Aaaaand this is why I don't play Open Play - and possibly ED

You were killed in an Anaconda by a player in an Orca? Yes.
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Why didn't you just frameshift out again? Or select any nearby star and jump away?
I did, low-energy (didn't have time for targeting another system, and...); however, I could not leave my basic Cobra-flying brother behind. To my credit, I died before my brother did.
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Did you have shields? Yes.
Did you put 4 pips to SYS? No, didn't need it.
Did you have chaff? Did you switch to silent running once your shields dropped? Did you have heat sink ejectors? No. No. No. (these are things he did; AGAIN, I have freely admitted to being inexperienced in combat - that's my whole point (jerks picking on noobs because there are no consequences (or rather, the consequences are laughable))).
Did you switch a wing beacon on to allow your wingman to drop in and help? Wing beacon question should be answered already.
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Forgive if I interpreted this incorrectly, your brother was in a basic cobra and your attacker was in a kitted orca and you were the "noob" in an anaconda?
Correct. The whole reason he won the engagement, I think (again, my combat inexperience shining through) is because his hull was upgraded, and mine is not, thus when he rammed me, he came out on top. And of course, my brother's basic Cobra didn't stand a chance.
 
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The issue it seems to me is about balancing in a game that allows for pirating.

If you making killing 'an innocent' too expensive then the players who enjoy playing pirate really have nowhere to go.

"Avast me-hearty... give me your cargo or I shoot... and a bottle of rum..."
"Shoot away, and enjoy 8-hours of game-time not being able to dock... yo-ho-ho..."
"Oh... okay... sorry then... bye..."

I'm no pirate, but I'd hate this game to stop them.

EDIT: As an aside, wasn't the first internet forum/chatroom the first ever MMORPSGSPRBD... or whatever they're called...?
 
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In any MMO (and elite is MMO, at least to some degree) with open PVP any player you meet is a threat. He will be hostile in most cases, and will use any means necessary to kill you. Including arguably dirty tricks like ramming. It will not change, regardless of any "consequences" for offender.
You can either like it (and do the same to other players) or hate it. And if you hate it you should play solo/private group, it is just a game after all, it is meant to be fun, and if such encounters are not fun for you - why participate in them?
 
The issue it seems to me is about balancing in a game that allows for pirating.

If you making killing 'an innocent' too expensive then the players who enjoy playing pirate really have nowhere to go.

"Avast me-hearty... give me your cargo or I shoot... and a bottle of rum..."
"Shoot away, and enjoy 8-hours of not being able to dock... yo-ho-ho..."
"Oh... okay... sorry then... bye..."

I'm no pirate, but I'd hate this game to stop them.
I don't want that, either, but the balance is way off right now, far in favor of pirates. But not even pirates, just straight up murderers. They don't take your cargo or anything, they just kill you.
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I'm having an interesting discussion with someone about this elsewhere, and I had a thought: give bounty hunters better tools to hunt down offenders. Now that bounties will stick for at least a little while with 1.3, give us some board or something where we can track bounties... something where every time an NPC sees someone with a bounty, it updates their location... maybe something similar to the newly universally-accessible Galaxy News screen.
 
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If you were in an Anaconda, how did they know they were picking on noobs?

And you had left without incident, it was only when you wingman arrived did the person who interdicted you attack.
Maybe they thought they were being ambushed.
He shoots your wingman, then you engage him.

This doesn't sound like someone sitting there twirling their mustache as they hunt "noobs."
 
This doesn't sound like someone sitting there twirling their mustache as they hunt "noobs."

Except that's exactly what he told me he was doing, making a YouTube video of him killing noobs in expensive ships - to which I say, sadistic much?
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And you have that kind of wrong. He engaged my wingman first, but I only engaged him after he interdicted me several times; there was a lot of cat and mouse around a ringed planet before the actual fight. I didn't tell the whole story detail by detail, so I can understand your confusion.
 
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The bounty system is lame and the 1.3 bounty system is still lame...I see no reason to be the content for someone else. Solo is the Only way to fly. Eventually they will have no Haulers to shoot at.
 
You were killed in an Anaconda by a player in an Orca? Yes.
.
Why didn't you just frameshift out again? Or select any nearby star and jump away?
I did, low-energy (didn't have time for targeting another system, and...); however, I could not leave my basic Cobra-flying brother behind. To my credit, I died before my brother did.
.
Did you have shields? Yes.
Did you put 4 pips to SYS? No, didn't need it.
Did you have chaff? Did you switch to silent running once your shields dropped? Did you have heat sink ejectors? No. No. No. (these are things he did; AGAIN, I have freely admitted to being inexperienced in combat - that's my whole point (jerks picking on noobs because there are no consequences (or rather, the consequences are laughable))).
Did you switch a wing beacon on to allow your wingman to drop in and help? Wing beacon question should be answered already.
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Correct. The whole reason he won the engagement, I think (again, my combat inexperience shining through) is because his hull was upgraded, and mine is not, thus when he rammed me, he came out on top. And of course, my brother's basic Cobra didn't stand a chance.

You're flying a ship you're not experienced enough to use effectively, in an environment you don't fully understand.

Now think, do you really want to play a game where someone inexperienced can take a "top ship" and always beat someone very experienced in a low-to-mid-level ship? Or is it better, once you take a step back, to have experience count?


This wasn't "jerks picking on noobs". You flew out to a RES to get some combat action... and found it... but it exceeded your ability to handle and survive. That's all.

Don't blame the other side of the hostility equation. That's what happens when you engage in hostilities. This time, you lost.


It's not something to pin on the other party, calling them a "jerk", just because they are a human pilot beating you instead of an NPC pilot beating you.


[edit]The reason he won the engagement wasn't because of hull upgrades. It was because he used the tools available to him in combat, and you didn't. It's not his fault you didn't.
 
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This would stop it.
If you murder a player in controlled space, the Pilots Federation will not cover insurance.
 
The bounty system is lame and the 1.3 bounty system is still lame...I see no reason to be the content for someone else. Solo is the Only way to fly. Eventually they will have no Haulers to shoot at.
This.

I'm not wanted. I didn't chase him. There was no provocation - and there was no motive for him, no gain. Just some jerk being a jerk.
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And no. I used everything I had available to me in my NPC-FIGHTING-EQUIPPED ship (which is why we were going to an RES - to fight NPCs, not players...). I tried running. But no, it was the hull upgrade. Had he not had the upgraded hull, he would have nearly died when he rammed me. So get off this holier-than-thou you're on, because you weren't there, ok? Thanks.

This would stop it.
If you murder a player in controlled space, the Pilots Federation will not cover insurance.

I like it.
 
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I used everything I had available to me in my NPC-FIGHTING-EQUIPPED ship (which is why we were going to an RES - to fight NPCs, not players...). I tried running. But no, it was the hull upgrade. Had he not had the upgraded hull, he would have nearly died when he rammed me

Two things :

If you were fighting NPCs, you could have used hull upgrades too. I do. They're not much good PVP due to power plant targeting, but good for RES.

You said you didn't put 4 pips to SYS because you "didn't need to". Well, actually, you did need to. Doing that would have strengthened your shields, and you probably would have survived.

Hopefully you learn from this, and one day will be a kick pilot. But don't complain about dying due to noob mistakes. That's what's meant to happen. If noobs didn't die to experienced pilots, the game would be crap.
 

dayrth

Volunteer Moderator
I'm having trouble getting past the fact that the OP says its not fair that the other guy killed him when he is a new and inexperienced player so could not fight back effectively in his ANACONDA. How does a noob get an Anaconda without leaning how to fly/fight it along the way, even if he does so in solo. Something does not seem right here.
 
This would stop it.
If you murder a player in controlled space, the Pilots Federation will not cover insurance.
No, it will not. Game with such mechanics already exists.
Killers will adapt, they will use cheap disposable ships in bulk, or some other solution they will find anyway.
 
To be honest open play without the threat of homecidal maniacs would be incredibly dull. If you really want that experience then there are a multitude of PvE groups to choose from.
 
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I'm having trouble getting past the fact that the OP says its not fair that the other guy killed him when he is a new and inexperienced player so could not fight back effectively in his ANACONDA. How does a noob get an Anaconda without leaning how to fly/fight it along the way, even if he does so in solo. Something does not seem right here.

Yep exactly, its almost impossible to die in solo. Heck its almost impossible to die in open.

Was flying in and around Lave this weekend, a griefers paradise apparently. Was only in a Cobra. Do you know how many times I got interdicted by a player? I didn't.

Do you know how many wanted players I saw? None.

So went back to the RES farming again...

Killing NPC Condas, Pythons etc .... hello danger where are you,
 
Yep exactly, its almost impossible to die in solo. Heck its almost impossible to die in open.

Was flying in and around Lave this weekend, a griefers paradise apparently. Was only in a Cobra. Do you know how many times I got interdicted by a player? I didn't.

Do you know how many wanted players I saw? None.

So went back to the RES farming again...

Killing NPC Condas, Pythons etc .... hello danger where are you,

Danger is inversely proportional to your ability to absorb losses.

It is also directly proportional to the number of greifers you perceive in the game.
 
Except that's exactly what he told me he was doing, making a YouTube video of him killing noobs in expensive ships - to which I say, sadistic much?
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And you have that kind of wrong. He engaged my wingman first, but I only engaged him after he interdicted me several times; there was a lot of cat and mouse around a ringed planet before the actual fight. I didn't tell the whole story detail by detail, so I can understand your confusion.

So there is always more to the story, you were in communication with him as well?
You didn't flee the system, given he interdicted you several times, you managed to escape a few times then?
You finally chose to engage despite you being in a "NPC-FIGHTING-EQUIPPED ship"
Yet he springs a trap and "(silent running, heat sinks, upgraded hull, ram and guns)", how is using heat sinks or guns a trap, when you said you decided to engage rather than truly retreat. Afterall he told you he was making videos of "killing noobs in expensive ships" why try to fight, why not flee the system?


I'm having trouble getting past the fact that the OP says its not fair that the other guy killed him when he is a new and inexperienced player so could not fight back effectively in his ANACONDA. How does a noob get an Anaconda without leaning how to fly/fight it along the way, even if he does so in solo. Something does not seem right here.

First fight in the ship maybe?
 
While I can understand being upset because you got ganked, PK'd or whatever term is currently in fashion these days, part of that anger is due to your own misconceptions. That said, since you're stuck on the RPG thing, you have to treat Open Play like a PvP server in an MMORPG. Your presence on that PvP server was by choice, not because you were forced there. When you chose to play in a PvP environment, you accepted and acknowledged the possibility that you could end up on the losing end of a fight. On a PvP server, unless there is a specific ruleset that prohibits it (rare, but it does happen) you're a target that anyone can 'kill' simply because you exist and they want to kill you.

It is not what was advertised. But it is what it is turning into.
Maybe when the kiddies get bored or when the next one comes along and they leave. Things will settle down in open.
Until then it is Mobius for me.
Or it might be time to go back to the starter systems again to drop off advice.
 
Proper response from authorities, proper bounties that makes real bounty hunting a viable profession and insurance fee that is increasing with the bounty would help. But: if lumbering around in open players need to be more careful. Always check the contact list, the list of players in the local area and always keep an eye on the scanner and try to see if someone is lining up for interdiction. Rather be safe than sorry, have alternative destination set if the system where you are going to offload 500 tonnes of Palladium doesn't feel safe. Just jump out, do the security check and decide to do next. For every activity that you are not used to, playing with a "noob", testing a new ship etc.: do that in solo or group play. Open is and should be a dangerous place, but it's also very easy to avoid the high risk areas.
 
give bounty hunters better tools to hunt down offenders. Now that bounties will stick for at least a little while with 1.3, give us some board or something where we can track bounties...

Now THAT is a good idea!

Having been on the end of a random, unprovoked, shoot-me-in-the-back while my guns are not even deployed, kill by another player, I would LOVE to be able to track that guy down and give him a taste of his own medicine!

Imagine how wary these PKs would be if they knew there were actual possible ramifications to their actions rather than really, next to nothing. And I agree that 1.3 doesn't go far enough to fix it.

BTW, if anyone thinks they are a gun Gum Boot and would like to help me track this PK down, there's a Million credit bounty in it for information leading to ME getting him back. DM me. :)
 
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