Quick intro as I'm new to the forum but certainly not elite, Frontier and FFE, have consumed a significant portion of my last life getting lost in space chasing elite status and/or Brigadier/prince rankings for the Feds/ emperials!
So glad that elite 4 is now within touching distance! Just one point is like to make is I around a fear I have. I remember one of the biggest enjoyment killers was around the exponentially increasing way in which you could make money, particularly in frontier/FFE. As you levelled up in ships it became easier and easier to make money simply by doing trading missions. By the time I got the panther clipper, a couple of very profitable runs netted a million credits a pop, only problem was there was nothing to spend it on!
Sure it was a hard graft from the eagle mk2, but I just found the exponential ease with which you could make money became a bit of a killer in terms of enjoyment. So what to do as a dev? Two ideas spring to mind...
1. After buying the biggest baddest ship in the game there are other things the player can buy or build like space stations in outer worlds. However, not sure this empire building facet, akin to x2 or x3 is really my cup of tea
2. Somehow increase the cost of maintaining large shops so that although you can make proportionally more profit with the bigger ships, it's not exponentially so.
Interested to hear others thoughts on this.
So glad that elite 4 is now within touching distance! Just one point is like to make is I around a fear I have. I remember one of the biggest enjoyment killers was around the exponentially increasing way in which you could make money, particularly in frontier/FFE. As you levelled up in ships it became easier and easier to make money simply by doing trading missions. By the time I got the panther clipper, a couple of very profitable runs netted a million credits a pop, only problem was there was nothing to spend it on!
Sure it was a hard graft from the eagle mk2, but I just found the exponential ease with which you could make money became a bit of a killer in terms of enjoyment. So what to do as a dev? Two ideas spring to mind...
1. After buying the biggest baddest ship in the game there are other things the player can buy or build like space stations in outer worlds. However, not sure this empire building facet, akin to x2 or x3 is really my cup of tea
2. Somehow increase the cost of maintaining large shops so that although you can make proportionally more profit with the bigger ships, it's not exponentially so.
Interested to hear others thoughts on this.