rip fun.
This line of argument is fairly transparent IMO. "We want more of you solo guys in open! Unless... unless you have a ship that I can't easily kill, in which case, stay the hell out!"I am finding with ever increasing frequency players showing up in open mode who are novices, harmless or mostly harmless in ships like Pythons, Anacondas etc. Now, certainly they could have traded their way to these ships in open but I'm finding a lot of the time they have come from Solo having made giant profits there.
For those of us who only play in open, we've embraced risk from day one. We accept all the good (open is mostly good) and the sometimes bad (I can't really think of anything bad about open, actually). We should be rewarded for our persistence with it. In no way should a player be able to play risk free and then, ultimately enter open mode with lots of money and toys. It isn't right.
This line of argument is fairly transparent IMO. "We want more of you solo guys in open! Unless... unless you have a ship that I can't easily kill, in which case, stay the hell out!"
This line of argument is fairly transparent IMO. "We want more of you solo guys in open! Unless... unless you have a ship that I can't easily kill, in which case, stay the hell out!"
So you're saying the 32 player bubble is fine right now?
Open should be separate from everything else. A brick wall should be made. Anything else is nonsense.
Open should be separate from everything else. A brick wall should be made. Anything else is nonsense.
I think that's exactly what he's saying and I'm agreeing with it. The last thing we need here is some overbearing, obnoxious, Bullying, know it all, player based organization, and there demigods taking over the game. So yes 32 players is just fine.
What the heck makes you and expert on how this game should be? This game isn't failing, it's actually doing pretty damn good.
my ping goes over 400 with speeds at 0.3mbps.
Farming in solo is a problem but to be honest you'd just push the problem elsewhere. If I had to start fresh in open only (knowing theres gankers and killers out there) I'd strap a big FSD onto a hauler and explore till I had 200mil credits in the bank. Or I'd find the quiet corner of occupied space and trade my way to riches.
Dear Christ - are you on plastic cups with strings? Complain to your MP or equivalent governmental representative.
Plenty of us started in open and have stayed in open, never going to solo mode. The game is far more interesting. Who wants to win all the time, anyways? That gets boring.
Huh? Where are you getting this from? Overall the game's community is amazing and friendly.
Also where did you assume I thought the game was failing or dying? You're gravely mistaken. This game is growing and I, as many others, want to see it grow more for the community. Sure there are bits that I disagree on, but nothing that just flat out warrants the game is bad and dying.
Whatever hate you got going on, you need to tone that down homeboy.
Listen, I happen to like the way the game is. Your entitled to your opinion, I'm entitled to mine eh. The game was never built around open only! You act like you would like to virtually redesign the whole game to your liking, and simply ignore everyone else. I disagree considerably. Yes I think a few things should be better, and it's pretty obvious that FD would, and will update there user count, just as soon as they see it as a priority. Personally right now I want them staying on track with planetary landings, walking around the interior of our ships, as well as many many things they have stated were going to have. I don't want them working full time to make this game just for your play type, and not having time to do all the other cool stuff.
Plenty of us started in open and have stayed in open, never going to solo mode. The game is far more interesting. Who wants to win all the time, anyways? That gets boring.
Where do you see that I solely care for just Open Play? I use all three, I prefer to use all three, but I am just voicing my opinions and concerns from what I've seen and personally experienced. It is constructive criticism. Regarding the posts in this thread, I've taken their opinions into consideration and if you've read my posts, I have answered most of them with equally constructive criticism and points.
Anyways, you're thinking waaaayyy ahead into the future game, the Planetary Landing, Interiors and the latter is far into the game. We have 1.3 to worry about now (Our beta is tomorrow, hypetrain get that baby rollin' booooyyyssss) and beta test it so its all great for the official release.
(If one would like to accurate, we're playing a released beta-beta version of the game.)
Alright, I suppose that makes you very very special that you have been in open since the very beginning eh. Your doing it the right way eh? well now I guess I've been doing it all wrong, Damn! Ya know when FD said we could play how ever we want, I guess they didn't really mean it. Bummer.
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Yea will they'll never get to it as long as you keep the devs Knee deep in this crap.
No, it isn't. What I want is there to be no easy way to earn credits risk free. That's wrong.
There shouldn't be... Solo farm mode and Open kill mode.
And to be fair I in no way partake in risk free behavior. I'm shot at all the time in open.
Alright, I suppose that makes you very very special that you have been in open since the very beginning eh. Your doing it the right way eh? well now I guess I've been doing it all wrong, Damn! Ya know when FD said we could play how ever we want, I guess they didn't really mean it. Bummer.
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Yea will they'll never get to it as long as you keep the devs Knee deep in this crap.
I am pretty damn sure planetary landing and all that jazz will be done regardless of whatever 'Constructive Criticism and feedback' we put down in this one, simple second part of a mega thread.
I seriously doubt they're devoting their resources to this.
SO what do ya think needs to be done to solo and group to enhance there game playing experience? Separate all three servers perhaps?
Hello everyone! Once again, I should reiterate that I was merely using Mobius as entirely as an example. Don't think this is to cause fear and say "Oh no Mobius is doing x!", faaarr from it, I personally want to see more groups flourish and contribute to this diverse, unique and friendly community we already have. All groups of players have their intended rights to play as they want, the beauty of this game is that overall, individually, everyone is unimportant and insignificant in the large spectrum of the galaxy. We're just all along for the ride, but as groups and factions, we're more and more relevant right? Those deserve a little more respect, BUT they are still insignificant to the factions; we're just following their 'respective leads'. (We can't lead factions, own capital ships, name ships/stations/systems yet,etc. from what I understand)
Looking at the Dev Diaries from way back and reflecting on now, solo players (Lone Wolves) should have it a little tougher than coordinated and clever groups overall. I don't see a problem with private groups or solo, just some bits and pieces here and there where its just desensitizes the value of Open Play, but that is a tiny problem. Sure the Background Simulator is a bit silly with how it's handle that now, but I'm sure PowerPlay and time will make things work and fun for all. I don't think reducing the profits generated by a solo player is necessarily fair, rather, making it harder to kill ships alone would be a better solution. But this is just one tiny example of what Frontier Developments is currently facing. They have unique problems and I'm more than confident they'll make something that suites the game respective and compromises so we all benefit.
Regarding the Xbox Platformer aspect part of it, that is entirely fine I suppose. I see their situation a tad bit differently and it seems to be more of a gaming platform problem which I have to say, is entirely up to Frontier as to how they perform it. Frontier Developments has a really interesting situation and ways they can go about it and still make it fair for both platforms. They have the experience working on Consoles, So I'm more than confident they'll impress. There are some bits I'm interested in How Kinect will suit the game, Will console players be given the ability to speak in local/system/global with their voices rather than typing, how well the game will be optimized for the console version, etc. (I assume the one with the microphone is going to have to be a yes, and have players have the ability to type with one of the accessories)
I do have to note that what works on the PC version, does not necessarily work on a console and vice versa. From what this post indicates, we'll all share the same servers. Which is going to be cool and outright interesting. I wouldn't want them feeling they have a 'dumbed down' version and have to adjust by ignoring players in open or retreating to Solo because they just outright cannot compete. I wonder if we'll have some sort of global chat overall or something more than simply a system/local chat. Maybe more user friendly tools for Groups? (My only Complaint is that the Group tools are fairly lacking and I hope this isn't the case with the factions in PowerPlay.)
In short, Frontier Developments has a very cool and interesting situation on a multiplayer aspect. I'm fairly optimistic and am willing to wait to see their responses to those problems.
tl;dr While I personally believe some elements stick out as weird and just bizarre, I'm sure a compromise will be made that doesn't hinder any play mode. You have the right to play as you want and that is the most important bit that should be embraced. Console players should also have that treatment and shouldn't feel alienated or pressured to be forced into a different play mode because of potential advantages PC gamers have.