Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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maybe read it more and think...with pp we going to have more problems than open/group/solo... and that is casual play is left out on PP grind ...

If u remember they have advertise it with coorperation and suddenly force us to compete with our allies of X faction ...something is smelly for the future and will come bk to hunt them anyway :D

Ok fair enough, maybe they can start a casual vs hardcore vs intermediate thread.
 
And yet the only argument on why it has to be this way is because, that's the way it is.

You are complaining that other players get in your way when you choose to play with other players.

Why should one mode be for PP and CGs and the other be for player interaction?

Two modes are for player interaction (one more limited than the other) but PP and CG can be played in any mode. However you may find that player interaction slows you down during those events. If that doesn't appeal to you then choose one of the other modes.
 
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I have played EVE and a few other games with Goons in it - you're right, the game does not define you guys.
Trolling and griefing does. As that is all I've seen Goons do in ANY game I played where they are.

As for "backward motion" and "bad decision making" - that is your personal opinion. FD, giving players the option to avoid Goons and such like players was a stroke of genius.
Now, people can play with those they want to play with - and EVERYONE gets paid the same, the only variance in income, is how much you let others get in your way. Something we all have to decide.

There will always be good people and bad people regardless of whatever community you join. It's nothing new. Griefing is really subject to whomever you ask really and depends on the game, this game has some pretty good filters to prevent griefing which we really haven't been doing. There are just some games where it is simply better to play in a different way that isn't intended and overall we don't take games seriously. (Also the word Griefing is heavily misused sometimes when it boils down to beating someone with the game mechanic and genuine exploitation and harassment.) I mean I love to compare this game to Planetside 2, where we only had three factions and we had to coordinate with other player groups to get things done. That, is what I originally viewed this game's Powerplay boogaloo to be about. Teamwork.

Which is what I and my group was hoping to do, work with others to achieve goals. We really should get back on track.

But let's be honest here and ask the real question(Because I really would love to know your input on this, I like your constructive criticism and input), How do you classify griefing within this game?

(Examples: If a pirate kills a trader in open is that griefing? If a Trader combat logs to prevent a Pirate from robbing him, Is someone roleplaying as a 'Psycho' a griefer? How about a group of players working to undermine a Community goal by Blockading, etc.)
 
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There will always be good people and bad people regardless of whatever community you join. It's nothing new. Griefing is really subject to whomever you ask really and depends on the game, this game has some pretty good filters to prevent griefing which we really haven't been doing. There are just some games where it is simply better to play in a different way that isn't intended and overall we don't take games seriously. (EVE I suppose is an exception and goonfear is really just boring and silly to see) I mean I love to compare this game to Planetside 2, where we only had three factions and we had to coordinate with other player groups to get things done. That, is what I originally viewed this game's Powerplay boogaloo to be about. Teamwork.

Which is what I and my group was hoping to do, work with others to achieve goals. We really should get back on track.

Problem is that with PP U COMPETE WITH UR ALLIES ...
 
Problem is that with PP U COMPETE WITH UR ALLIES ...

That is also one of the biggest problems I see with it, regardless of whatever mode you decided to stick with. Why can't we work with other Powers? Why can't we see other Powers we're working with as a lighter shade of blue or yellow. It seems a tad bit silly.

Out of ALL the Game Mechanics this game has, this one strikes me as the one that heavily relies on real player input to make vital decisions. For better or for worse.
 
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Because that one doesn't have other players getting in your way.

And also lack of player to npc scaling, lack of blockades or any resistance on competitive goals, and same bonus for killing a player as killing an npc, despite the two being worlds apart when it comes to difficulty.
 
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And also lack of player to npc scaling, lack of blockades or any resistance on competitive goals, and same bonus for killing a player as killing an npc, despite the two being worlds apart when it comes to difficulty.

npc difficulty is changed on 1.3,,,,and im guessing will be even harder on next updates ;)
 
And also lack of player to npc scaling, lack of blockades or any resistance on competitive goals, and same bonus for killing a player as killing an npc, despite the two being worlds apart when it comes to difficulty.

All the same problem. Other players. Remove that and you get the same.
 
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npc difficulty is changed on 1.3,,,,and im guessing will be even harder on next updates ;)
It's better at dog fighting, I just hope it gets better in other ways soon. Interdiction, using all items available to them, better boosting/pip management to chase ships, and lastly better freaking cargo that's an important one.
 
It's better at dog fighting, I just hope it gets better in other ways soon. Interdiction, using all items available to them, better boosting/pip management to chase ships, and lastly better freaking cargo that's an important one.
u should read the thread for that on PP beta discussion ;)
 
I'll give you the same price one, but a lack of proper npc to player scaling, and not having any resistance at all, are just bad game design.

NPC scaling is the same in all modes. What's the resistance you face? Would it be from other players? CGs weren't designed for blockades/resistance, that's why the NPCs don't do it. It's other players that decided to add that to the game.
 
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I've seen this happen more in Private, than in Open. Also, I missed a golden opportunity to get a split of that damn exploiter's bounty. It would have gone to my cause instead of his cheating buddy. But yeah, that was the most horrible and exploitable thing that those exploiters found and really haven't paid the full price of their actions. If they did, I missed the memo.

By private I assume you mean private groups, if so what private group are you seeing this happen in more than in open?
 
NPC scaling is the same in all modes. What's the resistance you face? Would it be from other players? CGs weren't designed for PvP resistance, that's why the NPCs don't do it.
npc scaling is also a group mode problem. It may be the same in all modes but it effects each mode differently. Bad gameplay design.

And yes, a competitive goal wasn't designed to have proper resistance. That makes a lot of sense.

Community goals may not have been designed for pvp resistance but that doesn't mean it should be free from npc resistance.
 
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npc scaling is also a group mode problem. It may be the same in all modes but it effects each mode differently. Bad gameplay design.

And yes, a competitive goal wasn't designed to have proper resistance. That makes a lot of sense.

Community goals may not have been designed for pvp resistance but that doesn't mean it should be free from npc resistance.

Community Goals are designed for cooperation. If you meet the targets everyone gets better rewards. The ones who have helped the most get extra rewards. They are a Goal for the whole Community to work towards.

I have no idea what you mean by NPC scaling and modes. NPCs are the same in all modes. Literally the only thing that's different between modes is the other players, that's all the option does.
 
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I have no idea what you mean by NPC scaling and modes. NPCs are the same in all modes. Literally the only thing that's different between modes is the other players, that's all the option does.
And more players can "deplete", for lack of a better word, the amount of npcs in any given combat zone.
 
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