My VR impressions after 1 week

Ok, first of all VR is amazing. You just cant truly put it into words the difference between this and playing it on a monitor. Its hard to convey what you see whilst looking around the cabin, the first hour online with my buddies with the rift and all that came out of my mouth was ooooo and aaahhh and no #*#^$#* way !!!. After a week of playing with it and lots of fiddling here is some feedback / problems im still having with it.

Lets start with system specs

4790k @4.4ghz
2 x 980gtx in SLI
32gb ram (plenty) at 1600mhz
game is on SSD
X 52 HOTAS
144hz Benq monitor
Occulus Rift (of course)
Game Version 1.2 (not the Beta)

Visual Impressions:

Firstly, the most noticeable aspect for me in VR is sense of SCALE. Looking around your cockpit (the vulture feels huge), on the pad in station, being able to dock at station by guiding the ship down through the glass between your feet, station flybys and jumping into systems is incredible. Something that is really lost when playing on a normal monitor.

Secondly Frontier have done a wonderful job in creating a realistic HUD / cockpit that feels like its been designed ground up for VR the stand out for me is the radar/scanner situated at the center of your HUD followed by the ability to look at screens to activate them and the outer body experience when you look at your virtual hands fly the ship in the same manner you are. Even the little detail like the frosting/dirt on the glass comes to life in VR, ive seen people comment on it as a hindrance under normal play but trust me this just adds to the realism in VR dont tone this down please. The team responsible for the UI design needs some form of VR award everything feels natural and intuitive and helps sell the experience.

Finally:Being able to look through your turns, whilst dog fighting or flying is a game changer. I go back to my monitor and find my self trying to lookup as I turn.

Seting up the Occulus Rift:

setup is fiddly with default settings providing a pixelated mess. A big thankyou to the pinned sticky on this forum detailing optimal settings for the Occulus, I would of been a lost without this.
It has taken me almost a week of getting it to where performance / graphics are balanced. Even with two 980 gtx's and a 4790k i find judder in stations breaking the experience. DSR causes flickering for me which is a shame as this seems more performant then the supersampling (SS) provided in game. If im cheeky i can get away with 2 X SS with a little judder only when docking. but 1.5 ensures it doesn't break the experience and allows long play sessions with out being torn out of the immersion.

Even with it looking pretty good and the text sharp and readable, i find distant ships are still pixelated and its hard to discern ship type until they are relatively close. This makes it hard when in RES to look beyond your sensors, 7+ km, for the big fish (clipper, python, anaconda) as everything appears as a blob of moving pixels in the distant. Ultimately this game screams for a higher resolution screen. come on CV1 and its RGB goodness.

Until then, there is still a long way to go with optimization, Im looking forward to upcoming patches to help FPS stability in high detailed areas (stations, RES) this will allow me to bump up the SS to 2.0X or perhaps some one can enlighten me as to why when apply DSR through the panel then in game i get a flicker on all lighting?

Either way VR and Elite are meant to be. If your on a budget wait for CV 1, better screen and less hardware intensive ( a single 970 should do it) if you have a little coin, a bestie computer and your sold on the elite dangerous experience then $350 is a small price to pay for the next seven months to enjoy elite in VR where it feels at home.
 
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Welcome to VR SgtPepper, it truly is an incredible experience and imo the only way to play ED
Yes it does suck with distant objects, but it's a easy trade off for the immersion

I'm certainly looking forward to see the developments within Elite and VR over this year and into next
 
Amazing isn't it, and like you and most others who get a DK2, I really couldn't play any other way now. I'm on a single 970 but in 1.2 I have got it running pretty good and it looks incredible compared to how the default looked. I'm using in game SS 1.5 as it looks so much better than the Nvid DSR IMO. I just hope they manage to optimise it a lot more so that a single 970 is viable going forward to CV1. I do plan to SLI but can't afford to right now, and would wait even if I could with the new cards on the horizon.

Thanks for the write-up. Always interesting to read.
 
come on CV1 and its RGB goodness

I know right? That's all this game needs right now. Sure, some tweaks here and there wouldn't hurt but I feel like if we had just a tiny better screen for the DK2 it would be that much better. I still use my DK2 in ED, but not that much. I usually play and hour or 2 before I take it off and go back to a flat monitor. I just hate how you can't see far away object or ships.

Also, I've seen people talk about CV1 using RGB? What does that do? do you know?
 
Also, I've seen people talk about CV1 using RGB? What does that do? do you know?

From what ive read the RGB is able display a far larger variety of colours. It also has the ability to use something called 'sub pixelation' which ultimately leads to a sharper looking image without having to have lots of pixels (higher resolution). I would imagine this leads to a better looking picture without the performance cost. I did manage to fix my dsr flicker issue by setting my occulus rift as the primary screen. This seems to significantly boost performance. I did this using a 3rd party addon called virtual desktop. Its fiddly to say the least and although i can now comfortably run it at 2.25 i find i still get eye fatigue (minimal judder though). The DSR opposed to SS did aid in the sharpness of distant objects, but still far from perfect.
 
I know right? That's all this game needs right now. Sure, some tweaks here and there wouldn't hurt but I feel like if we had just a tiny better screen for the DK2 it would be that much better. I still use my DK2 in ED, but not that much. I usually play and hour or 2 before I take it off and go back to a flat monitor. I just hate how you can't see far away object or ships.

Also, I've seen people talk about CV1 using RGB? What does that do? do you know?


We also need CV1 to have better lens than DK2. I suspect a substantial amount of the distortion we perceive with DK2 is due to poor quality high magnification lens.

The community is "screaming" (perhaps unwittingly), for a third party to step up and produce some custom high quality lens for us in the interim til CV1
 
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