We need to petition FD to add "eaglishness" to the list of stats shown for all ships
If only I could work out how to +rep you from my mobile.
We need to petition FD to add "eaglishness" to the list of stats shown for all ships
You just made a ship with three shield boosters and no shield.
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hahaha! so I did... Oops. Thats what you get for playing around in EDShipyard too much. What a berk.
Don't be fooled, the Diamondback is a very versatile ship.
It is very maneuverable, even with military armor donned and can take a lot of punishment,
even after shields are down.
I'm not too sure on the dimensions yet, but it feels smaller than a cobra and is harder to hit.
The hardpoint placement is great and it really get my spirits up once again to fly this baby with my
favorite fitting
If you need bigger guns to kill bigger targets you are doing it wrong.
Fazit:
Small, versatile, affordable
and beautiful (looks like a crossbreed of a VTOL and an Assault Chopper).
Gimme!
Seems we have a new class of ship, the cheep <Removed forum rule 7>.
From what I see of 2 new ships, they seem to be designed for new players and an in-between price brackets.
See for yourself:
http://www.edshipyard.com
Don't really see a problem with fleshing out the number of lower ships just because I've got past them. Its like saying everyone in the world gets £50 but I don't like it because I have £500,000 and it doesn't matter to me.
Be happy for the newcomers and if you decide to accept that £50 then spend it and you may find you enjoy it... Ok im taking the metaphor too far but you see what im getting at, even if its not a ship for you it hardly hurts anything being in the game.
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hahaha! so I did... Oops. Thats what you get for playing around in EDShipyard too much. What a berk.
Diamondback will be a good ship simply based on its flight characteristics and hardpoint placement. Much of the salt is because because the Diamondback is || this close to being a great ship.
It would require a few tweaks to the swappable modules only. Ideally it should have 1x C4, 2x C3, 2x C1. This lets it keep its shield, scoop, SCB/AFMU, and two scanners. Also acceptable would be 1x C4, 1x C3, 1x C2, 2x C1. Same deal, but would slot a weaker SCB/AFMU. Bare minimum is simply breaking the C2 into two C1s. None of this is overpowered, and it doesn't step on the toes of other ships. It simply turns it into a proper scout.