I have played EVE and a few other games with Goons in it - you're right, the game does not define you guys.
Trolling and griefing does. As that is all I've seen Goons do in ANY game I played where they are.
As for "backward motion" and "bad decision making" - that is your personal opinion. FD, giving players the option to avoid Goons and such like players was a stroke of genius.
Now, people can play with those they want to play with - and EVERYONE gets paid the same, the only variance in income, is how much you let others get in your way. Something we all have to decide.
There will always be good people and bad people regardless of whatever community you join. It's nothing new. Griefing is really subject to whomever you ask really and depends on the game, this game has some pretty good filters to prevent griefing which we really haven't been doing. There are just some games where it is simply better to play in a different way that isn't intended and overall we don't take games seriously. (Also the word Griefing is heavily misused sometimes when it boils down to beating someone with the game mechanic and genuine exploitation and harassment.) I mean I love to compare this game to Planetside 2, where we only had three factions and we had to coordinate with other player groups to get things done. That, is what I originally viewed this game's Powerplay boogaloo to be about. Teamwork.
Which is what I and my group was hoping to do, work with others to achieve goals. We really should get back on track.
But let's be honest here and ask the real question(Because I really would love to know your input on this, I like your constructive criticism and input), How do you classify griefing within this game?
(Examples: If a pirate kills a trader in open is that griefing? If a Trader combat logs to prevent a Pirate from robbing him, Is someone roleplaying as a 'Psycho' a griefer? How about a group of players working to undermine a Community goal by Blockading, etc.)