems

So, since you and your team boosted a local dictatorship against the controlling local faction (which I assume was something like a democracy) to, at most, 70% or whatever the threshold is (aand there's a chance it could happen before the threshold but it's automatic once it reaches said threshold), a civil war was started.

The two factions in question will cannibalize each other's influence until the war ends, and if the contesting faction is the winner, they'll gain control of the system's controlling starport.

Make any sense?

Any corrections?

You don't need 70% influence to start a civil war/war/election you can also trigger them by getting 2 factions to equal influence.

Before it starts and shows a pending critical state you can change influence via regular missions. Once they start its combat bonds and missions that swing the influence.

My experience of civil wars is if you can get 5%+ ahead in influence it'll flip on the third day. Wars are generally longer to end.

Not sure what is best while election is running.
 
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