Like many others, I have a large number, 20+, ships that are markers and waypoints on the galaxy map. They are all stripped of all possible modules, to reduce the cost.
This is no longer going to be viable in 1.3's outfitting.
In case you have not survived reading the long, long read of changelog notes, one of them stands out: No more selling of ship modules and fittings at full price. They will sell for 90% of new. 10% loss, just like ship hulls.
Maybe, someday, along with the fabled orrery, we might get map marking tools.
This has other implications as well. You have a week to sell your extra ships.
Start jumping. Now.
Example: I have Alison the Asp. Her base cost is 6 MCr. Her *total* cost is over 16 million. Say I want to downgrade to a faster Cobra (Gladys). The Cobra's speed makes it much more survivable in inhabited space. The rebuy is a fraction of the Asp's. Currently, I can sell the Asp, and after stripping, incur a 600,000 credit loss. Next week, that loss will be 1,600,000 credits.
Nearly three times as much, in absolute costs. It's also 1 MCr you could use elsewhere. Larger craft will be worse.
Last Train To Clarksville. Time to sell, before taking the larger loss. Also, time to buy the best ship that fits you, and outfit it fully before the outfitting bay drains you 10% on each transaction.
So, if you are counting on using your full cost to upgrade/downgrade, after next week, you will be spending more. Or, if you are like me, need the liquid cash, maintaining a fleet of ships as sunk capital is now more expensive. Changing ships will require a lot of thought. Changing configurations even more.
So, you might be down to one ship, plus an alternate/backup ship for a different role. I've spent hundreds of millions toying around with ship variants. With 1.3's changes, you would incur the loss every time you changed modules/fittings.
This also hits at the idea of "ship taxi's" between systems as totally expendable objects. That big jump drive is going to cost you 10% on the end of the trip.
This also means that many commanders are going to be picking out home turf, in more ways than one.
I have a feeling that smaller, less expensive ships are going to be more popular, next week.
The Adder is looking prettier all the time.
This is no longer going to be viable in 1.3's outfitting.
In case you have not survived reading the long, long read of changelog notes, one of them stands out: No more selling of ship modules and fittings at full price. They will sell for 90% of new. 10% loss, just like ship hulls.
Maybe, someday, along with the fabled orrery, we might get map marking tools.
This has other implications as well. You have a week to sell your extra ships.
Start jumping. Now.
Example: I have Alison the Asp. Her base cost is 6 MCr. Her *total* cost is over 16 million. Say I want to downgrade to a faster Cobra (Gladys). The Cobra's speed makes it much more survivable in inhabited space. The rebuy is a fraction of the Asp's. Currently, I can sell the Asp, and after stripping, incur a 600,000 credit loss. Next week, that loss will be 1,600,000 credits.
Nearly three times as much, in absolute costs. It's also 1 MCr you could use elsewhere. Larger craft will be worse.
Last Train To Clarksville. Time to sell, before taking the larger loss. Also, time to buy the best ship that fits you, and outfit it fully before the outfitting bay drains you 10% on each transaction.
So, if you are counting on using your full cost to upgrade/downgrade, after next week, you will be spending more. Or, if you are like me, need the liquid cash, maintaining a fleet of ships as sunk capital is now more expensive. Changing ships will require a lot of thought. Changing configurations even more.
So, you might be down to one ship, plus an alternate/backup ship for a different role. I've spent hundreds of millions toying around with ship variants. With 1.3's changes, you would incur the loss every time you changed modules/fittings.
This also hits at the idea of "ship taxi's" between systems as totally expendable objects. That big jump drive is going to cost you 10% on the end of the trip.
This also means that many commanders are going to be picking out home turf, in more ways than one.
I have a feeling that smaller, less expensive ships are going to be more popular, next week.
The Adder is looking prettier all the time.