I don't have beta, so, in a scale from 1 to 10, how do you guys rate this ship in each of the following fields?
Trading
Exploring
Speed
Maneuverability
Defense
Attack
(Edit: Sorry misread initially, just put the 6 points into a ranking order, not a 1-10 evaluation.)
1. Defense
(long pause)
2. Speed
3. Maneuverability
4. Attack
5. Trading
6. Exploring
1. It has very powerful shields for its size, and the power to support 2 A rated shield boosters, possibly even 3 (depending on the weapons used).
2. It's speed is decent. Not outstanding, but also not slow. A bit faster than a lightly built Vulture, but slower than a Viper. FYI the Diamondback is faster than a Viper.
3. Agility feels the same as the Cobra. Decent turn rate but nothing exceptional. Again, the Diamondback wins in this department, probably only outturned by a Vulture, Eagle and Sidewinder.
4. Offensive power is not bad if you add kinetic weapons of some sort. the class 3 power distributor is already hard at work with just 3 pulse lasers, The hardpoints are decently placed for both gimballed and fixed loadouts, but you must build around the bottleneck that is the power distributor. The power plan is more than enough, class 4 like the Cobra.
5. Trading. If you want to use it for pure trading, you can regard this as a faster, tougher Adder with a lower jump range. Makes a bad rares trader. I repeat: The Courier is a really bad rares trader!
6. Exploring. Easily beaten by a Hauler or Adder, which both are beaten by the new Diamondback, too.
So, is the Courier cheaper to upgrade than a Cobra mkiii?
Yes, but the high base price puts it in the same ballpark cost wise (upper single digit millions fully equipped).