Pod or Not? Do We Die When Our Ship Does?

The problem with your explanation is that this is a multiplayer game. We can't skip time like old Elite games did. We need a fair explanation without recurring to cutscenes.

Not really, you can just make your own assumptions on time passed. If everything in the game lore says we eject and are rescued and nothing says clones with mind transplants even exist, then you can't just change the lore to fit with your game experience. It has to be the other way around.

They can't make you wait 24 hours in real time to get rescued brought back and healed up. Nobody would stand for it (well, I would, but I'm a masochist that way). They can tell you that's how the world works and you have two choices - accept that and just assume it's the next day (or if you're hardcore, walk away from the computer until the next day). Or you can complain. But it doesn't change how the world works.

Accept it. Move on. No clones.

I understand the issues you mention with clones, but IMO so far clonning seems to be still the best answer. Any other options that don't include skipping time are welcome. After all, this is sci-fi game, so everything should make sense. At least a little tiny bit. And right now this doesn't make any sense at all.

So how does constant cloning make sense, and yet this same technology is unavailable to the Emperor and President? If anyone should be getting special treatment it's them, but they're not. Yet this scenario makes MORE sense to you?

Cloning in Elite makes no sense. The one hangup is the time issue, but you can't rock the way the universe works over it.
 
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Not really, you can just make your own assumptions on time passed. If everything in the game lore says we eject and are rescued and nothing says clones with mind transplants even exist, then you can't just change the lore to fit with your game experience. It has to be the other way around.

They can't make you wait 24 hours in real time to get rescued brought back and healed up. Nobody would stand for it (well, I would, but I'm a masochist that way). They can tell you that's how the world works and you have two choices - accept that and just assume it's the next day (or if you're hardcore, walk away from the computer until the next day). Or you can complain. But it doesn't change how the world works.

Accept it. Move on. No clones.

So how does constant cloning make sense, and yet this same technology is unavailable to the Emperor and President? If anyone should be getting special treatment it's them, but they're not. Yet this scenario makes MORE sense to you?

Cloning in Elite makes no sense. The one hangup is the time issue, but you can't rock the way the universe works over it.

I'm sorry but just trying not to think about how did I instantly got teleported to a station inside a new shiny fully fitted ship thanks to a free lifetime insurance policy after I seemingly died is not an option to me.
If they can't explain the lore with decent game mechanics, then they should simply change the lore. One thing is to try and capture the spirit of the Elite games, another thing is to just copy everything blindly just because it was that way before, in a single player game. Just my opinion of course.
And the "solution" I provided was just an example. And I know it's flawed, but even with flaws it's better than what we have right now. But anyway, I'd really like to hear new ideas about this. Maybe together we can think on something better to replace the actual "itsmagicjustdonthinkaboutittoomuchitsagame".
 
The 'magic' ejection seat has several problems. Any explanation that requires 'lost time' simply isn't going to cut it in a multiplayer game. The big problem is going to hit as soon as the expansions get released. Walking around/ EVA/ first person exploration means that there is a very good chance that you won't be in a seat when catastrophe hits. Once you leave the ship (especially after planetary landing ) how do we deal with death? Do we make it so safe that death is impossible away from your ship? Sounds kind of dull doesn't it? No risk of Greedo getting the first shot, no risk to the T Rex that you've been stalking getting the jump on you.
 
I thought we simply downloaded our consciousness into another flesh-sack direct from the Thargoid mothership and then used these silly human "next of kin" laws to get our stuff back.

Right?
 
I am going to go with Moss foot on the explanation.
Eject -> Remlock -> Rescue

We even have RCS on the Pilots chairs
But you wear the Remlock so it might preserve and sustain you in many different instances

Yes there should be a delay but when people measure fun by how many millions of credits per hour they can make I cant see even a 30 second cut scene being popular so it is just a thing we have to handwave.

On a More philosophical point if it is a copied mental/consciousness implanted in a new clone then the original is still dead.
Hence why I would never use a Star Trek transporter as you cease to exist and the new you in the new location just believes they are the same as what left
 
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It would be kinda cool if there was sort of a mini game after we eject, that we need to maneuver or pods for rescue, or something like that.
 
It would be kinda cool if there was sort of a mini game after we eject, that we need to maneuver or pods for rescue, or something like that.

This kind of thing could be used to 'return' to other owned ships, no matter where they are. A go to map option and choose your return point, as long as you have a stored ship there.

Arry.
 
This kind of thing could be used to 'return' to other owned ships, no matter where they are. A go to map option and choose your return point, as long as you have a stored ship there.

Arry.

...thus creating another magic teleport.

- Buy cheap sidewinder
- Smash into side of station
- Magically teleport to your other stored ship on other side of galaxy

Every solution just makes more problems :)
 
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