It seems to me at the moment that there are some issues with the fact that everyone takes more or less the same loadout, lots of shield cells and shield boosters
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I would like FD to seriously consider adding new utility items such as:
Weapon boosters ( boosts energy weapon damage and heat generation by 20%) (like shield boosters they are stackable)
FSD inhibitors( doubles the time target takes to charge FSD if it hits, used like the hatch breaker but must target FSD instead )
EMP laser cannons that pass through shields and switch off targeted modules for 10 seconds but do no actual damage and are not effective against power plants for obvious reasons (for balance, like the rail gun it needs a 5 second charge hold down before launch and has a cool down of 10 seconds between each use, and like he PA is very inaccurate)
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This isn't really a suggestion thread, these are just some of my own ideas
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I really think FD could come up with some ideas they could change the dynamics of combat and make it really interesting compared to the slug it out and spam shield cells until one retreats current situation
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I would like FD to seriously consider adding new utility items such as:
Weapon boosters ( boosts energy weapon damage and heat generation by 20%) (like shield boosters they are stackable)
FSD inhibitors( doubles the time target takes to charge FSD if it hits, used like the hatch breaker but must target FSD instead )
EMP laser cannons that pass through shields and switch off targeted modules for 10 seconds but do no actual damage and are not effective against power plants for obvious reasons (for balance, like the rail gun it needs a 5 second charge hold down before launch and has a cool down of 10 seconds between each use, and like he PA is very inaccurate)
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This isn't really a suggestion thread, these are just some of my own ideas
-
I really think FD could come up with some ideas they could change the dynamics of combat and make it really interesting compared to the slug it out and spam shield cells until one retreats current situation
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