Lobby chat? Something?

Perhaps it's a silly idea - I'm part way through a rather wicked Malbec - but really, for me, what this game is missing is interaction. I'm pretty happy in general, but I'm still not sold on a reason for leaving solo.

Would those of you who have more experience with MMOs than me mind chiming in with pros/cons/ideas for how we could increase in-game communication?

Cheers!
 
Fair enough! :D

It's not all bad though! Sometimes you can have a good laugh with people. Some places however, are just dire. Same with voice chat. Some random will invite you to a wing, which is fair enough, but then you find out it's full of urm, erm, silly people.
 
It's not all bad though! Sometimes you can have a good laugh with people. Some places however, are just dire. Same with voice chat. Some random will invite you to a wing, which is fair enough, but then you find out it's full of urm, erm, silly people.

Quite so. I'm probably just in an overly sociable mood right now. It'll pass...
 
Inb4 'Buy credits nao! Only $9.00 for 1,000k! WeLuvULongTyme.com' being spammed all over the place. Along with all of the Chuck Norris vs Murlocs 'jokes'. :D

A 'lobby' or general channel probably wouldn't be a bad thing, though. It would certainly liven things up some.
 
And completely kill bandwidth for some people. Actually that's not quite what I meant - it would completely kill throughput for some people.

Is bandwidth really still an issue? I'm in the middle of nowhere currently (Kansas, US - hoping to move back home to London next year!) and have gigabit fibre...?
 
Is bandwidth really still an issue? I'm in the middle of nowhere currently (Kansas, US - hoping to move back home to London next year!) and have gigabit fibre...?

Yes bandwidth will always be an issue in a P2P multiplayer game, but that's not as important as throughput, which is not as important as latency, which is not as important as stability. Network coding is an extremely complicated issue. I do lots and lots of network stuff, but it's in a completely different context from P2P internet gaming, so I leave it to the experts.
 
Yes bandwidth will always be an issue in a P2P multiplayer game, but that's not as important as throughput, which is not as important as latency, which is not as important as stability. Network coding is an extremely complicated issue. I do lots and lots of network stuff, but it's in a completely different context from P2P internet gaming, so I leave it to the experts.

Gotcha. I'm more a programmer/consultant than a network engineer, so I plead ignorance when it comes to real-world data transfer. Some of us live in a bit of a privileged bubble, you know?
 
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