Dual Naval Rank

Apologies if this has been discussed else where but I feel it merits some discussion with regards to the next update and the future of the game.

Currently players can hold ranks in both imperial and federation navy simultaneously, I think this needs to change to lock players into their chosen path. In reality this would not happen (unless you were some sort of super double agent) and I think changing it would be for the better.

This would restrict players to the faction ships of their chosen navy and other perks we may see in the future. Players could for example have the option to leave their navy and give up their rank but be forced to always start from the bottom every time they change. Any ships they have acquired in navy they are no longer a member of or do not have rank to buy but decide to use should not be able to be repurchased upon destruction.

What do you guys think?
 
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Maybe check the 1.3 Beta changelog updates.

Use Control+F keys and search for "defect".

This is not the same thing. I'm not talking about defecting from a power play faction and their perks. Lets say you don't even align yourself to a power in new update, people can still have dual navy ranks.
 
This is not the same thing. I'm not talking about defecting from a power play faction and their perks. Lets say you don't even align yourself to a power in new update, people can still have dual navy ranks.

Ok, I misunderstood.
I'm not sure, I hope the ranks are separate still. It would be pretty poor form if you lost access to 3 ships just for choosing the other side.

(Imperials have Clipper, Courier and Cutter. Federation have Dropship Corvette and probably 1 more to make it even).
 
Apologies if this has been discussed else where but I feel it merits some discussion with regards to the next update and the future of the game.

Currently players can hold ranks in both imperial and federation navy simultaneously, I think this needs to change to lock players into their chosen path. In reality this would not happen (unless you were some sort of super double agent) and I think changing it would be for the better.

This would restrict players to the faction ships of their chosen navy and other perks we may see in the future. Players could for example have the option to leave their navy and give up their rank but be forced to always start from the bottom every time they change. Any ships they have acquired in navy they are no longer a member of or do not have rank to buy but decide to use should not be able to be repurchased upon destruction.

What do you guys think?


I think of it more like being a privateer in the old pirate days (and like in the Sid Meier game) since you have to own and operate your own ship and are not on a direct commission from the faction.

Although I don't know how historically accurate it was for privateers to operate under more than one 'letter of marque'.
 
Nonsense. Ranks are independent, gaining a rank in one faction has no impact on rank in another. Your claim is specious.

Maybe you have misunderstood, I already know this fact. The whole point of this discussion was to discuss whether it should be that way.
 
Ranking up in one should harm your relation with the other(s, see next). They are both separate navies. Alliance should also get its own navy rep.

As the navy rank shows your overall reputation with a faction, and is separate from the powers that make up that faction, this makes the most logical sense.

Faction choice and relationship should be highly important to the game. It should not be a game you can 100% complete by collecting every factions 'shineys' by yo yoing back and forth.
 
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The higher level missions should be working against a rival faction IMO.
So you can work for all 3 but once you start gaining high ranks you will start to upset the other factions.
 
Ranking up in one should harm your relation with the other(s, see next). They are both separate navies. Alliance should also get its own navy rep.

As the navy rank shows your overall reputation with a faction, and is separate from the powers that make up that faction, this makes the most logical sense.

Faction choice and relationship should be highly important to the game. It should not be a game you can 100% complete by collecting every factions 'shineys' by yo yoing back and forth.


I think you make a good point. I have no problem with the current mechanic but similarly could see the logic and wouldn't mind if you had to choose.

It's a moot point for me anyway. Having worked through the foggy and awkward rank process (it is broken, I don't accept the tenuous arguments that it isn't) with the Fed's I can't be bothered to go through the same ordeal with the Empire. No matter how shiny and posh the clipper is...
 
It might be a good idea if we have multiple saves. The reason I play this game is to try out different roles, ships, loadouts etc. I like to change. Getting locked into a faction / navy seems limiting.
Sometimes reality needs to take a backseat so a game can flourish.
 
Apologies if this has been discussed else where but I feel it merits some discussion with regards to the next update and the future of the game.

Currently players can hold ranks in both imperial and federation navy simultaneously, I think this needs to change to lock players into their chosen path. In reality this would not happen (unless you were some sort of super double agent) and I think changing it would be for the better.

This would restrict players to the faction ships of their chosen navy and other perks we may see in the future. Players could for example have the option to leave their navy and give up their rank but be forced to always start from the bottom every time they change. Any ships they have acquired in navy they are no longer a member of or do not have rank to buy but decide to use should not be able to be repurchased upon destruction.

What do you guys think?
okk then if you want to play that game then lock solo aswell untill you clear save then u can rejoin open as for ranks have you ever heard of kim Philby a colonel in the KGB also a high ranking officer in MI5 two real life fractions but holding ranks in both! but your post smacks of jealosy im a post commander in fed and a count in the empire though long hard work im also allied with the dark wheel
 
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okk then if you want to play that game then lock solo aswell untill you clear save then u can rejoin open as for ranks have you ever heard of kim Philby a colonel in the KGB also a high ranking officer in MI5 two real life fractions but holding ranks in both! but your post smacks of jealosy im a post commander in fed and a count in the empire though long hard work im also alled with the dark wheel

Kim Philby = 'some sort of super double agent'

Yeah they could lock solo too, but that has already been discussed to death on other threads. If you really think I'm jealous then take another look at my original post, it's very easy to max out both navy ranks atm. I too am a post commander and could easily obtain count in a few days if I wished. That is not the point of the post. Put forward a good argument why it should work the way it does and you should hold high rank with multiple factions simultaneously.
 
There's no reason to lock people out from having both naval progression paths... IF later naval missions end up reducing the opposing naval rep then it should just make it very difficult to have both - iirc Frontier Elite allowed it.
 
What bugs me about it is the implied trust of selling classified ships to independent commanders, presumably on the understanding that they would never be used against their original faction. Which at current, isn't the case.

Having high rep with both factions is fine, as that can be for trade, or merely how much they respect your combat skills. But military rank with access to specialised equipment? If you do that in one faction the other would immediately be wary of offering you the same. Even if they both did give you access to their ships, if you dared use them against the original faction, they would be hunting you down, similar to defection in powerplay. Hopefully this aspect of powerplay will be carried over.

I do have one small objection to it though. If something like this were to be implemented, then multiple commander slots would be a must, otherwise you are permanently locking people out of game options. Which is massively unfair. On the other hand, roleplayers like me would love multiple slots as they would allow us to truly create a story, rather than having a one size fits all character. To be honest I'd like to have a bounty hunter character who's never sat in a t7 in his life, and another who's a peaceful trader, but currently I can't. So this combined with multiple slots would be a good idea. More options are almost always good.
 
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