Is pirating good profit?

Fair enough. A lot of that assumption comes from experience of other online and multiplayer game communities, I'll admit.

Well, I'm going to be giving it a go now that I've got a mature commander. I think that's the bit that is most worrying for new players at the start. Not wanting to get blown away repeatedly until, a) they've learned enough of the game to understand how to survive, and, b) they've built up good reserves to be able to tolerate losses from more experienced players.

fair play it wasn't a dig at you personally but you hear it a lot. I'll be online in around an hour, feel free to send me an in game friend request maybe we can meet up and work together for a bit. My best advise for starting in open would be to just go about your business and you will soon learn the "feel" of a system. If you dive in looking for pvp it will find you and you might end up looking at the insurance screen ;)
 
I was playing in solo at first, but then it start getting lonely in the big empty space when grinding the credit on trades and RES hunt. ...but yea... if I meet a psycho, i will lost 400k on insurance plus 1.5m of cargo (i got 6m of credit in bank so i won't die but still bleed me hard if it happen)

Pretty much what I was getting at. I am starting to get the Open itch though for the same reason as I'd like to see how the game feels shared with more real players rather than just AI... I tend to only run the cheaper ships (Eagle, Viper, Cobra, Asp) anyway, and have a lot saved up so buy-backs are now not as big an issue as they were a few weeks ago.

...My best advise for starting in open would be to just go about your business and you will soon learn the "feel" of a system. If you dive in looking for pvp it will find you and you might end up looking at the insurance screen ;)

That's more or less what I had in mind as I'm just working on my Empire reputation right now. :D
 
Haha. As Morbads excellent screenshot illustrates robbing NPCs for a single canister of painite is a hell of a job even for 2 fully pimped FdLs.

Yeah, I will never understand why FD insists on having single trader NPCs only carry biowaste and grain, and everything worth stealing is also heavily guarded, making solo piracy a huge pain - while at the same time, player traders carry around full holds of Palladium completely without protection.

I don't think there's a single aspect in the game yet where players and NPCs are completely the same. The very opposite of the originally stated goal.
 
Yeah, I will never understand why FD insists on having single trader NPCs only carry biowaste and grain, and everything worth stealing is also heavily guarded, making solo piracy a huge pain - while at the same time, player traders carry around full holds of Palladium completely without protection.

I don't think there's a single aspect in the game yet where players and NPCs are completely the same. The very opposite of the originally stated goal.

actually i have counter some big ship like python from time to time being escort by 5 ships. Anyone know what they hold? would it be good if I can get 3 other wings to pirate against it?

e.g. the one in Strong Signal Source
 
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Majinvash

Banned
You can make profit, I do. Demand lots of legal salvage and scoop fast.

With all the stolen metals I sold and the payout from the Wolf 406 CG goal (thanks to all stolen metals). I probably cleared around 26million or so, for however long that was on.. Playing around 2-3hrs a day.

Will you make more profit than any other career in the game in 1.2 .. No.

Before 1.2 and the changes to rares profit/range, It was hugely profitable. Probably on par with trading.
There was also the seeking luxurys. Rob one and sell to their friends, rinse and repeat.

Majinvash
The Code
 
actually i have counter some big ship like python from time to time being escort by 5 ships. Anyone know what they hold? would it be good if I can get 3 other wings to pirate against it?

e.g. the one in Strong Signal Source

USS remain rather bandaidy to me and not like real content. I mean, why would anyone drop out of supercruise in the middle of nowhere and then proceed to fly at regular speed? The fat targets should be in supercruise.
 
actually i have counter some big ship like python from time to time being escort by 5 ships. Anyone know what they hold? would it be good if I can get 3 other wings to pirate against it?

e.g. the one in Strong Signal Source

The ships in strong signal sources contain junk. You'll find a pirate wing with about 6-8 ships with under 20t of gold between them (usually 5t 3t and 3t in T6 and dropships).

The T9's escorted by anacondas carry explosives, medicine and food and only about 40t per T9.

Occasionally you'll find one of these convoys carrying a rare commodity such as painite or halfinum (spelling?) but as usual it's pointless going for them. (Only found in LFT 509, Isinor and Witch's Reach)

The sad thing is is that these are supposed to be "group content". It wouldn't even pay for a single ship's ammo and time if you managed to pull over all 3 of the T9's and scoop all the cargo.
 
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anyway, back to my theorycraft pirate planning.

is cobra with 2 beam laser plus 2 rails going to work? the rails is a "you run, you die now" thing.

i am still at works, so won't have time to test it out later tonight.

The most important thing is your initial dialogue.

State your intentions, keep it clear and simple.

You want to get them stopped,scan them and then make your cargo demands if they are loaded.

Nearly all my successful heists go without a shot fired.
 

ciger

Banned
anyway, back to my theorycraft pirate planning.

is cobra with 2 beam laser plus 2 rails going to work? the rails is a "you run, you die now" thing.

i am still at works, so won't have time to test it out later tonight.

cobra would be quite nice for pirating PC traders, problem is a Cobra cannot masslock T6 (unless this has been changed recently).
So players will simply submit, stall for a few seconds and spool their FSD..
 
I don't see the benefit of risking your invested gameplay time and progression to the whims of random players
You don't understand the point of the game. There is no real "progression". The journey itself IS the game. There is no destination or end goal. Getting interdicte and pirated, or even shot down every once in a while (or you shoot THEM down) IS the game. You are missing a ton of the game by limiting your CMDR interactions, most importantly the scary ones, by playing in solo/PG. Not that I care.. it's up to you. I just don't think you should be able to switch back.
 
Yes it is profitable. People say it isn't aren't doing it right -- or they are comparing it to trading or bounty hunting, which it pales in comparison to. It IS profitable... but it's a slow profit and it's a hard earned profit. Be smart and never fight "fighter ships". These are combat psychos and want nothing more to just blow you up. They are outfitted for combat and all they do is murder, period. They can easily wipe out any gains you've had in the past few days in the blink of an eye. Check sub targets of any ships in the system that might be a threat. If there is a hauler but also a clipper/vulture/insert spank tank ship here.... just leave. You might pull over the hauler, but that one haul won't be worth the death that will come if the fighter chooses to take you out.

1. Warp In.
2. Check All Player Ships In Area. If None, Move to Another System OR Wait If It's High Traffic.
3. If threat is detected. Slow down, exist supercruise fast as you can. Normal space, warp to any nearby system. By the time they slow down and enter your warp signature, you've already warped to another system. Don't EVER EVER EVER try to jump to another system with a threat nearby in supercruise. He could lock you down by the time your FSD charges fully. Always drop out of supercruise, then warp to new sector. I've learned the hard way.
4. Don't be greedy. Tell the victim you mean no harm, you only want some cargo. Give them 7 seconds to comply or you open fire. Be ready to open fire though. I offer a second chance before death (never go for kill... just shoot the drives. If they die before the drives go to 0, well, they should have handed over the cargo, right?)
5. Know your targets. Some say that pirating anything higher mass than yourself is not possible. These people don't know piracy. It's hard, but it's not impossible. You have have to be ready to retract weapons and charge FSD when they do. Timed right, you'll go into supercruise just as they do and can then pull them over. Enough times and you may get close enough to them to down shields and kill drives. Work them little by little until they're a dead stick, then launch limpits and shoot cargo hatch.
6. Embrace the Bounty OR Never kill targets and always be ready to pay off fines. Personally, piracy and having a bounty on your head goes hand in hand. The fines would eat into profits... Don't want that. Plus, there's a deep satisfaction with blowing up the patrol ships that try to stop you from scooping your haul.
7. Face the reality. Many people are carebears, even if they tell themselves they're not by playing in open. You'll have plenty that will simply unplug if they're about to lose. It happens. It sucks. Go ahead and wish you could smother them with a carebear stuffy. Curse loudly, and then move on.
8. Greed Kills. If you have a good haul, cash it in. Nothing worse than having 250k worth of stolen goods only to be killed because you said "one more".
9. YOU ARE NOT A FIGHTER. Your weapons are to subdue traders and haulers. You won't defeat a combat oriented vessel with shield cells and extra shielding while your rocking cargo scanning and extra cargo space. The kind of guy that traded his way to a 60million dollar vulture. You won't win. Don't even try.

First Go To Piracy Ship. Cobra, Then Asp. I'm actually using the Vulture right now with only 16 cargo spaces. It works, but any juicy targets only get me 16 cargo -- which sucks. I'm dumping it and going to an asp as soon as I get the funds to juice it up a bit.

Finally. It IS profitable. But it's not fast and it's not easy. But it IS fun.

Spoken like a pro. He knows his stuff.
 
This might change in the next update though (1.3) since drones are introduced. It means you no longer have to scoop every single cargo one at a time. Because of that, you can also demand more cargo from your targets, since you can fill up your cargobay quicker.
 
This might change in the next update though (1.3) since drones are introduced. It means you no longer have to scoop every single cargo one at a time. Because of that, you can also demand more cargo from your targets, since you can fill up your cargobay quicker.

Scooping is the least of problems pirates have to deal with.
 
I pirated for about 4 hours last night, doing my damnest to give every trader I interdicted the opportunity to stop and negotiate cargo. I don't have my stats written down, but off the top of my head (made up stats, but it's close).

15 pilots decided to fight every inch of the way, and run, a lot of which even after repairing their drives and hitting their FSD once again
15 pilots perished

5 pilots decided to fight every inch of the way, and run, and then combat log after I tought them how to repair their engines
5 pilots were reported for combat logging

1 pilot decided to pull throttle to zero, and wait for a scan (a reasonable fellow in an Asp)
1 pilot got away without a hitch and lost a mere 10 tones of gold (I wanted 20, but I misstyped, and he said "deal" before I had a chance to change my demand... he dropped it and ran off. My mistake)

My haul for the day, about $70k. Operating costs for interdictions, about $200k. Until combat logging is fixed and interdiction damage costs are reigned into a normal sane level, I can't see this as a functioning career in this game. Combat loggers are my least liked players in this game. You know who you are.
 
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I pirated for about 4 hours last night, doing my damnest to give every trader I interdicted the opportunity to stop and negotiate cargo. I don't have my stats written down, but off the top of my head (made up stats, but it's close).

15 pilots decided to fight every inch of the way, and run, a lot of which even after repairing their drives and hitting their FSD once again
15 pilots perished

5 pilots decided to fight every inch of the way, and run, and then combat log after I tought them how to repair their engines
5 pilots were reported for combat logging

1 pilot decided to pull throttle to zero, and wait for a scan (a reasonable fellow in an Asp)
1 pilot got away without a hitch and lost a mere 10 tones of gold (I wanted 20, but I misstyped, and he said "deal" before I had a chance to change my demand... he dropped it and ran off. My mistake)

My haul for the day, about $70k. Operating costs for interdictions, about $200k. Until combat logging is fixed and interdiction damage costs are reigned into a normal sane level, I can't see this as a functioning career in this game. Combat loggers are my least liked players in this game. You know who you are.

Pretty much sums up piracy outside of community goals.
 
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