mamaba and gecko?

There's probably no role for it with the current flight model but does anyone remember the Falcon?

No cargo space to speak of but man that thing could move.
 
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I feel we need an imperial styled ship that is comparable to the Vulture. A true imperial heavy fighter.
The empire also needs something that can bump heads with the Python.

I also would like to see at least two Alliance ships that feature a new design approach unique to the Alliance.
 
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I feel we need an imperial styled ship that is comparable to the Vulture. A true imperial heavy fighter.
The empire also needs something that can bump heads with the Python.

I also would like to see at least two Alliance ships that feature a new design approach unique to the Alliance.

Why the Empire, specifically? The Imperials already have the vastly superior Clipper, and will soon get the Courier. Two ships.
 
To be fair, i do want to see more new designed ships that are new to the universe and maybe some alien-human hybrid designs. Maybe variants?

What about the Hawk Airfighter, Kestrel Airfighter and Osprey? did no one like those?


As for the krait, i was aiming for that ship to be my personal ship. i heard it was fast
 

Snakebite

Banned
If i recall aren't those 2 ships coming? i know the krait was canceled so i heard

They cancelled the KRAIT ! WHY ? its CANNON

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To be fair, i do want to see more new designed ships that are new to the universe and maybe some alien-human hybrid designs. Maybe variants?

What about the Hawk Airfighter, Kestrel Airfighter and Osprey? did no one like those?


As for the krait, i was aiming for that ship to be my personal ship. i heard it was fast

Yes new ships would be great, but they should get the existing ones done first. Except the Lanner, that thing was a waste of time....
 
Why the Empire, specifically? The Imperials already have the vastly superior Clipper, and will soon get the Courier. Two ships.

I am not an Empire enthusiast per se, but the Empire does not have dedicated combat ships. Perhaps the courier can be used as such, I have no idea.
As I said I would like to see an Imperial styled combat ship that can go head to head with a dedicated heavy fighter like the Vulture. Currently there is no Imperial alternative.
In combat zones I would like to see Imperial fleets consisting of ships of typical Imperial design. A strong Imperial heavy fighter is indispensable.

I do not feel the Clipper is vastly superior at all. It is not a dedicated combat ship and is extremely vulnerable with awkwardly placed hard points. When push comes to shove it excels at running away. I do not think that this ship is an alternative for the Vulture or the Python in combat situations.
 
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Maybe one day we will find a pirate base in a hollow asteroid, with a shipyard full of rusty old Kraits, Mambas and Geckos. That would be great :)

I'd be OK with a few NPC-only ships like Lifters and Orbit Shuttles as well, to bring the traffic around stations to life a bit more.

Hopefully in the future there will be multiple ship options at each level, just for some variety.
Cobra or Mamba? Krait or Sidewinder? Anaconda or Boa? Fly whatever you think is cool. Fight about it on the forums :)
 
I'd be OK with a few NPC-only ships like Lifters and Orbit Shuttles as well, to bring the traffic around stations to life a bit more.


Completely agree. We need npc only ships, like service ships, maintenance ships, repair ships, tugs, planetary shuttles, system ships without jump capabilities, several kinds of military vessels like destroyers, dreadnaughts, perhaps a unique military flagship etc. etc.
 
Completely agree. We need npc only ships, like service ships, maintenance ships, repair ships, tugs, planetary shuttles, system ships without jump capabilities, several kinds of military vessels like destroyers, dreadnaughts, perhaps a unique military flagship etc. etc.

Also Space Dredgers and Generation Ships...

I'm willing to wait - we all know FD have plenty to keep them busy. I can dream though :)
 
I feel we need an imperial styled ship that is comparable to the Vulture. A true imperial heavy fighter.
The empire also needs something that can bump heads with the Python.

I'm not so sure. The other Imperial ships are so very stylish and tend to favour speed to get them out of trouble, rather than armour to let them take a pounding.
 
The game could definitely use more high end ships, which are on their way hopefully, but it needs a general combat-only ship at the Anaconda (multi-role) level as well as the Panther (trading), and not something like the Corvette which sounds like it'll require Fed rank (boo!).

The Anaconda requires a billion credits to fully fit out, so if there's a combat only ship at the same level, that's a LOT of bounty hunting to be done for the next year or so.
 
I'm not so sure. The other Imperial ships are so very stylish and tend to favour speed to get them out of trouble, rather than armour to let them take a pounding.


Yes, but getting out of trouble is exactly what we do not need for a dedicated heavy fighter comparable to the Vulture.
That is exactly my point. The Imperials need a ship with teeth instead of legs :). Imperial military forces need to be able to fight instead of just run.

Think of it from a role playing perspective or just for the sake of diversity. Imperial minded players would love to have an Imperial styled Heavy fighter like the Vulture. Currently everybody is flying Vultures. I only encounter Vultures in RES and CZ whatever side they are on. Wouldn't it be great if you encountered recognizable Imperial Heavy fighters pitched against Feds in Vultures?
I would love that.
 
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The nostalgic side of me would love to see ALL of the original games ships. It's just not quite Elite without them. For me, personally speaking, the original game was far superior to Frontier: Elite II; despite only being able to pilot the Cobra mk.III. Frontier was so heavily weighted towards trading, it didn't have the balance of the original. There was some cool stuff added, obviously; Landing on planets, the bulletin board etc. . . I think back of Frontier; how long it took me to buy a new ship, ouch! Looking around to find somewhere, where I could not only find the ship available in the shipyard, but also the Crew being available in the Bulletin Board. . . What a chore! it took forever, a bit like Naval progression, now (1.0-1.2).

Elite Dangerous is much more like the original, and it's better for it! Hell, the original game was hideously difficult, success was so hard to achieve, it made it that much sweeter! We so far can only land at Starports; like the original.

In my mind; Ships named after snakes were more graceful and elegant (+ the Gekko - Lizard). The ships introduced in Frontier were largely named after birds; Eagle (mkI, mkII & mkII) Osprey, Hawk, Kestrel, Falcon etc.. They lost the grace and elegance, they looked different, granted, but offered nothing to distinguish from each other. All of them tiny and largely useless (the throwaway ships that Rowander speaks of)

Frontier did have some better ships in there too; like the Panther Clipper, Imperial Courier, Imperial Trader, Puma Clipper, the Lion Transport and the Transporter. . . and of course. . . The Tiger Trader (all of the good ones were traders oriented - the game had nowhere near enough combat!)

@ Rich Bramwell - If I remember right; The Condas cargo bay could handle the mass of the Krait hulls, but they wouldn't fit through the cargo hatch! XD. Memory is Hazy! Their hulls weighed in about 65t - more than twice the Sidewinder!

Lots of ships in the original game lacked hyperspace drives (?) - Including the Sidewinder! I might be wrong but in order of size/mass/threat; Sidewinder > Gekko > Adder > Krait/Mamba > Moray Star Boat > Viper > Cobra mk I > Cobra mk III > Asp mkII > Fer-De-Lance > Boa > Python > 'Conda. . . Thargoid/Thargon.

It was awesome to have loads of different manufacturers in the older games. . . gave the feeling of a dirty underworld, that fit with smuggling, black market and piracy - That the major factions control was just illusion and pretense. The idea that the Mamba was a racing ship that was stolen and had weapons fitted to it, later a cargo bay; gave more of a backyard disruptive, gorilla industry, steampunkt vibe. There was something awesome about it - lots of story and narrative there. Similar with the Gekko and Krait. Or maybe my imagination was a lot more fertile as a seven year old.

Now we choose between Lakon and De Lacy. . . Because they've bought out the small back yard builders - *Sigh*

I'd love to see some (I mean the good ones) of the legacy ships make it to the game; Imagine if you only see Gekkos/Kraits as always in a wing, never alone, like schools of fish. Attack one, you've got to fight them all. Or only in Alliance systems or aligned to particular small factions, in particular systems. I'd also love to see some of the Frontier aspects too, like the Long Range Cruiser and the Lynx Bulk Carrier (kind of trade/transport equivalents of the capital ships) etc. as well as NPC only ships like the Lifter etc. especially if we could see them being used to construct new Starports, or traveling between the planet surface and the orbiting Starports.

Please bring Back:

- Tiger Trader (kind of like a bigger Asp - All rounder, Combat/Trade oriented, turret mounts - takes a lot more flak)
- Cobra mkI (Slightly smaller, older brother of the mkIII - different weapon mounts? Two med, one small?)
- Mamba (just because it's awesome and has a story behind it. . . Faster than the Cobra & Eagle. . . Better armed than the Eagle. . . Could be a really rare antique that is still awesome, only available in backstreet Alliance systems)
- Krait (same as above ^ with fixed or intergral missile/torpedo launcher mounts, in addition to user specified hardpoints?)
- Gekko (A step-up from the Sidewinder that is not the Hauler! Rapid! With Raptor teeth paint flaking off, as standard - Like it had been sat in the police impound for a century of two ;)
- Lynx Bulk Carrier (So big it can't/doesn't dock and is not Commander controllable?)
- Puma Clipper (Federal Haulage/Mining Vessel, that can handle it'self)
- Constrictor (like a scaled up Hauler? - More speed/size/manouvrability/defence/creature comforts than the Lakon Type 6).

It would also be cool to see escape pods for Commanders (human players). . . After their ship is destroyed, it exits - like a streak of light that flashes off in the direction of the last system/station they docked at. . . ?

I dunno, just some ideas, I guess.
 
I think your memory may be faulty. The Constrictor was definitely not a scaled up Hauler
The thing was an absolute beast in combat. If I wanted pew pew or was running dangerous missions in Frontier the Constrictor was my go to ship.
 
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