Ships Diamondback: I must have missed something?

Don't be fooled, the Diamondback is a very versatile ship.
It is very maneuverable, even with military armor donned and can take a lot of punishment,
even after shields are down.
I'm not too sure on the dimensions yet, but it feels smaller than a cobra and is harder to hit.
The hardpoint placement is great and it really get my spirits up once again to fly this baby with my
favorite fitting;)

If you need bigger guns to kill bigger targets you are doing it wrong.

Fazit:
Small, versatile, affordable
and beautiful (looks like a crossbreed of a VTOL and an Assault Chopper).
Gimme!
 
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Hmm, eaglishness... yeah I guess. Does the fact that after flying mostly python in 1.2 I went "weeeeeeeeeee" in the Diamondback count?
(then weeeee back, and the other way, then around, then smashed it's belly up a little bit because I turned away but the vector of my movement wasn't... and I did all this of course inside the station :))
 
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hahaha! so I did... Oops. Thats what you get for playing around in EDShipyard too much. What a berk.

Whoops. At least you only did it in the shipyard and not the game. Once I went to change my trader config Asp to a combat config Asp. Removed the A3 shields and bought A5 shields, and headed off for some bounty hunting. Had a collision on the way out of the slot and was down to 17% hull?? I had bought an A5 shield cell bank instead of an actual shield.

Is there any talk form ED of modifying the Diamondback?
 
Don't be fooled, the Diamondback is a very versatile ship.
It is very maneuverable, even with military armor donned and can take a lot of punishment,
even after shields are down.
I'm not too sure on the dimensions yet, but it feels smaller than a cobra and is harder to hit.
The hardpoint placement is great and it really get my spirits up once again to fly this baby with my
favorite fitting;)

If you need bigger guns to kill bigger targets you are doing it wrong.

Fazit:
Small, versatile, affordable
and beautiful (looks like a crossbreed of a VTOL and an Assault Chopper).
Gimme!

You see Eaglish!! Dont need big guns if you can sit close behind someone.
 
Seems we have a new class of ship, the cheep <Removed forum rule 7>.
From what I see of 2 new ships, they seem to be designed for new players and an in-between price brackets.

See for yourself:
http://www.edshipyard.com

Don't really see a problem with fleshing out the number of lower ships just because I've got past them. Its like saying everyone in the world gets £50 but I don't like it because I have £500,000 and it doesn't matter to me.

Be happy for the newcomers and if you decide to accept that £50 then spend it and you may find you enjoy it... Ok im taking the metaphor too far but you see what im getting at, even if its not a ship for you it hardly hurts anything being in the game.
 
I love the Diamondback! It looks great, it flies great, the gun placement is superb, I'm definitely going to get one once 1.3 is released!
 
Don't really see a problem with fleshing out the number of lower ships just because I've got past them. Its like saying everyone in the world gets £50 but I don't like it because I have £500,000 and it doesn't matter to me.

Be happy for the newcomers and if you decide to accept that £50 then spend it and you may find you enjoy it... Ok im taking the metaphor too far but you see what im getting at, even if its not a ship for you it hardly hurts anything being in the game.

I agree, I'm in a Clipper now but I will still go back and try out the new ships. Also we'll be happy for the extra lower cost choices if we ever get another CMDR slot.
 
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hahaha! so I did... Oops. Thats what you get for playing around in EDShipyard too much. What a berk.

Lol! But I got your point though, I had the DB explorer with shields where as in fairness most 'die hard' explorers run without shields which would give enough internal compartments.
 
Also, a fully kitted Diamondback is actually cheaper than a fully kitted Cobra, so there's that. Looks better too.

It will definitely see use by me if I need a disposable ship with some teeth to go into other Power's influence zones. It's perfect for that role.
 
It's fun to fly and I like its specs and looks. Hardpoint placement is excellent; maneuverability is very good. Internals are decent; like others, I think a C2 internal slot could probably be split into two C1 slots for even more snakey goodness, but that's not a dealbreaker.

Really don't buy into the progression-tree vision, the ship is interesting on its own merits. It's not redundant if its profile attracts people, regardless of perceived or actual overlap with other ship performance specs. If we had five fighters all Eagle-sized but with a range of op specs and different looks, they would all be flown. People right now fly even the ORCA, and it literally does not have a purpose in game.
 
Been flying one a lot in the Beta fitted with fixed class 2 pulse and 2 x class 1 m cannon turrets, the lasers strip the shields and the turrets work on the hull allowing the lasers to recharge, it also means you can use the ships agility and get some hits on the target too.
 
DB also has more utility mounts, which means shield boosters. More shields than a Cobra, handles like a Viper, longer jump range, same armament. It's definitely the long range fighter.
 
I made a comparison between a combat Viper and combat-explorer-builds of diamondback and cobra using coriolis.io. The Viper is clearly the best combat vessel for a fraction of the price of covra/diamondback. But when comparing the cobra vs the diamondback the DB wins, IMHO: better range, more agile, better shield, better HP placement. For multi-role the cobra clearly wins, but when 1.3 hits first thing I'll do is get myself a recon diamondback. :)
 
Diamondback will be a good ship simply based on its flight characteristics and hardpoint placement. Much of the salt is because because the Diamondback is || this close to being a great ship.

It would require a few tweaks to the swappable modules only. Ideally it should have 1x C4, 2x C3, 2x C1. This lets it keep its shield, scoop, SCB/AFMU, and two scanners. Also acceptable would be 1x C4, 1x C3, 1x C2, 2x C1. Same deal, but would slot a weaker SCB/AFMU. Bare minimum is simply breaking the C2 into two C1s. None of this is overpowered, and it doesn't step on the toes of other ships. It simply turns it into a proper scout.
 
I quite like the Diamondback. If I can squeeze ~30LY out of it, it'll nicely replace my explorer Cobra. Yeah sure, the Asp is better but with tens of thousands of LY on its odometer I grew a little bored with it. The Anaconda is best but I'm not prepared to sell my Python.
_
She's not the reason I'm hyped for 1.3 but I'll definitely give 'er a go!
 
Diamondback will be a good ship simply based on its flight characteristics and hardpoint placement. Much of the salt is because because the Diamondback is || this close to being a great ship.

It would require a few tweaks to the swappable modules only. Ideally it should have 1x C4, 2x C3, 2x C1. This lets it keep its shield, scoop, SCB/AFMU, and two scanners. Also acceptable would be 1x C4, 1x C3, 1x C2, 2x C1. Same deal, but would slot a weaker SCB/AFMU. Bare minimum is simply breaking the C2 into two C1s. None of this is overpowered, and it doesn't step on the toes of other ships. It simply turns it into a proper scout.

I'd rather love to see it stay with c3s, but have the c2 split into 2x c1 to fit exploration scanners, scoop and shield, as you posted as bare minimum.
So 3xc3 2xc1, is a good choice.
I don't feel like it really needs stronger shields,
the subsystems in general need tweaking to take less damage while flying a more heavily armored ship.
Haven't flown anything this stylish since the eagle.
 
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