First, she's a great little ship, and there's a lot to like, but she need's a tweaking. Instead of the usual "put a bigger shield on her" discussion, I'd like everyone to consider a different path (to please include the FDev team), the path of a true interceptor. I'd like to recommend putting in a class 5 power coupling for her combat needs (as well as an additional class 1 internal module for exploration).
Why this change, because this game has WAY to many tanks with long legs (Cobra, Asp, etc..), but no interceptors to break them. This game has become tanks killing tanks, and I'd like to change the paradigm on dog-fighting for ED. We have Hawker Typhoons and P-47 Thunderbolts, we need more Spitfire's, P-51 Mustangs, and P-38 Lightning's.
OK, so why the class 5 coupling? Because I want to keep as much of the original Diamondback in tact (little guns and all), while making her a true ship to be feared by almost anyone. Give that tight group of little guns enough juice to overcome a Cobra/Asp's tank, while allowing her enough power to keep her smaller shield in tact long enough to finish the job. We have two ships with big, sloppy guns and big shields with a similar setup (Vulture and FDL), but nothing in small guns or the legs of the Diamondback. And I'm sure of my argument that small guns firing longer are just as effective as giant guns blasting away.
More importantly, I'm a small ship pilot, who regardless of how much I make in the future, will probably never buy a ship bigger than a medium hull (maybe not even that), as they're just not as fun to fly.
Anyway, just my "outside the box" thinking.
Why this change, because this game has WAY to many tanks with long legs (Cobra, Asp, etc..), but no interceptors to break them. This game has become tanks killing tanks, and I'd like to change the paradigm on dog-fighting for ED. We have Hawker Typhoons and P-47 Thunderbolts, we need more Spitfire's, P-51 Mustangs, and P-38 Lightning's.
OK, so why the class 5 coupling? Because I want to keep as much of the original Diamondback in tact (little guns and all), while making her a true ship to be feared by almost anyone. Give that tight group of little guns enough juice to overcome a Cobra/Asp's tank, while allowing her enough power to keep her smaller shield in tact long enough to finish the job. We have two ships with big, sloppy guns and big shields with a similar setup (Vulture and FDL), but nothing in small guns or the legs of the Diamondback. And I'm sure of my argument that small guns firing longer are just as effective as giant guns blasting away.
More importantly, I'm a small ship pilot, who regardless of how much I make in the future, will probably never buy a ship bigger than a medium hull (maybe not even that), as they're just not as fun to fly.
Anyway, just my "outside the box" thinking.
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