So will we ever get a new Explorer ship... or is it ASP forever...?!

I am dreaming that dream!! (Was hoping for the Courier initially...)



Yes... but my Asp already has 36LY and the Conda is not so nice to turn when scooping etc.
I don't need a huge beast to go exploring - I'd like something small, efficient, purpose-build.

I'd be curious to know your ASP build if you are getting a constant 36ly jump range. I'm guessing that might not be with a full tank of fuel?
 
Exactly, what is this obsession with jump range? I've done long range exploring in everything from a Clipper to a T9. Only time I would need to use my Conda is trips to fringes.

There are places.. special places that require a long distance ship and by long distance that also means long jump range. But those are stories anyway.

I WANT THE QUEST WITH IT'S 50ish LY JUMP RANGE.... ALLIANCE WHERE YOU AT?!?
 
The Asp has no weaknesses now that everyone knows about the infinite shield cell tactic. It can trade, jump very far, and take on multiple specialized fighting ships at once. Not sure what the DB was designed to do except maybe replace the Viper.

My guess is that there will be an exploration patch some time in the future that will make exploring not boring, and give us the science focused ship we have been waiting for.
 
Correct. It's called an Asp. 85% of the explorers DO fly them. I've never heard an Asp pilot complain it wasn't good enough.
Two defaults about the Asp :

1) He don't need two class 2 modules : scanner are class 1 so two class 1 modules should be sufficient and it could help one of the class 3 would be upgraded to 4 or 5.
2) Why does he need a class 4 environment control as big as a Python ? A class 3 should be sufficient.
3) Replace the four class 1 weapons by 2 class 2 weapons and it would be perfect.

But yes, the Asp is my preferred vessel.
 
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Because the current max jump range is 41ly on an anaconda and there are stars outside the galaxy that are Unreachable at the moment, I've spotted stars all
alone around 200 Ly away from any star at the edge of the galaxy, there's even a cluster of stars that Is unreadable that is 53ly away from any star ( I spent about 6 hours circling the cluster and determined that the only way to this cluster of about 50 stars is to jump further than 53ly in one jump)

This.

Why is this so difficult to understand? Sightseeing to Sgr A* and back is all good and fine. Exploring to the far reaches where even with a 40LY jump range you are met with 'Route Unavailable' and this is with a Trade vessel, pray tell please tell me when we can expect a ship worthy of wearing the 'Exploration' description. I for one would like to minimise my 'Route Unavailable' messages and travel where no man has travelled before. Until then I am forced to rely on an armed trader (sic) to do the job.
 
Too high a jump range and the galaxy will be explored in a year.

Ok maybe more than a year but it would make the galaxy feel far smaller than it is now.

I'm all for a jump booster that uses ammo (say 5) you fire it and it turbocharges your FD for that jump - doubling its range.
 
Ah the old days....

***<<<INTER-GALAXY-JUMP>>>***

Activated! mew mew mew mew mew mew mwwahwahwah wah wah

(Amiga Elite had THE BEST sounds until Elite Dangerous came out)
 
Other changes need to be made to exploration before they start introducing ships with the potential for massive jump range. Right now, limited jump range is the only technical constraint keeping long distance exploration from being trivially easy.

I'm more than 17k Ly out in a ship with 14.26Ly jump range and the ship is in better condition than if I had fought and failed to evade two interdictions. The last time I ran out of heatsinks while trying to use too many beam lasers at once I damaged my ship more. This is kinda silly. The tedium of ~1400 jumps, so far, has been the only possible barrier to success.

Maybe if FSDs actually degraded with use, or if jumps could go off course, or if there was a threat other than the rare collision with closely orbiting binaries, could I see a good counter balance to longer jump ranges than we have now.

Peronally, I'd like FSDs to take damage/wear out, as originally intended. This could be based on fuel burned, so strings of long jumps would cause more damage than the same distance covered by shorter ones. Perhaps FSD's could be overcharged, in order to make one or two over range jumps, with increased risk of damage or random failure. There could be a check, based on current FSD integrity, of deviating from intended course and winding up anywhere from a few k Ls from the intended star, to a few jumps worth of distance in the opposite direction in a totally different system.

I think we should have a shot at reaching some of these more out of the way places, but at the same time face serious risk by attempting a trip that covers the diameter of inhabited space thirty times over.

But yeah, the new ships slot in fine for their intended roles. Not everything labeled an explorer needs to out do all previous explorers in all areas.
 
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Deleted member 38366

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There's a ton of Systems not even 1400LY above and below SOL that noone can reach even in a max. Range Anaconda.

And for every single one of those, there are a hundred unexplored systems that you can reach with a dozen light year jump range.
 
I'm pretty fine with the Asp for THE explorer. But I bet we'll get a similar ship dedicated to exploring at one point.

The thing is. There will be only ONE BEST explorer, so everyone will basically fly it. Makes the other one pretty pointless. There needs to be an advantage and disadvantage for either one.

Not necessarily (though I do take your point). It depends on it's secondary role. The Asp isn't half bad at combat, although a little sluggish for my tastes and it makes for a reasonable freighter. And with six hard points it can be outfitted for mining and still have four left for self defense... hmmm, the Asp actually looks like a pretty damned good all rounder.

Anyway, my point is, if you had an explorer that was good for combat as a secondary role and another one that was good for hauling when not plumbing the depths of space then you have a reason for different ships.

The problem I think there seems to be a bit of a middling effect going on with the newer ships; i.e. they *seem* to be designed with one eye on multirole. That's just my perception, it might not be reality ;)
 
And for every single one of those, there are a hundred unexplored systems that you can reach with a dozen light year jump range.
You obviously aren't a true explorer. This isn't about putting your name on any random spec of dust. This is about climbing Everest.
 
You obviously aren't a true explorer. This isn't about putting your name on any random spec of dust. This is about climbing Everest.

I'm not a true explorer but I understand why if you're trying to say go fly to the arms of the galaxy you may need a 40 ly drive to even get to new stars eventually.

On the other hand if you're going to the core the stars get more and more dense so you wouldn't have the same concern

even though I'd never personally want the ship that could explore every part of the galaxy, it'd be cool to have a "super asp" or whatnot someday for those that want to, for now they'll have to settle for the Anaconda
 
Sure.

But going by that logic, Exploration Ships might as well be limited to 12LY.
That would still leave >85% of Systems reachable, right?

Yet - we see Explorers taking absolutely max. Range Ships out there - for good reasons.
Be it reaching Destinations faster, crossing Spiral Arms of the Galaxy, taking it beyond 1000LY Y-Elevation or simply making it back to some Outpost with a cracked/blown Canopy....

I just fitted out my ASP. Upgraded form a Type 6 trader and went all out explorer....

I'm armed x 3 and I have advanced and detailed scanners with 32 tonne hold.... my jump range is 19LY....

So whats with all the complaining about 12 light years??
 
Diamondback's problem isn't even the range, it's the undersized scoop and not enough module slots for both shield and AFMU. Makes me wonder if FD designers even explore at all.
 
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Go exploring in a Sidewinder, a Viper, a T6, anything.
You'll always reach that point where you can't get any further.
It's the stars, not your ship.

An ASP is very nice, though.
 
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