Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Well, my main two concerns with Powerplay were:-
1) Powerplay would give people better results for their time in Solo/Group as it would ultimately be easier to not risk meeting more challenging/organized humans. So it would actually reward people for playing "offline", thus making people choose "offline."
2) Powerplay would end up simply organizing/orchestrating *mass grinds* rather than introducing new more interesting/deep gameplay mechanics/missions etc.

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Fingers crossed! Be nice if people start moving to Online for a respite from the AIs :)

that isnt always crossed...

i think hard to make solo player go to open cause the AI...more likely would go to mobius or other pve group ;)
 
They will improve even more, become even more dangerous I expect - I certainly hope so.
Strange though it may seem, we 'cowards' hiding in the cupboard welcome even tougher NPCs!

You're not cowards, but the concept of working together with a group or whatever, is by far the most important one of all.

Playing in Solo and taking on more ships, should be hard, that's just the way it is. Things will never be the same. That's just the way it is, aww yeah.

If you want to shoot them better, either pay some NPCs to wing up with ya, or wing up with other people.
 
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You're not cowards, but the concept of working together with a group or whatever, is by far the most important one of all.

Playing in Solo and taking on more ships, should be hard, that's just the way it is. Things will never be the same. That's just the way it is, aww yeah.

If you want to shoot them better, either pay some NPCs to wing up with ya, or wing up with other people.

Huh, Mobius? As in, PvE group?

Many of those that don't want to be forced in open have no issues playing with others. Or facing tough opposition, as long as that opposition is composed of NPCs. What many of us want is to never be forced to fight against other players against our will.

And, in any case, for multiplayer games where the difficulty curve is well done, one of the most enjoyable activities for me is to tackle alone content that is meant for a group. Most games nowadays are kinda on the easy side, so as long as the multiplayer content still allows solo players to try it (and allows skilled players to beat it), I'm peachy.

In fact, as I often said in the past, what I personally want is the toughest PvE game the devs can provide. It's why I'm utterly and completely opposed to that idea of making the places that are already the most dangerous in PvE also places where PvP can't be avoided, as that would leave me nowhere to play.
 
Going back to the whole which is better to influence the background sim, CGs and all that cool stuff.

It really is just plain and simple, better to do things in private or in solo. You don't get the social aspect from hindering your proposed cause. I'd like to use the example of AEDC and CODE in the Lave Cluster, where AEDC originally in Open, failed to beat CODE and kick them out of Leesti. AEDC then retreated to AEDC and from my understanding, is still actively, doing missions to solely kick them out with no opposition aside from missions to turn into the influence.

That isn't fair at all to the group that's in open, it goes from real conflict and fun, to a boring snoozefest of a grind. And an unfair 100% contribution to Open, Private and Solo, grindfest.

Exactly how is it unfair, when CODE has the very same opportunity. Using your words here, CODE can simply "retreat to private group and actively do missions with the sole intent to maintain hold on the system unopposed." Just because CODE CHOOSES not to does not make choosing modes somehow unbalanced.
 
You know, I've played in Open and was fine.

For the life of me, I cannot figure out why others don't want to follow my lead.....



Hmmm, now I remember :p


I've seen this happen more in Private, than in Open. Also, I missed a golden opportunity to get a split of that damn exploiter's bounty. It would have gone to my cause instead of his cheating buddy. But yeah, that was the most horrible and exploitable thing that those exploiters found and really haven't paid the full price of their actions. If they did, I missed the memo.
 
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I bolded and underlined your point number 2. What makes you thing there is "no chances of dying" in Solo? Do you play in solo? If not, how do you know there is no chance of dying. I have read many stories of people dying in solo and I have died there also, this counters your point.

As for your "proof", I'll take your word that the top 5% in a CG were grinding in solo. I personally don't know if it's true, but for the sake of argument, lets say it is. How do you know your three points were contributing factors? Unless you were all the people in the top 5%, there is no way you can know what the factors were. You are guessing, not proving anything.

How can anybody die to an NPC in this game?

You have an army of allies taking all the fire and returning fire in RES or Combat Zones.

You have insane amounts of shield cells and can HIGH FSD at any moment.

Enemies don't used fixed weapons properly and soon Chaff will affect Turrets.

Enemies don't use reverse

Enemies don't target subsystems

I mean seriously. I can guestimate that the people who are getting top 50% in CG's never risk dying once.

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Secondly. Solo has no npc competition that is proof enough of ADVANTAGE of solo play over Open play.
 
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How can anybody die to an NPC in this game?

You have an army of allies taking all the fire and returning fire in RES or Combat Zones.

You have insane amounts of shield cells and can HIGH FSD at any moment.

Enemies don't used fixed weapons properly and soon Chaff will affect Turrets.

Enemies don't use reverse

Enemies don't target subsystems

I mean seriously. I can guestimate that the people who are getting top 50% in CG's never risk dying once.

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Secondly. Solo has no npc competition that is proof enough of ADVANTAGE of solo play over Open play.

the bubble of risk free is getting old....
 
How can anybody die to an NPC in this game?

You have an army of allies taking all the fire and returning fire in RES or Combat Zones.

You have insane amounts of shield cells and can HIGH FSD at any moment.

Enemies don't used fixed weapons properly and soon Chaff will affect Turrets.

Enemies don't use reverse

Enemies don't target subsystems

I mean seriously. I can guestimate that the people who are getting top 50% in CG's never risk dying once.

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Secondly. Solo has no npc competition that is proof enough of ADVANTAGE of solo play over Open play.

You don't seem to know what the word "proof" means. here is a definition for you:
noun
1.
evidence sufficient to establish a thing as true, or to produce belief in its truth.

Your opinion, is that no npc competition (whatever that is), is an advantage of solo over open play. Since you have no facts to show how much player competition affected all the open players who participated in any given CG, you are at best, speculating. Unless of course, you are simply stating your own experiences in open. If so, you haven't indicated that.

I will concede that human competition may have hindered some players in their participation in a CG, by slowing their progress. This is the benefit they get from playing in open. What? you don't see this as a benefit? Easy, don't play in open, as I stated before, it's your choice.
Don't expect any sympathy because you don't like the choice you made.

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I do - fairly regularly :D

As do I.
 
You don't seem to know what the word "proof" means. here is a definition for you:
noun
1.
evidence sufficient to establish a thing as true, or to produce belief in its truth.

Your opinion, is that no npc competition (whatever that is), is an advantage of solo over open play. Since you have no facts to show how much player competition affected all the open players who participated in any given CG, you are at best, speculating. Unless of course, you are simply stating your own experiences in open. If so, you haven't indicated that.

I will concede that human competition may have hindered some players in their participation in a CG, by slowing their progress. This is the benefit they get from playing in open. What? you don't see this as a benefit? Easy, don't play in open, as I stated before, it's your choice.
Don't expect any sympathy because you don't like the choice you made.

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As do I.

He likes hes choice but he wants others to do the same choice ;)
 
However, open play as stated above not only increases your risk in various activities such as trading or CG but it also allows you to provide a very interesting experience for another player by providing INTERACTION. Why not increase or give incentives for this? It would seem to me that this is how the game is going to thrive in the long term.
There is already an incentive for this - that you get to interact with other players.

People who wish to undergo the "very interesting experience" of player interaction will (already) do so. If player interaction is truly the awesome and interesting experience it is portrayed to be here, it will become the dominant mode by default.
 
There is already an incentive for this - that you get to interact with other players.

People who wish to undergo the "very interesting experience" of player interaction will (already) do so. If player interaction is truly the awesome and interesting experience it is portrayed to be here, it will become the dominant mode by default.

I guess a Hobsons choice IS a choice. Just not a real one.
 
I guess a Hobsons choice IS a choice. Just not a real one.

I know what a Hobsons choice is, but what does it have to do with the topic being discussed? The only choice even remotely referenced in what you quoted, is open mode, and the interactions thereof. Since there are other options, choosing open isn't a Hobson choice.
 
How can anybody die to an NPC in this game?

It really does happen you know.

You have an army of allies taking all the fire and returning fire in RES or Combat Zones.

NPC's have been known to interdict players too. Then it's one on one, or quite often one against a wing.

You have insane amounts of shield cells and can HIGH FSD at any moment.

Hmm. I have one bank of three, and the only time I FSD out is when I'm very much outnumbered, which happens when you get hostile to a faction at a RES.

Enemies don't used fixed weapons properly and soon Chaff will affect Turrets.

I've seen lots of Youtube evidence of CMDRs using gimballed and turreted weapons.

Enemies don't use reverse

Well, no wonder they can't kill us. ;)

Enemies don't target subsystems

So perhaps Python and Anaconda pilots are a bit safer. Mind, that Youtube evidence doesn't show a great deal of subsystem targeting going on either.

I mean seriously. I can guestimate that the people who are getting top 50% in CG's never risk dying once.

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Secondly. Solo has no npc competition that is proof enough of ADVANTAGE of solo play over Open play.

You'll be pleased to hear then that NPC's seem to be quite a bit more nasty in 1.3 beta. :)
 
Exactly how is it unfair, when CODE has the very same opportunity. Using your words here, CODE can simply "retreat to private group and actively do missions with the sole intent to maintain hold on the system unopposed." Just because CODE CHOOSES not to does not make choosing modes somehow unbalanced.

I'm wondering the same thing.

Funny thing is I think we have all stated our opinions at least a few dozen times. As I've stated in the past I suspect a 70%/30% split of the player base in favor to the PVE players. Why? Because trending and data of all major MMO's when released by the Game Developers, have almost all came down in this area, "give or take at tiny bit". I pose to you in Elite, it may be more like 80%/20% in favor of the PVE type players. I personally think a lot of these types of players will be very interested in playing solo or group, choosing to avoid open completely.

So with possible 80% of the player base not to interested in letting another player even the remotest possibility to ruin there playing experience, might only choose to play in solo or group.

NO there are no subscriptions, but there are paid expansion packs, I'm sure FD would probably like some players to buy them.

SO please just indulge me here. I don't have to play this game with anyone I don't like. If FD makes the decision to make my group or solo playing experience miserable, I'll just jump off of this endeavor just like a rat off a sinking ship. I'm not suggesting anyone else do it. I'm just one guy, just a single customer.

Additionally there is no such thing as non consensual PVP. If FD ever makes this game to into a PVP hell hole, or an NPC hell hole, I'll simply not consent to playing it at all. I will then wait fro CIG to release there private server software, setup my private server, and ignore all you hard core open folks. Just wait and see.

I can't speak for others, but I paid hard money for the game, specifically because of the solo and group modes. I will most certainly ask for a refund if they make solo impossible to play.

The only thing I will encourage FD to do is tread softly here, it's in there best interest.:D
 
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Exactly how is it unfair, when CODE has the very same opportunity. Using your words here, CODE can simply "retreat to private group and actively do missions with the sole intent to maintain hold on the system unopposed." Just because CODE CHOOSES not to does not make choosing modes somehow unbalanced.
Just because you can choose between two choices, doesn't mean both choices are balanced.
 
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Just because you can choose between two choices, doesn't mean both choices are balanced.

Ya know mate, this is exactly what it means. Just because the choices aren't balanced to support your agenda, doesn't mean there not balanced. When you log on to this game you have the exact same choices as every other player.
Just because you and others choose to make open your chosen mode of play doesn't make you or anyone else special. Were all equal in this game.
 
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