Imagine combat without....

I often wonder what the game would be like without gimbled weapons, guided weapons and shield cells! Would the likes of the Viper and Eagle have a decent place in PvP? I just feel the smaller ships are outclassed too much by the Conda's and big ships. I watched a very good Youtuber battle a Conda with cells for 15-20 minutes and only got him down to 99% hull before having to go. The Viper was almost fully fitted and this guy PvP's and bounty hunts as his main money earner.

Now I understand big battle ships should be strong but I just feel even though I have my fully fitted Viper docked up elsewhere I'll never actually fly it again. A decent skilled smaller ship pilot should be able to take out less skilled pilots in big ships but I just don't feel 1v1 this can happen at the moment, even 2v1 seems the odds are still against the small guys.

I think there needs to be more of a penalty for using cells and gimbled weapons. Maybe if you use a cell it overloads your frame drive for 1 minute or using a cell drains gimbled power. Something to balance out!

Anyone agree?
 
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On the other hand you could argue such a small ship should never pose a threat to a big ship like the Conda.

Put it in a hunting pack of 3 vipers and you should find a different story. Even a A rated combat Anaconda has to be a bit careful around 3 player Vipers.
 
On the other hand you could argue such a small ship should never pose a threat to a big ship like the Conda.

Put it in a hunting pack of 3 vipers and you should find a different story. Even a A rated combat Anaconda has to be a bit careful around 3 player Vipers.

Agree. The current balancing is right. I still use my eagle a lot, I love it, but I don't expect to hunt Anaconda's in it.
 
i wish this game never had gimbles, but alot of the original crowed that never played anything since and went n bought joysticks would then find it hard.
 
Plus there's already a bonus/ penalty for fixed/ gb, which makes sense. Plus chaff can render gb redundant.

If the devs felt the gimballed were op then the damage penalty could be more severe and chaff effects extended. Personally I feel the balance is fine but if it did need tweaking those would be the obvious areas to go for.

Not keen on shield cell banks but that's only mine opinion, I don't have an issue with their inclusion.

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Interesting responses so far maybe I've watched to many Sci-Fi movies where the smaller good guy can defeat the bigger bad guy.

Lol! Luke Skywalker could bring down the fed capital ship in a free sidewinder!

...but then even he had a few wingmen!
 
Lol! Luke Skywalker could bring down the fed capital ship in a free sidewinder!

...but then even he had a few wingmen!

Haha, I just had this image of someone with Plasma Accelerators on their sidewinder doing a run to shoot the "mailslot" /exhaust port on a station! :)

Yeah, I was recently doing combat zones in an A rated Python including mirrored surface armour. All NPC's but I got myself a wing of 3 Eagles at the same time as 2 Elite Vipers attacking me. 2 Eagles bit the dust fairly quickly but I had to pop 2 shield cell banks while chasing the third. Starting to take on the Vipers I realised (since I'd been fighting a long time) that my last shield cell bank was gone.
Didn't cause me any problems in the end but when laser fire is dancing on 3 sides of your ship's shields you sit up and take notice because thats 4 medium weapons and 13 small weapons all attacking you :p


Edit: If I had the time and video editing skills I'd make this with the soundtrack for that part in the film overlayed onto it.
 
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Interesting responses so far maybe I've watched to many Sci-Fi movies where the smaller good guy can defeat the bigger bad guy.

The trouble is that in the future, the bad guys and the ship designers have also seen those movies and have removed or at least installed a pretty good armor on all thermal exhaust ports in case somebody decides to try and fire a torpedo there...
 
I think adding the Shield Cells was a bad designed, the PIP's should be used for protecting your ship, so all PIP's to shields should give you enough power to take a hammering at the expense of weapons and engines.

But that's just me...
 
I think there needs to be more of a penalty for using cells and gimbled weapons. Maybe if you use a cell it overloads your frame drive for 1 minute or using a cell drains gimbled power. Something to balance out! Anyone agree?

With what? What has a penalty to gimbals or cells to do with big vs small ships?
 
without gimbled weapons, guided weapons and shield cells!

Been there.

Would the likes of the Viper and Eagle have a decent place in PvP?

Viper can still be viable in PvP, if you know it's limits. Eagle never really was. Removing gimbaled weapons or SCBs wouldn't make these ship that much more viable against a competent CMDR in a more powerful vessel.

I think there needs to be more of a penalty for using cells and gimbled weapons. Maybe if you use a cell it overloads your frame drive for 1 minute or using a cell drains gimbled power. Something to balance out!

The balance of shield cells is the power they require, the extra mass they add, and the heat they produce when used. The are skewed toward larger ships, but that's intentional.

Gimbals are balanced by the fact that they have crappy accuracy at long range, and if your opponent has chaff you wind up with a weaker fixed weapon anyway.
 
I often wonder what the game would be like without gimbled weapons, guided weapons and shield cells! Would the likes of the Viper and Eagle have a decent place in PvP? I just feel the smaller ships are outclassed too much by the Conda's and big ships. I watched a very good Youtuber battle a Conda with cells for 15-20 minutes and only got him down to 99% hull before having to go. The Viper was almost fully fitted and this guy PvP's and bounty hunts as his main money earner.

Now I understand big battle ships should be strong but I just feel even though I have my fully fitted Viper docked up elsewhere I'll never actually fly it again. A decent skilled smaller ship pilot should be able to take out less skilled pilots in big ships but I just don't feel 1v1 this can happen at the moment, even 2v1 seems the odds are still against the small guys.

I think there needs to be more of a penalty for using cells and gimbled weapons. Maybe if you use a cell it overloads your frame drive for 1 minute or using a cell drains gimbled power. Something to balance out!

Anyone agree?

Wait, so basically you are complaining that a Viper has a very hard time getting even with a 'Conda....:rolleyes:

May I politely remind you there is a price difference between the two of about 700 mill credits , countless of hours playing, countless hours of experience probably...
and they should be even....
I completely, utterly, passionately disagree with you on this topic.

Cheers Cmdr's
 
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I'd like to see non gimballed weapons get a bit of a damage boost. I know they already have one but it doesn't feel like anything noticeable. Anyone know the actually stats on this? Maybe it's already better than I realise.

I'd also like to see the little gimbal area they do have increased a touch to make it more viable to hit sub systems.
 
IMO in addition to SCB-s similar weapon cell should exist. Refilling wep capacitor fast, allowing to get through SCB-s. Probably on some sort of shared cooldown with SCB-s, so that you have a choice what to boost...
 
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No thanks. Im going to make the Minecraft vs Garrys mod comparison this time I argue with you (Im sure we have done this no insurance rodeo before):
If you have to work for that giant TNT mountain you just created its rewarding, fulfilling and interesting as the pressure builds not to make a mistake. If you are just given the ability to spawn 1000 ragdolls and 100 TNT barrels its about as fulfilling and rewarding as being slapped in the face.

Removing Insurance would just make the game a time sink. Literally the worlds worst player could eventually get an A rated Anaconda provided he played long enough since there is absolutely 0 risk in any combat encounter.
People are already complaining about it catering to the obsessives and not the casual gamer as well as those who complain the combat no longer requires skill.

Sure you can currently loose a few hours/weeks/months work depending on how you play but once you understand how insurance works it really isn't a problem keep at least 2X insurance in the bank. If you die downgrade your ship so you still have insurance. Better to loose 2 hours work than 2 weeks. Some would argue the whole insurance thing makes the game way too easy already. Have it so you totally loose your ship everytime you die. (obviously hardcore mode which I personally think is going too far but whatever).

Tl:dr Noooooo!!!!! (in my opinion :))
 
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